• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[URL="http://puu.sh/12kJi"]New steam community features at its best when utilised by the Emporium[/URL] I shed a tear.
[QUOTE=mphayes97;37552973]so when you were a kid did you get double presents, did you celebrate it early, or did you get the same amount of presents as your siblings?[/QUOTE] I didn't, it's not that common to celebrate christmas in the Netherlands, we have a similar festivity at the 5th of December, so I would get presents twice in December, but that never worked out since I wanted stuff halfway through the year. Yet couldn't fill a double list for december only
[QUOTE=Frying Dutchman;37553042][URL="http://puu.sh/12kJi"]New steam community features at its best when utilised by the Emporium[/URL] I shed a tear.[/QUOTE] Fucking populus I laughed so hard my cat woke up and now she's looking at me angrily. I'm afraid that the second I fall asleep, it'll kill me.
I just thought, what about a Summer Jaw replacement which is the Heavybot's actual metal jaw. Would fit more than some scrap metal jaw linked to summer because of it's name and description, it would be another MvM piece of loot, plus a lot of people use the the jaw with the U-Clank-A.
Not a bad idea at all.
Someone submitted my item to the workshop but for once they were actually clueless. I explained how the workshop worked and how you are not allowed to submit what you didn't make and they removed it directly.
[QUOTE=Quinnjdq;37553784]Someone submitted my item to the workshop but for once they were actually clueless. I explained how the workshop worked and how you are not allowed to submit what you didn't make and they removed it directly.[/QUOTE] Reminds me of the people submitting games such as Battlefield 3 and Red Dead Redemption on Steam Greenlight.
[QUOTE=Danger21;37552094]i can help you / I add you in steam[/QUOTE] I got it working again, thanks for helping earlier! I think it was a VMT problem. I copied the default pistols VMT.
[QUOTE=Constructor;37553097]Fucking populus I laughed so hard my cat woke up and now she's looking at me angrily. I'm afraid that the second I fall asleep, it'll kill me.[/QUOTE] I try my best
[QUOTE=Constructor;37552988]I'm still amazed that Svdl was actually working on a satan set and posted it on his 666th post like I said.[/QUOTE] I'm apathetic to the horns, but I really like the beard and I'll be hoping for it to get in game (and that it won't be Halloween restricted). The beard would look fantastic with a lot of loadouts.
I'm trying to get the voodoo mask paintable, it works fine in HLMV but not in game, so i figured the QC have to be wrong. right now my QC consists of two materials, one for each team(red and blu). but i guess thats wrong, so what should i change the materials too in the instead?
nope, red and blue textures are fine.
I know this isnt a place to request, but could someone make a katana with a spy head baseball for a sandman replacement? if so, ill make sounds for it
[url=http://tf2.benbur.net/mods/Hats/PilotHelmet/][img]http://tf2.benbur.net/mods/Hats/PilotHelmet/minipromo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=93465414][img]http://i.cubeupload.com/c71PFr.png[/img][/url] [url=http://tf2.benbur.net/mods/Hats/PilotMask/][img]http://tf2.benbur.net/mods/Hats/PilotMask/minipromo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=93465983][img]http://i.cubeupload.com/c71PFr.png[/img][/url] [url=http://tf2.benbur.net/mods/Weapons/PilotFlamethrower/][img]http://tf2.benbur.net/mods/Weapons/PilotFlamethrower/minipromo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=93466319][img]http://i.cubeupload.com/c71PFr.png[/img][/url] [url=http://tf2.benbur.net/mods/Weapons/PilotFlareGun/][img]http://tf2.benbur.net/mods/Weapons/PilotFlareGun/minipromo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=93466752][img]http://i.cubeupload.com/c71PFr.png[/img][/url] Bonus