• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[QUOTE=Venezuelan;37554792]you're missing the proxies. Put this after the "Equals" part [code] "ItemTintColor" { "resultVar" "$colortint_tmp" } "SelectFirstIfNonZero" { "srcVar1" "$colortint_tmp" "srcVar2" "$colortint_base" "resultVar" "$color2" } [/code][/QUOTE] Adding that part + "$colortint_tmp" "[0 0 0]" didnt fix it for me :S
[QUOTE=pogothemunty;37554867]Oh god what have I done[/QUOTE] [media]http://www.youtube.com/watch?v=oRVQGHz7tso[/media]
[QUOTE=pogothemunty;37554867]Oh god what have I done[/QUOTE] I'm surprised Greasepainted Ghoul didn't come up. Part of me wants to suggest something with the prefix of "Significantly Disturbing" but I can't come up with anything that has a good word flow. Also "It's" might work.
[QUOTE=Gadget | TF2M;37554538]What items should I make this replace for the Night of the Living Update? [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=93599110"][IMG]http://cloud.steampowered.com/ugc/1135161106817939420/752D40A512B92F1758AA9B391AA63AF18578E260/637x358.resizedimage[/IMG][/URL][/QUOTE] mvm canteens
I just thought to go along with that MvM jaw, Heavybot Fists, Heavybot Bulletbelt and the Heavybot's Engine Pipe or whatever you call it, that thing in his back that emits the steam/smoke, have it animated to shake with the Genteel Smoke effect.
[QUOTE=ArakanI;37554879]Adding that part + "$colortint_tmp" "[0 0 0]" didnt fix it for me :S[/QUOTE] try adding "$blendtintcoloroverbase" "0"
[QUOTE=Bapaul;37554854]Donuts, definitely donuts But since spy is french this might not be the greatest idea[/QUOTE] At least you responded. I'm gonna need some big name to post the link so people can pay attention for a few seconds.
[QUOTE=Totenkreuz;37554984]At least you responded. I'm gonna need some big name to post the link so people can pay attention for a few seconds.[/QUOTE] [IMG]http://puu.sh/12nie[/IMG] I found this though, apparantly french police used them back in the 60s (that revolver pocket that is)
[QUOTE=pogothemunty;37554846]I'm about finished on the scary clown set, but I'm in dire need of names and descriptions. Don't click 4 2spooky [sp]http://speedcap.net/img/2c09c8b5c0b77b1a309e3cea12acbcd5/331d06cd.png[/sp][/QUOTE] I love it <3
Clowns:After Dark [t]http://speedcap.net/img/2c09c8b5c0b77b1a309e3cea12acbcd5/5d0a0aea.png[/t]
[QUOTE=pogothemunty;37555039]Clowns:After Dark [url]http://speedcap.net/img/2c09c8b5c0b77b1a309e3cea12acbcd5/5d0a0aea.png[/url][/QUOTE] Neat. Is the hair and nose a single misc, separate from the mask? Because then those styles are really neat ways to make that mask work for people who don't want the clown get-up.
[QUOTE=Venezuelan;37554953]try adding "$blendtintcoloroverbase" "0"[/QUOTE] Nope, nothing :S This is how my vmt looks like right now(with all uncommented color2 colors removed) "VertexlitGeneric" { "$baseTexture" "models/player/items/all_class/0x00b6ccc0/vm//Voodoo Mask_red" "$phong" "1" "$phongexponent" "20" "$phongboost" ".3" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$phongfresnelranges""[.3 1 8]" "$halflambert" "0" "$detail" "effects/tiledfire/fireLayeredSlowTiled512" "$detailscale" "5" "$detailblendfactor" .00 "$detailblendmode" 6 "$blendtintbybasealpha" "1" "$blendtintcoloroverbase" "0" "$colortint_base" "{251 82 79}" //"$color2" "{251 82 79}" // Stock - Copy the value of "$colortint_base" into here. "$colortint_tmp" "[0 0 0]" "$yellow" "0" "$rimlight" "1" "$rimlightexponent" "4" "$rimlightboost" "2" "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } "ItemTintColor" { "resultVar" "$colortint_tmp" } "SelectFirstIfNonZero" { "srcVar1" "$colortint_tmp" "srcVar2" "$colortint_base" "resultVar" "$color2" } } }
[QUOTE=Totenkreuz;37554798]I'm making a cop uniform thingy for Spy but right now it seems lacking. What should I add? [url]http://p3d.in/saWQQ[/url][/QUOTE] needs a little white handkerchief hanging out to signal 24/7 surrender
[QUOTE=Shadoxa;37554952]Genteel Smoke effect.[/QUOTE] Can we not use Genteel Smoke for everything? I mean Jesus! It's not that hard to make a real smoggy exhaust effect. Just the thought of having Genteel Smoke coming out of the robots just infuriates me for some reason. If anything, it should be a nice, gentle, almost invisible stream of black smoke that gets spat out of the exhaust pipe. And if you want to make it really frilly, have just a few little glowing embers float out of the pipe every now and then. Most importantly, the smoke would need to use the rocket trail smoke sprite instead of the wispy smoke one.
