• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[QUOTE=Void Skull;37569331]you try to kill you're selve, idiot you miss the demoman lurches closer, the silhouette in the distance gurgles useful = you make your way to the new silhouette optimistic = you try to kill you're selve again, idoit[/QUOTE] I'm going to just be an idoit. Also I have been discussing ideas for a sniper Halloween costume. While not so much spooky, it is a Halloween costume and is different. Would a Japanese Sniper set be too far off or no? I have a few weapon and hat ideas that could technically work as it is.
WHO MUST WE SACRIFICE AS PAYMENT FOR THE DAMNED CAT??
[QUOTE=teddthebucfan;37569432]WHO MUST WE SACRIFICE AS PAYMENT FOR THE DAMNED CAT??[/QUOTE] The cats existence IS the sacrifice.
[QUOTE=teddthebucfan;37569432]WHO MUST WE SACRIFICE AS PAYMENT FOR THE DAMNED CAT??[/QUOTE] I believe "He who smelt it dealt it" works in this situation, albeit with some alteration.
[QUOTE=Old Hermit;37569309][IMG]https://dl.dropbox.com/u/102054761/Cat%20Astrophe.png[/IMG] SMOTHER IT.[/QUOTE] Does it actually look that bad in game? please god no.
[QUOTE]Track Terrorizer Description: For a brief stint in high school, Scout joined the track team in one of his many schemes to pick up girls. He was kicked off the team after three days when everyone realized he was 23-years-old and also not enrolled in the school.[/QUOTE] [IMG]https://dl.dropbox.com/u/102054761/Pedo%20Scout.png[/IMG] Am I having too much fun with the new items?
[QUOTE=Old Hermit;37569785][IMG]https://dl.dropbox.com/u/102054761/Pedo%20Scout.png[/IMG] Am I having too much fun with the new items?[/QUOTE] "[i]Sweet![/i]"
I started on one of Deodorant concepts. [IMG]http://nukeaduke.com/img/TheScreamhark.jpg[/IMG] Ill work on the proportions and add seams and rivets tomorrow. Now its time go catch some zeds.
Transferring the grave digger set to heavy to work with my reference better. [t]http://dl.dropbox.com/u/24102295/for%20others/basic_idea.png[/t] Debating whether or not to add a pipe to the beard. Also need to come up with a good minigun now. Or a melee, or something else.
[img]https://dl.dropbox.com/u/24325816/TF2/Scythe1.png[/img]
Right. I've reached a point with my Toxic Torchbug weapon model where I'm happy with it. I've adjusted the lighter arm and added other various touches. And bolts. Lots of bolts. This image highlights the latest changes: [IMG]http://img513.imageshack.us/img513/4878/torchbug3.png[/IMG] However, when it comes to texturing it, I'm at a complete loss. If there's anyone who'd like to help me with this, it'd be appreciated.
[url]http://www.livestream.com/sparkwire[/url] Modeling my halloween item :)
[QUOTE=A_Guardian;37568665]I am quite happy for everyone that got something in, but god do I hate that cat. Everything else I am fine with, and really want the war pig and the joggers jacket. But that fucking cat.[/QUOTE] I still have nightmares about that cat.
