• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
Alrighty, updated the achievement earned sound, thanks again for that, ayane Edit: Man, still fucking psyched that I actually released something here. Maybe I could expand it... Like, add songs from the game as the opening songs that you hear when you first open the game Hell, if I could get more sounds from the game itself (which is fucking impossible, almost none of the samples are pure other than songs) I could even add in backpack sounds. What I would KILL for is an mp3 of the song shown in the 2001 space world beta demo. I think it's called msd_str_spaceworld, and there is a 100% pure OGG file of it... but who the fuck uses OGG... Still, I'm really happy with it as is, so I guess I'll just see if anyone comes up with any really kickass ideas for it. Thanks one last time to Lone Spy, NeoDement, Ayane, and everyone else who helped out with this in any way shape or form.
[QUOTE=Void Skull;37506549]goddammit archimedes you fucked up[/QUOTE] [t]http://filesmelt.com/dl/Archimedes2.png[/t] On a serious note, I really do like the look of the concept. I know a track-jacket isn't necessarily fitting for heavy's character, but the thought of him impotently trundling along behind the rest of the mercs while in jogging gear brings a smile to my face. I seriously hope it eventually gets made.
I'm gonna release the pyro set later today. Stay tuned.
I found a youtube video of someone who got the OGG file I was talking about. For those of you who never saw the Space World demo of Super Mario Sunshine, or don't remember it: [video=youtube;AWiDFNT-fcI]http://www.youtube.com/watch?v=AWiDFNT-fcI[/video] Now I SERIOUSLY need a YouTube to MP3 converter that doesn't shit out all the time Any suggestions?
[QUOTE=Old Hermit;37506736]I found a youtube video of someone who got the OGG file I was talking about. For those of you who never saw the Space World demo of Super Mario Sunshine, or don't remember it: [video=youtube;AWiDFNT-fcI]http://www.youtube.com/watch?v=AWiDFNT-fcI[/video] Now I SERIOUSLY need a YouTube to MP3 converter that doesn't shit out all the time Any suggestions?[/QUOTE] loudtronix.me works quite well in my opinion. Takes a little while, but it gives a high quality end result.
[QUOTE=Old Hermit;37506736] Now I SERIOUSLY need a YouTube to MP3 converter that doesn't shit out all the time Any suggestions?[/QUOTE] Try [url]www.onlinevideoconverter.com[/url]
I just ended up googling youtube sound converters, and bam I feel so fucking incredible, I've been wanting to have a copy of that song to listen to since the day I first saw it. I'm SOOO putting this in my mod now
Decided to make a voicepack: [URL=http://filesmelt.com/dl/KFPyro.zip][IMG]http://i.imgur.com/8dUTK.png[/IMG][/URL] Something to note: His voice is muffled as if he was talkin through the gas mask. Also, I may make an Ash Harding version soon.
[QUOTE=Gamemaster1379;37502660]and here you are. [URL]http://www.mediafire.com/?2kcf27v75q1pdk2[/URL] The pocket was just fine, but the sleeve was slightly off from the scout's ref mesh. I repositioned it and rigged both accordingly. The scout sleeve is fine in ref and in some poses, but there are others where the scout's sleeve clips on both the inside and the outside a little bit. As for the pocket, sometimes in some of scout's animations, the bottom will be hanging out a little bit. I tried rigging it to the next bone below that one, but it stretched the fuck out of it. I suggest just seeing if you can give the pocket a little more depth and curve or something. [editline]1st September 2012[/editline] Edit: here's a photo [url]http://i.imgur.com/ddXxY.png[/url][/QUOTE] Ill take a look into that, thanks! [QUOTE=Simski;37503001]Noo. This one I like. The other one was wellmade, but the fact that it was just a hand STRAPPED to Pyro's head made it a lot less scary and morbid, and just made it silly looking and weird. This I like. [editline]2nd September 2012[/editline] I still think it looks more like it's sort of still alive, gripping tightly around his head. But you could maybe try to make the thumb grip more and the finger next to it go slightly over Pyro's eye, and make the wrist angle more upwards Slightly more like this [t]http://i96.photobucket.com/albums/l189/Simski_2006/000208.jpg[/t] Also, could you maybe make his arm slightly longer? Engie cut his arm a bit higher up.[/QUOTE] Guess I could turn it back to how it was positioned in the first image, and make the arm a bit longer. [QUOTE=lilguy;37504064]Question, if this hasn't been asked already. Will there be facial (skeletal?) flexes for voice lines?[/QUOTE] Would be really hard to make the skulls mouth to move in any good way.
[QUOTE=ArakanI;37506923]Ill take a look into that, thanks! Guess I could turn it back to how it was positioned in the first image, and make the arm a bit longer.[/QUOTE] If you mean like when it looked a bit like it was floating above his head, I dunno. It looked a bit like it wouldn't make sense that it could hold on so well, but the way it holds on looks pretty good aside from that it doesn't grip with the thumb and that the wrist itself could be angled in a way that makes it look slightly less floppy and dead. [editline]2nd September 2012[/editline] [QUOTE=ArakanI;37506923]Would be really hard to make the skulls mouth to move in any good way.[/QUOTE] Yeah, that's one of the reasons I thought making a non-skull version just to be safe would perhaps be a good idea.