story: [quote]17:58 - NeoDement: i had a dream 17:58 - Populus89: the hockey set is unaffected 17:58 - NeoDement: where my flamethrower got to #1 17:58 - NeoDement: then i got hacked 17:59 - NeoDement: and someone changed the thumbnail to a picture of a butt 17:59 - Populus89: lmao 17:59 - Populus89: hahaha 17:59 - NeoDement: and i was stressing otu trying to fix it 17:59 - NeoDement: for likes 17:59 - NeoDement: 5 hours 17:59 - Populus89: im laughing for reals rite now 17:59 - Populus89: lool 17:59 - NeoDement: hahaha 17:59 - Populus89: a picture of a butt 17:59 - NeoDement: yeah 17:59 - Populus89: this is monty python shit right here 17:59 - NeoDement: and they'd colour corrected it to green/white to match the set 17:59 - NeoDement: was fucking ridiculous 17:59 - Populus89: hahahaha 18:00 - Populus89: oh god 18:00 - Populus89: I imagine postals ass 18:00 - Populus89: with like fucking 18:00 - Populus89: oh my god [/quote]
[QUOTE=NeoDement;37554304][/QUOTE] [IMG]http://puu.sh/12ilA[/IMG] Neo's worst fear
[QUOTE=Venezuelan;37554209]nope, red and blue textures are fine.[/QUOTE] Hmm, okay. Thats odd... This is how my .vmt looks like. do you see anything wrong with it? "VertexlitGeneric" { "$baseTexture" "models/player/items/all_class/0x00b6ccc0/vm/Voodoo Mask_blue" "$phong" "1" "$phongexponent" "20" "$phongboost" ".3" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$phongfresnelranges""[.3 1 8]" "$halflambert" "0" "$detail" "effects/tiledfire/fireLayeredSlowTiled512" "$detailscale" "5" "$detailblendfactor" .00 "$detailblendmode" 6 "$blendtintbybasealpha" "1" "$colortint_base" "{92 121 148}" //"$color2" "{92 121 148}" // Stock - Copy the value of "$colortint_base" into here. //"$color2" "{230 230 230}" // An Extraordinary Abundance of Tinge //"$color2" "{216 190 216}" // Color No. 216-190-216 //"$color2" "{197 175 145}" // Peculiarly Drab Tincture //"$color2" "{126 126 126}" // Aged Moustache Grey //"$color2" "{20 20 20}" // A Distinctive Lack of Hue //"$color2" "{105 77 58}" // Radigan Conagher Brown //"$color2" "{124 108 87}" // Ye Olde Rustic Color //"$color2" "{165 117 69}" // Muskelmannbraun //"$color2" "{231 181 59}" // Australium Gold //"$color2" "{240 230 140}" // The Color of a Gentlemann's Business Pants //"$color2" "{233 150 122}" // Dark Salmon Injustice //"$color2" "{207 115 54}" // Mann Co. Orange //"$color2" "{255 105 180}" // Pink as Hell //"$color2" "{125 64 113}" // A Deep Commitment to Purple //"$color2" "{81 56 74}" // Noble Hatter's Violet //"$color2" "{47 79 79}" // A Color Similar to Slate //"$color2" "{50 205 50}" // The Bitter Taste of Defeat and Lime //"$color2" "{114 158 66}" // Indubitably Green //"$color2" "{128 128 0}" // Drably Olive //"$color2" "{66 79 59}" // Zephaniah's Greed //"$color2" "{188 221 179}" // A Mann's Mint //"$color2" "{45 45 36}" // After Eight //"$color2" "{168 154 140}" // Waterlogged Lab Coat (RED) //"$color2" "{131 159 163}" // Waterlogged Lab Coat (BLU) //"$color2" "{59 31 35}" // Balaclavas Are Forever (RED) //"$color2" "{24 35 61}" // Balaclavas Are Forever (BLU) //"$color2" "{184 56 59}" // Team Spirit (RED) //"$color2" "{88 133 162}" // Team Spirit (BLU) //"$color2" "{72 56 56}" // Operator's Overalls (RED) //"$color2" "{56 66 72}" // Operator's Overalls (BLU) //"$color2" "{128 48 32}" // The Value of Teamwork (RED) //"$color2" "{37 109 141}" // The Value of Teamwork (BLU) //"$color2" "{101 71 64}" // An Air of Debonair (RED) //"$color2" "{40 57 77}" // An Air of Debonair (BLU) //"$color2" "{195 108 45}" // Cream Spirit (RED) //"$color2" "{184 128 53}" // Cream Spirit (BLU) "$yellow" "0" "$rimlight" "1" "$rimlightexponent" "4" "$rimlightboost" "2" "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } } }
when you replace the flamethrower/backburner,does the backburner head just float next to it?