[QUOTE=Gamemaster1379;37569424]I'm going to just be an idoit. Also I have been discussing ideas for a sniper Halloween costume. While not so much spooky, it is a Halloween costume and is different. Would a Japanese Sniper set be too far off or no? I have a few weapon and hat ideas that could technically work as it is.[/QUOTE] Since it got page peasanted, I'll try once more. I had a sniper set idea for a Halloween costume. The idea is a Japanese sniper set. So far, some ideas are: A rice hat for sniper [img]http://www.combatsportsupply.com/images/products/detail/P10_NN14_1.JPG[/img] The Soldier already has one, but it's not quite as cone shaped and a little less conventional than the stereotypical hat. I could see the more cone shaped design warranting its own item. For his melee and a misc (maybe two), I think a kodachi would be fitting. [img]http://www.trueswords.com/images/prod/c/aoshi_kodachi_sword_sm_540.jpg[/img] A kodachi is a short sword that was meant to be used for both offense and defense in battles. I believe it was typically dual wielded. The length was about half a katana, I believe. I would imagine this would be ideal for sniper since not many things can fit the blade length of his weapons well--this would be an exception. The animations would do the blade length justice. However, there is still the thought of it being traditionally dual wielded. I can see two ways to approach this. One way is to give him a misc that is a kodachi sheath for his back (make it adjacent to his quiver pack). Kodachi sheathes (like the one above) are open on both ends to hold a kodachi at each end. Therefore, one end could have a kodachi and the other could be empty since he is using it. Alternatively, there is another way to approach this. Sniper's melee animations usually involve one arm at his side and the other actively swinging or holding the blade. The arm at his side would allow him to hold something--a second blade, perhaps. Obviously, the second blade would be purely for show and not actually be used in combat. It would be a way to get around making new animations, though. Which reminds me, the Objector animations would have to be used because sniper's stock melee animations involve using both hands to crit swing, whereas the Objector animations do not. I'm not too terribly sure what else could be added to the set, there is still room for a second misc as well as a few other potential weapons. A [url=http://www.trueswords.com/images/prod/c/aoshi_kodachi_sword_sm_540.jpg]Yumi[/url] bow could be made for sniper using Huntsman animations, perhaps? Given how involved this is, I could see this being its own thing and not for NotLU2, but nonetheless, I thought I'd throw it out there. [editline]6th September 2012[/editline] [QUOTE=Eeshton;37570060][IMG]https://dl.dropbox.com/u/24325816/TF2/Scythe1.png[/IMG][/QUOTE] Alternatively, these could be used in the suggestion I just made in the post above. :v: Same animation concept and all.
[QUOTE=Gamemaster1379;37570249] I would imagine this would be ideal for sniper since not many things can fit the blade length of his weapons well--this would be an exception. The animations would do the blade length justice. [/QUOTE] A bread knife might. Actually, that might be kinda funny to see.
[QUOTE=Tyrranis;37570272]A bread knife might. Actually, that might be kinda funny to see.[/QUOTE] The sniper being a baker is just as crazy as him being a Japanese merc, so why the hell not. :v:
[URL]http://p3d.in/Xv5W7[/URL] Silly little concept model, should I finish it off? [editline].[/editline] ... well ok then.
[QUOTE=eddy-tt-;37570445][URL]http://p3d.in/Xv5W7[/URL] Silly little concept model, should I finish it off? [editline].[/editline] ... well ok then.[/QUOTE] "Couldn't you see the bloody bombs?"
I...Like...The...Cat... Had to say it, anyways, congrats to the few who have got items in the past few days / weeks, a good few of these items I had wanted, and others I had never seen. Now, we just need that pyro set by Neo to get in.....
I like the cat too. It's an entirely harmless item.
Maybe a dumb question; why do some guys resubmit their accepted items ?
Valve asks them to.
Why ?
[QUOTE=NassimO PotatO;37570999]Why ?[/QUOTE] So that it's neat and tidy on the workshop and they can renew their payment contracts through the workshop system and all. Who here knows where the pocket medic model and textures are and how to open them in blender?
[img]http://i46.tinypic.com/24ew57r.png[/img] oh junk guys guys help
Actually, since last Halloween included a vampire hunter set for the Sniper, shouldn't there be a vampire set this year for the Spy?
I say screw you all and your Halloween bullshit! It's Christmas time: [QUOTE=][IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/cracker2.jpg[/IMG][/QUOTE] [QUOTE=][IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/cracker1.jpg[/IMG][/QUOTE] FYI: It's a remake of this old thing. Do you guys think it's better? [QUOTE=][IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/NutcrackerPreview.png[/IMG][/QUOTE] I plan to make styles for it, one with a Stout Shako (like the old one), and another with Robo-Soldier. Thoughts? EDIT: Oh shit, anyone know any good tutorials for Jigglebones? I just realized I haven't done jigglebones again in the year since I've made this :v:
I'll suck your dick for it [sp]srsly[/sp]
Is it possible to hex something for the Natascha? (I.E. from an Iron Curtain Mod) After all, unlike most models having only 'c_model' files it has 'c_v' and 'c_w' models.
allow me to propose a replacement for the cat [img]http://i.imgur.com/KCuHj.png[/img]
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