Made the hand grip the head a bit harder, but i think it lost all it's characteristics then:
[IMG]http://nukeaduke.com/img/HandymansHand6.jpg[/IMG]
I think that its supposed too like a "Thing" hand and not a dead hand just laying on his mask.
If anyone decides to model any of the items i drew up, PM me, i could take a crack at the textures.
In other news, someone on my steam profile linked a steam chat he had with murphy7, i dont think that femme pyro is getting released any time soon [b]:C[/b]
[QUOTE=Void Skull;37500373][media]http://www.youtube.com/watch?v=MV_3Dpw-BRY[/media][/QUOTE]
Now we need to give scout a hammer and a jacket.
[QUOTE=ArakanI;37501835]Kk, thanks!
Here is a .obj file. They are just supposed to be rigged too the scout.
The arm should be rotated to -15 0 30(XYZ) befor you bind it too the skeleton. I used the ref models from the SDK and they had rotated bones...
[URL]http://nukeaduke.com/files/scoutMisc.obj[/URL][/QUOTE]
and here you are.
[URL]http://www.mediafire.com/?2kcf27v75q1pdk2[/URL]
The pocket was just fine, but the sleeve was slightly off from the scout's ref mesh. I repositioned it and rigged both accordingly. The scout sleeve is fine in ref and in some poses, but there are others where the scout's sleeve clips on both the inside and the outside a little bit. As for the pocket, sometimes in some of scout's animations, the bottom will be hanging out a little bit. I tried rigging it to the next bone below that one, but it stretched the fuck out of it. I suggest just seeing if you can give the pocket a little more depth and curve or something.
[editline]1st September 2012[/editline]
Edit: here's a photo
[img]http://i.imgur.com/ddXxY.png[/img]
[QUOTE=ArakanI;37502595]Made the hand grip the head a bit harder, but i think it lost all it's characteristics then:
[IMG]http://nukeaduke.com/img/HandymansHand6.jpg[/IMG]
I think that its supposed too like a "Thing" hand and not a dead hand just laying on his mask.[/QUOTE]
Can you make a zombie hand style for a Stubbs the Zombie reference?
[QUOTE=Eeshton;37501368][url]http://www.livestream.com/ashtonslivestream[/url]
Will be doing this:
[img]http://i.imgur.com/nxbgB.png[/img][/QUOTE]
[img]https://dl.dropbox.com/u/24325816/TF2/Models/BattleAxe.png[/img]
A suggestion for the guy with the skull-faced Scout.
If you want to add blood, make it paintable.
Spooky Green Slime.
i really like how the set looks with the last breathe, not that everything doesnt look sexier with the last breathe :v: . hazmat headcase clips on the back though due to a thicker neck? goggles also float in front of it because there are no eye socket thingies
[t]http://cloud.steampowered.com/ugc/578965377975516522/AF7DF4A9BC1A45681959F52ED5282708D7E76F14/[/t]
goggles are now compiled as a seperate item from the hat, updated the ao ob it and the helmet to reflect that change. still shares the texture.
now to pack everything up and get em on the workshop. ill do a download for the items in a bit if anyone is interested
[QUOTE=Doughnut Bear;37502809]
now to pack everything up and get em on the workshop. ill do a download for the items in a bit if anyone is interested[/QUOTE]
I'm quite interested in a download.
[QUOTE=ArakanI;37500836]No need for me to finish my model then:
[IMG]http://nukeaduke.com/img/HandymansHand.jpg[/IMG][/QUOTE]
Noo. This one I like.
The other one was wellmade, but the fact that it was just a hand STRAPPED to Pyro's head made it a lot less scary and morbid, and just made it silly looking and weird. This I like.
[editline]2nd September 2012[/editline]
[QUOTE=ArakanI;37502595]Made the hand grip the head a bit harder, but i think it lost all it's characteristics then:
[IMG]http://nukeaduke.com/img/HandymansHand6.jpg[/IMG]
I think that its supposed too like a "Thing" hand and not a dead hand just laying on his mask.[/QUOTE]
I still think it looks more like it's sort of still alive, gripping tightly around his head. But you could maybe try to make the thumb grip more and the finger next to it go slightly over Pyro's eye, and make the wrist angle more upwards
Slightly more like this
[t]http://i96.photobucket.com/albums/l189/Simski_2006/000208.jpg[/t]
Also, could you maybe make his arm slightly longer? Engie cut his arm a bit higher up.
this is the most ghastly gibus
[img]http://i.cubeupload.com/VKnlsE.png[/img]
Is that a tooth?
So I decided to finish my Eagle off as I was already half way there. He still ain't finished and I still need to tweak the texture some more along with all the bone weights and crap. Jigglebones will hopefully save the day to stop him looking at the ground with the RL equipped.
[img]http://i49.tinypic.com/t98k1e.jpg[/img]
[QUOTE=Rozzy85;37503220]So I decided to finish my Eagle off as I was already half way there. He still ain't finished and I still need to tweak the texture some more along with all the bone weights and crap. Jigglebones will hopefully save the day to stop him looking at the ground with the RL equipped.
