• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
We really [I]should[/I] make items out of [URL="http://ramida-r.deviantart.com/"]Ramida-r's fanart[/URL], 'cuz I can see some potential for items there.
Got the arm and leg pieces unwrapped and basecoloured. Now Noizeblaze is so kind to design a helmet to go with it, since what I made so far would make your eyes bleed [thumb]http://i.imgur.com/GWxJv.jpg[/thumb]
[QUOTE=Da3dalus;37185243][IMG]http://i.imgur.com/3l4l8.png[/IMG] UNACCEPTABLEEEEE how fix[/QUOTE] You can ignore it. However, after you've decompiled it, go to where the resulting files are, open mdldecompiler.qc and remove parts\dmx from the modelname (I think that's what it's called) if you want to recompile the model.
[img]http://blogs.amctv.com/scifi-scanner/451_vintage.jpg[/img] has this been made for pyro yet? if not someone get on it I don't care about it's likeness to attendant it's too good to pass up and unless you read books you won't understand what I'm talking about.
Who [I]hasn't[/I] read Fahrenheit 451?
[QUOTE=Gamemaster1379;37183772]Oh goddamnit. I JUST pitched that idea to Guardian last night. :v: Oh well, it looks great; I can't wait to see it finished. I hope I'll be around for naming the goddamn thing at least. I always seem to be at work when you ask.[/QUOTE] The bag idea came from one of the suggestions in my steam group a few weeks back. been putting it off for a while now since i was busy.
[QUOTE=Stinky;37186866]Who [I]hasn't[/I] read Fahrenheit 451?[/QUOTE] Me. Still know the premises and got the joke though.
[QUOTE=Stinky;37186866]Who [I]hasn't[/I] read Fahrenheit 451?[/QUOTE] I...actually haven't. Though I still know the premise and get the reference. Dunno why I never read it, it's not like I didn't read growing up. Used to read all the time, up until I got my own computer :v: [editline]Again[/editline] Jesus christ why do I keep on getting these terrible pagekings. But here, have an idea for a Flying Guillotine replacement. [img]https://dl.dropbox.com/u/35476992/sokka_boomerang.png[/img] Boomerang! You came back! There's also a little notch in it not shown in that screenshot for some reason [img]https://dl.dropbox.com/u/35476992/sokka_boomerang2.png[/img] "Awww boomerang" Sokka's space sword would also be pretty darn cool, to replace any sword in the game. [img]https://dl.dropbox.com/u/35476992/space_sword.png[/img] [img]https://dl.dropbox.com/u/35476992/space_sword2.png[/img] Here's a good view of the pommel [img]https://dl.dropbox.com/u/35476992/space_sword_pommel.png[/img]
[QUOTE=Pie_Tony;37183961][img]https://dl.dropbox.com/u/6993235/Experimental/pyro/tbass%20new.png[/img] I redid the paint to be more vivid and above is the new style. Question is: keep eyes paintable or not? I want to keep it a simple two styles.[/QUOTE] IMO, don't keep them paintable. It's unique enough as a head replacement, it doesn't need to have colorable eyes as well, which would after all still be covered up by lens items. I also personally do not want to color the eyes just to color the fish.
[QUOTE=Roninsmastermix;37186932]The bag idea came from one of the suggestions in my steam group a few weeks back. been putting it off for a while now since i was busy.[/QUOTE] Makes me feel a little better, at least. :v: Oh well, still looks awesome.
Personal suggestion, could you have one of the styles being replacing that carnivorous looking fish with this :v:? [t]http://wiki.teamfortress.com/w/images/b/b8/Backpack_Goldfish.png[/t]
is it me or the War Saw Fact was deleted off the workshop? nooooooo
[QUOTE=Hell-met;37187090]is it me or the War Saw Fact was deleted off the workshop? nooooooo[/QUOTE] Workshop has been having a fit lately.
