[QUOTE=AyesDyef;37562403]Ah the good ol days, I'll eventually revisit my one, maybe after I come back from Valve.
edit: Also, accepting non-retarded questions that I can ask for you guys.[/QUOTE]
Ask what's on Valve's list of fixes for the rumored big community fix update.
Ask them if splitting MvM into Boot Camp and Mann Up turned out to be a good idea. Because I hate it.
[QUOTE=COSTA;37562703]Ask them if splitting MvM into Boot Camp and Mann Up turned out to be a good idea. Because I hate it.[/QUOTE]
I'm sure it worked out for valve, since loadsamoney
I say don't ask them anything. Don't attract attention to yourself, be unnoticeable.
Then? When the time is right and no one is looking? Jump on a computer and make it so all emails in and out of the company are sent to a secret gmail account.
Do it.
[QUOTE=AyesDyef;37562505]What? Numerous people have been to Valve, is it strange for me to?[/QUOTE]
Ask if you can visit the TF2 area, I wasn't allowed to on my visit, last week. |:I
[QUOTE=AyesDyef;37562505]What? Numerous people have been to Valve, is it strange for me to?[/QUOTE]
But you're Australian aren't you? That's one hell of a walkabout.
Ask them what prompted them to add floating cosmetics to the game. That's been one of the huge leaps design-wise this year.
[QUOTE=AyesDyef;37562505]What? Numerous people have been to Valve, is it strange for me to?[/QUOTE]
Tell them to bring back weekly items and suggest they put in monthly class item sets from the workshop.
[QUOTE=Damoman;37562830]But you're Australian aren't you?[/QUOTE]
But he's also a contributor, a high and mighty figure in the TF2 community, a good modeler and texturer, pitchman, Asian, and a pretty cool guy.
Also Australian.
Learn your AyesDyef facts, boy.
[QUOTE=Sharc;37562865]Tell them to bring back weekly items and suggest they put in monthly class item sets from the workshop.[/QUOTE]
I feel they'd need to develop an easy way to create, test and publish item stats to go with that...
[QUOTE=Megaguy213;37562526]Ask them how much thought goes into choosing items from the workshop.[/QUOTE]
Several people pick random submissions out of a giant hat and stuff them into a pinata. Then they play with the pinata and when someone smashes it open the first piece of paper picked up is what gets in.
[QUOTE=AyesDyef;37562403]Also, accepting non-retarded questions that I can ask for you guys.[/QUOTE]
Ask them, if there's one thing they regret putting in-game, what is it?
I'm not asking if there's one thing they would remove because I know they will answer "We can't change something people are used to" for the thousand time.
Also, can you take pictures of the Pony pins on the walls if they are still there? :v:
I think a good question would be about custom animations they seem to be setting up.
That and about optimising the bodygroups.
Beep boop WIP beep.
[IMG]http://img15.hostingpics.net/pics/128861dosh.png[/IMG]
Model by Bapaul.
[QUOTE=AyesDyef;37562403]Ah the good ol days, I'll eventually revisit my one, maybe after I come back from Valve.
edit: Also, accepting non-retarded questions that I can ask for you guys.[/QUOTE]
Ask them if they ever completed their engineer bot model and if they're willing to release it in a sfm update.
[QUOTE=NassimO PotatO;37562967]Beep boop WIP beep.
[IMG]http://img15.hostingpics.net/pics/128861dosh.png[/IMG][/QUOTE]
Looks like something from dead space or star wars.
[QUOTE=NassimO PotatO;37562967]Beep boop WIP beep.
[IMG]http://img15.hostingpics.net/pics/128861dosh.png[/IMG]
Model by Bapaul.[/QUOTE]
TOO MANY POLYGONAL SHAPES AHHHH
[QUOTE=rZ;37563005]TOO MANY POLYGONAL SHAPES AHHHH[/QUOTE]
your two many polygonal shapes
nerde
burn~
To the people on the last page discussing what color TF2 bones should be, take a look at this:
[IMG]http://cache.gawkerassets.com/assets/images/9/2011/06/meet_the_medic_thumb.jpg[/IMG]
Seems Psyke was right.
[QUOTE=Krakash;37469660]New Pyro Gasmask Concept:
[IMG]http://i1212.photobucket.com/albums/cc460/Krakash/icansee.png[/IMG]
I can see the future, Kirby. [I]It's not pretty.[/I][/QUOTE]
CHEES PISA
[I]had to say it[/I]
[QUOTE=Void Skull;37563024]your two many polygonal shapes
nerde
burn~[/QUOTE]
his two many polygonal shapes?
[QUOTE=pogothemunty;37563077]his two many polygonal shapes?[/QUOTE]
It's funny because every single 3d model in existence is made of polygonal shapes.
[QUOTE=pogothemunty;37563077]his two many polygonal shapes?[/QUOTE]
yes
voodoo bling
[img]http://puu.sh/12zhd[/img] [img]http://puu.sh/12zfm[/img]
Trying to keep it as simple as possible.
looks cute. I like the way he sits on Sniper's shoulder.
[t]http://dl.dropbox.com/u/40395733/backpacks.png[/t]
gotta make more medic backpacks
and mediguns
[QUOTE=psyke;37563326][img]http://puu.sh/12zhd[/img] [img]http://puu.sh/12zfm[/img]
Trying to keep it as simple as possible.[/QUOTE]
This should be animated so when idle it looks around everywhere and turns its head 360.
Also, has anyone ever made a two armed purity fist mod?
[QUOTE=psyke;37563127][img]http://25.media.tumblr.com/tumblr_m9xp0vMcKA1rrtgbwo1_1280.png[/img][/QUOTE]
That you, Baron Samedi? :O
[QUOTE=Constructor;37563412][t]http://dl.dropbox.com/u/40395733/backpacks.png[/t]
gotta make more medic backpacks
and mediguns[/QUOTE]
Do medigun hoses attach to the lantern?
Sorry, you need to Log In to post a reply to this thread.