[img]http://i49.tinypic.com/t98k1e.jpg[/img][/QUOTE]
Soldier really enjoys the eagles company.
Should I bother making a promo for this sound mod or is it not worth it?
[media]http://www.youtube.com/watch?v=HuS_VmUrl2Q[/media]
[QUOTE=krutomisi;37499604]I dunno if it's been said but what about a mockingbird for the spy
cause it steals the calls of other birds and stuff[/QUOTE]
I think it'd be better for Scout since, you know...
[t]http://hudsonarealibrary.org/wp-content/uploads/2011/03/To-KIll-a-Mockingbird-Larger.jpg[/t]
[QUOTE=Rozzy85;37503220]So I decided to finish my Eagle off as I was already half way there. He still ain't finished and I still need to tweak the texture some more along with all the bone weights and crap. Jigglebones will hopefully save the day to stop him looking at the ground with the RL equipped.
[img]http://i49.tinypic.com/t98k1e.jpg[/img][/QUOTE]
I like it a lot better with that stern look now. It looks a lot more stereotypical to eagles and fits soldier's authoritative personality well.
[QUOTE=Rozzy85;37503220]So I decided to finish my Eagle off as I was already half way there. He still ain't finished and I still need to tweak the texture some more along with all the bone weights and crap. Jigglebones will hopefully save the day to stop him looking at the ground with the RL equipped.
[IMG]http://i49.tinypic.com/t98k1e.jpg[/IMG][/QUOTE]
I prefer this eagle over Populus', personally. This one seems manlier and more serious and of course simply looks more like an eagle. I especially like it's eyes. He seems larger as well.
[QUOTE=Rexic;37502247]I got a whoopee cap in a trade.
When i saw it i remembered it has buttons on it.
can someone make those buttons decalable?[/QUOTE]
you can always edit the hat's textures.
-Snip sorry :v:-
[QUOTE=NeoDement;37502323]Finally got my set up on the workshop:
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=93465414][img]http://cloud.steampowered.com/ugc/595853876589819376/53C6C072981CA688F0D1394EDD1186DCB83373B0/[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=93465983][img]http://cloud.steampowered.com/ugc/595853876589844719/CE7B524969970DCFB2FC0DCD5FA5ABABB1A38547/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=93466319][img]http://cloud-2.steampowered.com/ugc/595853876589860365/A526FB795EEFF8D8D9C609D2BB143C7AC78C703B/[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=93466752][img]http://cloud-2.steampowered.com/ugc/595853876589878273/342A140C2CDDE54815BF883C4D085EC2E2F4B523/[/img][/url][/QUOTE]
[video=youtube;79poPPkxAYk]http://www.youtube.com/watch?v=79poPPkxAYk[/video]
I fucking want to edit the flamethrower's sound into this as soon as you relase it.
17/30 top for this week on the workshop are Pyro items.
I speed modelled this in less than an hour, because I've always wanted to make it. (Wind Waker is best Zelda)
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/master.jpg[/IMG]
"Agree" if you think I should finish/release it, "disagree" or whatever you feel like for the opposite
EDIT: For the Megabuster scattergun, I got New Age Retro Hippie texturing it. Get hyped:
[IMG]https://dl.dropbox.com/u/37749778/Tex/Buster/Buster5.png[/IMG]
[QUOTE=ZombiPlastiClok;37499729]So yesterday I pimped out Doom 3 stuff. Now today, it's Mega Man. And these are probably my favouritest preview pics I've ever done:
The Baby Face's Mega Buster
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/buster.jpg[/IMG]
E-Tank
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/etank-1.jpg[/IMG]
Opinions? Also special thanks to Kibble for making the concept art for these[/QUOTE]
Tomahawk Man's ..tomahawk for the cleaver?
[QUOTE=ZombiPlastiClok;37503908] ([B]Wind Waker is best Zelda[/B])
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/master.jpg[/IMG]
"Agree" if you think I should finish/release it, "disagree" or whatever you feel like for the opposite
[/QUOTE]
Wind Waker was the best one.
It was sad day when I sold my Gamecube and my games. To this day I still regret doing it...
[QUOTE=Gen. Cornwaffle;37503935]Wind Waker was the best one.
It was sad day when I sold my Gamecube and my games. To this day I still regret doing it...[/QUOTE]
Damn straight. I don't know why people hated on WW so much. The story was great, the graphics were awesome and not boring (IE: Twilight Princess), and it was just bundles of fun to play. It's my all-time favourite.
[QUOTE=Justnobody;37503930]Tomahawk Man's ..tomahawk for the cleaver?[/QUOTE]
I actually thought about either the Metal Blade, or Cutman's cutter for it. I'll get to it later
Oh would you look at that? Pageking
[IMG]http://wiki.teamfortress.com/w/images/thumb/6/6d/Prince_Tavish%27s_Crown.png/250px-Prince_Tavish%27s_Crown.png[/IMG]
Post for my amusement, knave
[QUOTE=ArakanI;37483520]Tooths created:
[IMG]http://nukeaduke.com/img/tf2ScoutHead8.jpg[/IMG][/QUOTE]
Question, if this hasn't been asked already.
Will there be facial (skeletal?) flexes for voice lines?
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