[QUOTE=Simski;37507254]If you mean like when it looked a bit like it was floating above his head, I dunno. It looked a bit like it wouldn't make sense that it could hold on so well, but the way it holds on looks pretty good aside from that it doesn't grip with the thumb and that the wrist itself could be angled in a way that makes it look slightly less floppy and dead. [editline]2nd September 2012[/editline] Yeah, that's one of the reasons I thought making a non-skull version just to be safe would perhaps be a good idea.[/QUOTE] [IMG]http://nukeaduke.com/img/HandymansHand7.jpg[/IMG]
Excellent!
[QUOTE=Simski;37507330]Excellent![/QUOTE] [IMG]http://nukeaduke.com/img/excellent.jpg[/IMG] Uploaded to the workshop: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=93557646[/url]
Check out the authors of the Mariachi: [img]http://i.imgur.com/WJSzA.png[/img] I laughed more than I should. Oh and the item is great. I can see it getting in, easily.
I like how, of the top 13 items at the Workshop front page, 11 belong to dark-colored, warzone-themed sets for the Pyro.
Added a beam to the miner helmet: [IMG]http://puu.sh/11i0d[/IMG] [IMG]http://puu.sh/11i0x[/IMG] Should I keep the beam as it is, make it longer, or remove it? Agree for keep as it is Optimistic for make it longer Disagree to remove it How it looks dimmer and longer: [IMG]http://puu.sh/11ilx[/IMG]
I don't know, I thought there was a reason there's no beam on mining light.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=93566184][img]http://24.media.tumblr.com/tumblr_m9q19jEhoO1rrtgbwo3_1280.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=93562462][img]http://24.media.tumblr.com/tumblr_m9q19jEhoO1rrtgbwo2_1280.png[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=93565228][img]http://24.media.tumblr.com/tumblr_m9q19jEhoO1rrtgbwo4_1280.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=93564322][img]http://25.media.tumblr.com/tumblr_m9q19jEhoO1rrtgbwo5_1280.png[/img][/url] Cross-Post for those who don't check the workshop thread.
Holy shit, I got % on Spooky Joe! Thanks!
so, when i'm signing up on autodesk, i click homeschool to get 3ds max for free? will anyone find out i'm lying?
[QUOTE=mphayes97;37508325]so, when i'm signing up on autodesk, i click homeschool to get 3ds max for free? will anyone find out i'm lying?[/QUOTE] You are home schooled, it's not a lie and no one really cares.
[QUOTE=psyke;37508171][url=http://steamcommunity.com/sharedfiles/filedetails/?id=93562462][img]http://24.media.tumblr.com/tumblr_m9q19jEhoO1rrtgbwo2_1280.png[/img][/url] Cross-Post for those who don't check the workshop thread.[/QUOTE] spooky joe is gonna be a hit, i can tell. it's perfect.
[QUOTE=psyke;37508171][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=93564322"][IMG]http://25.media.tumblr.com/tumblr_m9q19jEhoO1rrtgbwo5_1280.png[/IMG][/URL] Cross-Post for those who don't check the workshop thread.[/QUOTE] [IMG]http://i.imgur.com/OliXS.jpg[/IMG] [SUP](for those who don't know what this is from just search for chinman)[/SUP]
[QUOTE=Drury;37508087]I don't know, I thought there was a reason there's no beam on mining light.[/QUOTE] apparently this: [IMG]http://puu.sh/11iRn[/IMG] :< And theres no vmt command to stop a part of the texture loading the uber texture for some reason Edit: Other than the terrible uber, the beam looks good in-game.
[QUOTE=mphayes97;37508427]spooky joe is gonna be a hit, i can tell. it's perfect.[/QUOTE] It's sad that Valve won't add it because Poopy Joe is their IP.
[QUOTE=MilesPyrower;37508558]apparently this: [IMG]http://puu.sh/11iRn[/IMG] :< And theres no vmt command to stop a part of the texture loading the uber texture for some reason Edit: Other than the terrible uber, the beam looks good in-game.[/QUOTE] Wouldn't this be an excellent opportunity to use the Waxy Wayfinder's light effect?
[QUOTE=Deodorant;37508674]Wouldn't this be an excellent opportunity to use the Waxy Wayfinder's light effect?[/QUOTE] Whats that then? Right now on and off are styles for the helmet: [IMG]http://puu.sh/11j7O[/IMG] [IMG]http://puu.sh/11j8i[/IMG]
[QUOTE=MilesPyrower;37508690]Whats that then?[/QUOTE] I had a vague memory of the WW effect and the Genteel Smoke effect being made available to modelers by Valve in some way that I didn't care to remember due it not concerning my on account on my non-modeler status, but apparently this vague memory was wrong. According to the wiki, the WW uses Self-illumination. EDIT: As does the Mining Light. There is actually a particle effect called 'Holy Glow', but it's used solely by the Cheater's Lament.
[QUOTE=MilesPyrower;37508067]Added a beam to the miner helmet: [IMG]http://puu.sh/11i0d[/IMG] [IMG]http://puu.sh/11i0x[/IMG] Should I keep the beam as it is, make it longer, or remove it? Agree for keep as it is Optimistic for make it longer Disagree to remove it How it looks dimmer and longer: [IMG]http://puu.sh/11ilx[/IMG][/QUOTE] Just use a self illum and maybe a particle effect. I love that you attempted to include the beam since it was a major part of the film, but no other item in the game does that and it would look really weird if yours was the only one. And damnit, I WANT THIS FUCKING THING IN GAME!
Pyro set release is delayed by Ducksink's broken finger. Stay tuned.
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