Nah I edited it's position, works fine Though it looked like this while I was editing it for some very strange bonemerge reason: [media]http://www.youtube.com/watch?v=jM0FETmjiwI[/media]
[QUOTE=Populus89;37554322] Neo's worst fear[/QUOTE] Behold... The Afterbutt.
Since i dont think that female pyro murphy was working on is going to be finished anytime soon if ever, has anyone else thought about making one?
What items should I make this replace for the Night of the Living Update? [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=93599110"][IMG]http://cloud.steampowered.com/ugc/1135161106817939420/752D40A512B92F1758AA9B391AA63AF18578E260/637x358.resizedimage[/IMG][/URL]
[QUOTE=ZnT00;37554298]I know this isnt a place to request, but could someone make a katana with a [B]X[/B] baseball for a sandman replacement? if so, ill make sounds for it[/QUOTE] reposting for new page, and i suck too bad at concepts to make one D:
[QUOTE=ned_ballad;37548775]hang onto to this thought, they made some schema changes to items that looks like they might be making three generic cosmetic slots, rather than 2 miscs and a hat.[/QUOTE] 4 cosmetic slots then. [editline]5th September 2012[/editline] [QUOTE=Totenkreuz;37552162]I posted it. I still want someone to do it. It'd be cool on Soldier too.[/QUOTE] ill "do" it giggity
[QUOTE=ArakanI;37554335]Hmm, okay. Thats odd... This is how my .vmt looks like. do you see anything wrong with it? [/QUOTE] you're missing the proxies. Put this after the "Equals" part [code] "ItemTintColor" { "resultVar" "$colortint_tmp" } "SelectFirstIfNonZero" { "srcVar1" "$colortint_tmp" "srcVar2" "$colortint_base" "resultVar" "$color2" } [/code]
I'm making a cop uniform thingy for Spy but right now it seems lacking. What should I add? [url]http://p3d.in/saWQQ[/url]
[QUOTE=Venezuelan;37554792]you're missing the proxies. Put this after the "Equals" part [code] "ItemTintColor" { "resultVar" "$colortint_tmp" } "SelectFirstIfNonZero" { "srcVar1" "$colortint_tmp" "srcVar2" "$colortint_base" "resultVar" "$color2" } [/code][/QUOTE] Yeah, i did that just after i posted and it didn't fix it, but now i realize that i'm missing colortint_tmp too. So ill try and add that and then report back.
I'm about finished on the scary clown set, but I'm in dire need of names and descriptions. Don't click 4 2spooky [img]http://speedcap.net/img/2c09c8b5c0b77b1a309e3cea12acbcd5/331d06cd.png[/img]
[QUOTE=Totenkreuz;37554798]I'm making a cop uniform thingy for Spy but right now it seems lacking. What should I add? [url]http://p3d.in/saWQQ[/url][/QUOTE] Donuts, definitely donuts But since spy is french this might not be the greatest idea
[QUOTE=Bapaul;37554854]Donuts, definitely donuts But since spy is french this might not be the greatest idea[/QUOTE] And this is the part where someone says "a baguette, then".
Oh god what have I done [quote] 22:36 - Apple Bloom: Collegians Camisole. 22:36 - Bapaul: scary clown item 1 22:36 - Bapaul: scary clown item 2 22:36 - chicago spectre: Cool Clown 22:36 - Bapaul: scary clown hat 22:36 - chicago spectre: Crazy Clown 22:36 - Apple Bloom: Crusty the Clown. 22:36 - Bapaul: Toasty the Clown 22:37 - unlimiTED: something along the lines of "Big-Top Burner" or something 22:37 - chicago spectre: Creepy Clown 22:37 - Apple Bloom: Also my nipples. 22:37 - Sexy Robot ʷᵒᵒʰᵒᵒ: penis 22:37 - chicago spectre: Cute Clown 22:37 - unlimiTED: cauterizing clown 22:38 - chicago spectre: Ciller Clown 22:38 - Sexy Robot ʷᵒᵒʰᵒᵒ: Child Eater 22:38 - chicago spectre: Cuddly Clown 22:38 - unlimiTED: charred chuckler 22:38 - chicago spectre: Cowboy Clown 22:38 - Sexy Robot ʷᵒᵒʰᵒᵒ: alliteration all-day 22:39 - unlimiTED: (s)laughter 22:39 - Bapaul: something chelsea grin related [/quote]
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