• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[QUOTE=Quinnjdq;37560294]Why do you make so many beards.[/QUOTE] Cause beards are cool. And it fits my reference.. [img]http://upload.wikimedia.org/wikipedia/commons/thumb/b/bd/Vasnetsov_Grave_digger.JPG/200px-Vasnetsov_Grave_digger.JPG[/img]
[QUOTE=Jalcober;37558305]Made a record. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=94284100"][IMG]http://i.imgur.com/RU2D0.jpg[/IMG][/URL] Oh wow unintended pageking. This is nice.[/QUOTE] Reminds me of an idea I had for a soldier buffbanner, a gramophone.
[img]http://dl.dropbox.com/u/57186256/WIPs/medic_apron.png[/img] Nothing says Halloween like the blood spattered apron of a mad murderer. Decided to redo my apron completely, and now there's no clipping. Gonna start on the leg parts soon.
[QUOTE=psyke;37550841][IMG]http://25.media.tumblr.com/tumblr_m9vwszrgdd1rrtgbwo1_400.png[/IMG] Took the details down level[/QUOTE] Bone is never white like that, and the shaded ares are very grey and dull. You should explore colour scemes more. Sexyrobot did a great job on this model and now it just looks poor. Here's an example of a good bone texture :) [IMG]http://puu.sh/12vJL/f65ed7da294c16bed0bbf369ca2a38d2[/IMG] Maybe you should let me do it for you....
Oh hi there Sparki, no time seeing you around here.
[QUOTE=Sparkwire;37560935]Bone is never white like that, and the shaded ares are very grey and dull. You should explore colour scemes more. Sexyrobot did a great job on this model and now it just looks poor. Here's an example of a good bone texture :) [IMG]http://puu.sh/12vIa/8d132de49dfc3692c228b0657f3ef931[/IMG][/QUOTE] Sun bleached bone can infact be quite whitish without the overall yellow tone to them at all [img]http://image.shutterstock.com/display_pic_with_logo/801682/801682,1308094112,7/stock-photo-the-sun-bleached-skull-of-a-dead-bovine-animal-in-a-desolate-field-79244443.jpg[/img] [img]http://thumbs.imagekind.com/member/ea9d6b2a-d0b3-4ebf-92e2-da5612d80b78/uploadedartwork/650X650/be5b082f-a37f-4acf-b24d-6cb18704e439.jpg[/img] [img]http://image.shutterstock.com/display_pic_with_logo/234475/234475,1230842739,1/stock-photo-this-is-a-caw-skull-bleached-by-the-sun-22669999.jpg[/img] [img]http://i.dailymail.co.uk/i/pix/2009/11/09/article-0-07266C6B000005DC-179_634x448.jpg[/img] [img]http://news.discovery.com/archaeology/2009/11/09/mass-grave-278x225.jpg[/img] Regarding the shades and tones. it's still under revision.
[QUOTE=psyke;37560952]Sun bleached bone can infact be quite whitish without the overall yellow tone to them at all [img]http://image.shutterstock.com/display_pic_with_logo/801682/801682,1308094112,7/stock-photo-the-sun-bleached-skull-of-a-dead-bovine-animal-in-a-desolate-field-79244443.jpg[/img] [img]http://thumbs.imagekind.com/member/ea9d6b2a-d0b3-4ebf-92e2-da5612d80b78/uploadedartwork/650X650/be5b082f-a37f-4acf-b24d-6cb18704e439.jpg[/img] [img]http://image.shutterstock.com/display_pic_with_logo/234475/234475,1230842739,1/stock-photo-this-is-a-caw-skull-bleached-by-the-sun-22669999.jpg[/img] [img]http://i.dailymail.co.uk/i/pix/2009/11/09/article-0-07266C6B000005DC-179_634x448.jpg[/img] [img]http://news.discovery.com/archaeology/2009/11/09/mass-grave-278x225.jpg[/img] Regarding the shades and tones. it's still under revision.[/QUOTE] I can imagine the bones used in the weapon are a bit fresher than ones that have been left around in the sun for decades.
While you and Spark are right I feel that the bright white fits the theme of the item better. It's a more recognizable color and fits the Halloween element of the bones.