[QUOTE=Corporal Yippie;37555092]needs a little white handkerchief hanging out to signal 24/7 surrender[/QUOTE] [url=http://en.wikipedia.org/wiki/Handkerchief_code]or that he likes to wank off other people[/url]
[QUOTE=Bapaul;37555016][IMG]http://puu.sh/12nie[/IMG] I found this though, apparantly french police used them back in the 60s (that revolver pocket that is)[/QUOTE] That looks like a bit much.
[QUOTE=Venezuelan;37554953]try adding "$blendtintcoloroverbase" "0"[/QUOTE] Got the paintability to work, other then when I use team colors the hat will always turn red(even if i'm in the blue team) :S
[QUOTE=Chaofanatic;37555164]Genteel Smoke[/QUOTE] Ok, I'll keep quiet in my little corner here, forget I said anything, I didn't think about making a new particle or using something else. I only wanted to be loved. :c
[img]http://i49.tinypic.com/6j0qdi.png[/img] 3spooky5u infection reduced on left arm due to rigging complications
I could use some help coming up with a name for the Voodoo mask: [IMG]http://nukeaduke.com/img/teamColoredVoodooMasks2.jpg[/IMG] Credits and a small revenue share will go too the "winner"
[QUOTE=Void Skull;37555662][img]http://i49.tinypic.com/6j0qdi.png[/img] 3spooky5u infection reduced on left arm due to rigging complications[/QUOTE] good, I didn't like the symmetry
[QUOTE=ArakanI;37555685]I could use some help coming up with a name for the Voodoo mask: [IMG]http://nukeaduke.com/img/teamColoredVoodooMasks2.jpg[/IMG] Credits and a small revenue share will go too the "winner"[/QUOTE] The Haitian Treat The Sugar Skull The Creole Cover The Voodoo That You Do
Which classes DON'T have halloween-related sets in the emporium atm?
[QUOTE=Simski;37555081]Neat. Is the hair and nose a single misc, separate from the mask? Because then those styles are really neat ways to make that mask work for people who don't want the clown get-up.[/QUOTE] Yeah, hair+nose,mask,shoes
[QUOTE=ArakanI;37555685]I could use some help coming up with a name for the Voodoo mask: [IMG]http://nukeaduke.com/img/teamColoredVoodooMasks2.jpg[/IMG] Credits and a small revenue share will go too the "winner"[/QUOTE] Hoodoo Head, The White Skull, Samedi's Skull, Witch Watcher, Sangoma Spirit, Bacalou's Guise, Voodoo Visage... Alliterated names can really bother me, but they're frustratingly catchy to make.
[QUOTE=ArakanI;37555443]Got the paintability to work, other then when I use team colors the hat will always turn red(even if i'm in the blue team) :S[/QUOTE] Team colored paints dont work in itemtest for some reason, if I recall correctly.
[img]http://dl.dropbox.com/u/24102295/for%20others/penispenispenispenispenispenis.jpg[/img]
[QUOTE=Schmoes;37555810]Which classes DON'T have halloween-related sets in the emporium atm?[/QUOTE] Soldier, I think.
[QUOTE=A_Guardian;37556187][img]http://dl.dropbox.com/u/24102295/for%20others/penispenispenispenispenispenis.jpg[/img][/QUOTE] I'm more worried about the filename. Are you trying to tell us something?
[QUOTE=The Lone Spy;37556345]I'm more worried about the filename. Are you trying to tell us something?[/QUOTE] Yes. I don't know what it is yet, but you will eventually figure it out.
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