5:36 PM - A trained chimpanzee: A whole page has passed and no one has pointed out the easter egg yet. For shame. A trained chimpanzee is now Offline. he went offline before i could answer what could this mean
Vote time. The tie will be paintable anyway but I thought it'd be nice to add a little extra by making the rims on the cuffs paintable. [img]http://i48.tinypic.com/j8f9k2.png[/img] agree/disagree
It would be neat if someone made the shrink ray from Despicable Me a Cow Mangler Replacement. [img]http://images2.wikia.nocookie.net/__cb20120525045314/pokemon/images/thumb/a/a2/Despicable_Me_Shrink_Ray_Gun_%281%29.png/409px-Despicable_Me_Shrink_Ray_Gun_%281%29.png[/img] Doesn't fit the art style but it would still be cool.
[QUOTE=Rozzy85;37187672]Vote time. The tie will be paintable anyway but I thought it'd be nice to add a little extra by making the rims on the cuffs paintable. [img]http://i48.tinypic.com/j8f9k2.png[/img] agree/disagree[/QUOTE] Will there be a MtM vest underneath style?
[IMG]https://dl.dropbox.com/u/6909475/sappertexture3.png[/IMG] Finished texturing my Spy sapper. Feedback/suggestions?
Feels a little too dark and saturated to be honest.
[QUOTE=Inspecter;37188001]Will there be a MtM vest underneath style?[/QUOTE] I don't have any intention to do a MtM style as it'd require a different model.
[IMG]https://dl.dropbox.com/u/6909475/sappertexture4.png[/IMG] Is this better?
Could someone add the muzzleflash from the current otherwise cruddy Cow Mangler particles to [URL="http://gamebanana.com/tf2/sprites/3587"]these original ones[/URL]? They're good otherwise, but the lack of muzzleflash doesn't look right to me.
[QUOTE=Wowza!;37188479][IMG]https://dl.dropbox.com/u/6909475/sappertexture4.png[/IMG] Is this better?[/QUOTE] Maybe something more like this: [IMG]http://dl.dropbox.com/u/96692528/Color%20Replace.jpg[/IMG] [B][SUB]Edit:[/SUB][/B] Ignore the discoloration on the handle.
[QUOTE=Wowza!;37188130][IMG]https://dl.dropbox.com/u/6909475/sappertexture3.png[/IMG] Finished texturing my Spy sapper. Feedback/suggestions?[/QUOTE] It feels a bit too sharp and blocky.[sp]Could potentially work as a melee weapon by stabbing people in the eye with those edges.[/sp]
[QUOTE=VernoGuy;37188597]Maybe something more like this: [IMG]http://dl.dropbox.com/u/96692528/Color%20Replace.jpg[/IMG] [B][SUB]Edit:[/SUB][/B] Ignore the discoloration on the handle.[/QUOTE] I second this. Maybe not quite THIS desaturated, but definitely more desaturated than it is now.
[QUOTE=Simski;37188607]It feels a bit too sharp and blocky.[sp]Could potentially work as a melee weapon by stabbing people in the eye with those edges.[/sp][/QUOTE] It's a little too late to bring that up [B]NOW[/B]. I mean. Late.
[QUOTE=A_Guardian;37188735]It's a little too late to bring that up [B]NOW[/B]. I mean. Late.[/QUOTE] Well, had I seen it earlier I would have said it earlier. However since I did not see it earlier and nobody else has apparently said it if they saw it earlier, I'll say it now.
[QUOTE=Wowza!;37188479][IMG]https://dl.dropbox.com/u/6909475/sappertexture4.png[/IMG] Is this better?[/QUOTE] I like it that dark, but I think it should be much less reddish. A drab, desaturated dark brown would be great. And shape-wise, I'd have preferred the edges to be just slightly worn, but a completely straight-angled base shape looks like pretty plausible vintage design to me. Don't quote me on that, it's just a gut feeling.
[QUOTE=A_Guardian;37188735]It's a little too late to bring that up [B]NOW[/B]. I mean. Late.[/QUOTE] not really, small chamfers usually won't fuck up the UV too bad
[IMG]http://i.imgur.com/G4nWW.jpg[/IMG] Some progress.
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