[QUOTE=Quinnjdq;37560993]While you and Spark are right I feel that the bright white fits the theme of the item better. It's a more recognizable color and fits the Halloween element of the bones.[/QUOTE] Yep the cartoonishly white is the stereotype for bones, might not be realistic, but it's most expectable
Make it Pink! :v: Or Lime, that's more Halloween
[QUOTE=Bapaul;37561088]Yep the cartoonishly white is the stereotype for bones, might not be realistic, but it's most expectable[/QUOTE] You know i pretty much forgot this was already in the game [img]http://wiki.teamfortress.com/w/images/thumb/d/dc/Demo_skull.png/787px-Demo_skull.png[/img] Going to take a good look over it and go over the texture on the skeleton again.
All class treat bag: [img]http://speedcap.net/img/90432bc66ba42b6c3a1db5da324613f5/8183b107.png[/img]
[QUOTE=Evil_Knevil;37561199]All class treat bag: [img]http://speedcap.net/img/90432bc66ba42b6c3a1db5da324613f5/8183b107.png[/img][/QUOTE] With sweets falling out as you move, I asume.
[QUOTE=Evil_Knevil;37561199]All class treat bag: [img]http://speedcap.net/img/90432bc66ba42b6c3a1db5da324613f5/8183b107.png[/img][/QUOTE] I would position it on the other side, otherwise it will have serious clipping with canteens
[QUOTE=ned_ballad;37561514]I would position it on the other side, otherwise it will have serious clipping with canteens[/QUOTE] if it had the top of the canteen peeking out from the candy it would be awesome
[QUOTE=ned_ballad;37561514]I would position it on the other side, otherwise it will have serious clipping with canteens[/QUOTE] It woukd be cool if he made it a Halloween canteen replacment, with different bag designs and candy for each type of canteen.
[QUOTE=kibbleknight;37561625]It woukd be cookl if hre mad it athe Halloween canteen replacment, with different bag designs and candy for each type of canteen.[/QUOTE] What am I reading
Was looking through all the robot models, and was annoyed once again at the lack of an Engineer robot, so I decided to start something else. [img]http://dl.dropbox.com/u/57186256/WIPs/robot_engineer/robot_engineer.png[/img]
[QUOTE=Pikmin Master;37561777]Was looking through all the robot models, and was annoyed once again at the lack of an Engineer robot, so I decided to start something else. [img]http://dl.dropbox.com/u/57186256/WIPs/robot_engineer/robot_engineer.png[/img][/QUOTE] Give him Gunslinger hands.
[QUOTE=Pikmin Master;37561777]Was looking through all the robot models, and was annoyed once again at the lack of an Engineer robot, so I decided to start something else. [img]http://dl.dropbox.com/u/57186256/WIPs/robot_engineer/robot_engineer.png[/img][/QUOTE] don't forget tin-1000 and gunslinger
If you want any reference for the head, here's the Beta head of the Engie-bot: [IMG]http://wiki.teamfortress.com/w/images/6/6c/Engiebot.png[/IMG]
[IMG]http://wiki.teamfortress.com/w/images/6/6c/Engiebot.png[/IMG] This might be useful. Damnit, ninja'd.
The gunslinger is a good suggestion, I'll keep that in mind. Edit: [img]http://dl.dropbox.com/u/57186256/WIPs/robot_engineer/robot_engineer_head.png[/img] Good or not?
[QUOTE=Pikmin Master;37561777]Was looking through all the robot models, and was annoyed once again at the lack of an Engineer robot, so I decided to start something else. [img]http://dl.dropbox.com/u/57186256/WIPs/robot_engineer/robot_engineer.png[/img][/QUOTE] Ah the good ol days, I'll eventually revisit my one, maybe after I come back from Valve. edit: Also, accepting non-retarded questions that I can ask for you guys.
[QUOTE=AyesDyef;37562403]I come back from Valve.[/QUOTE] hold on, what?
[QUOTE=Constructor;37562435]hold on, what?[/QUOTE] That's a good start.
[QUOTE=Constructor;37562435]hold on, what?[/QUOTE] What? Numerous people have been to Valve, is it strange for me to?
[QUOTE=AyesDyef;37562403]edit: Also, accepting non-retarded questions that I can ask for you guys.[/QUOTE] Ask them how much thought goes into choosing items from the workshop.
I guess I'd like to know some common reasons that workshop items aren't implemented - there's some truly excellent work on there and very little seems to trickle into the game. Do they feel the workshop has been a success?
Ask if you can stroke Gabe's beard for good luck. Also, who came up with the idea for the pink and lime paint and do they regret adding them?
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