or one with the fish dead and floating up on its side
Ever since installing Ronin's hot coffee mod(lol) kritzkreigs show up as stock mediguns in game. On the loadout screen it's fine though.
[QUOTE=kibbleknight;37190274]Requesting the Ready Steady Pan Tournaments medals be made into a full sized pan replacement:
[img]http://speedcap.net/img/18dd095f43064383b95f58ade625e30b/e87ee029.png[/img]
!This is just a mock up, I'm requesting that somebody make this happen!
I'm slightly surprised that valve didn't do this to begin with.
Bonus points to however makes it, and includes an option demopan version that has the dangeresque shades and bounty hat on it.
Better Quality design for the weapon version to avoid clipping:
[img]http://speedcap.net/img/18dd095f43064383b95f58ade625e30b/2f006ebd.png[/img][/QUOTE]
Dibs! I call dibs on this
[QUOTE=Roninsmastermix;37188826][IMG]http://i.imgur.com/G4nWW.jpg[/IMG]
Some progress.[/QUOTE]
Styles and style names (if possible)
Both Bags: Double Duty
Paper bag only: The Daily Route
Plz make it happen :D
The nehru seems pretty easy for medic thus far, the only issue for me is the smoothing on the chest.
[t]http://dl.dropbox.com/u/24102295/for%20others/nehru1.png[/t]
Also.
[img]http://dl.dropbox.com/u/24102295/for%20others/itsaweapon.png[/img]
It's a cosmetic.
Calling it now.
[QUOTE=A_Guardian;37192110]Also.
[img]http://dl.dropbox.com/u/24102295/for%20others/itsaweapon.png[/img]
It's a cosmetic.
Calling it now.[/QUOTE]
God dammit why would you do such a thing
Now whatever actually happens won't be as amazing in comparison
[QUOTE=A_Guardian;37192110]Also.
[img]http://dl.dropbox.com/u/24102295/for%20others/itsaweapon.png[/img]
It's a cosmetic.
Calling it now.[/QUOTE]
Drive me closer, I want to hit them with my sword!
I got base colors done
[img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/1072e6b2.png[/img]
The "gold" color was taken from the saxxy texture and the brown is just wood
[QUOTE=Psychopath12;37192494]Drive me closer, I want to hit them with my sword![/QUOTE]
Drive me closer, I want to hit them with my pan
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/scoots.jpg[/IMG]
Yes, it's fucking huge. And yes, I will change it. Just couldn't resist a bit more screwing around before sleep
-snip-
Jet Set Radio hat and misc for Scout
[thumb]http://s18.postimage.org/i3pqs9z5l/poni.jpg[/thumb]
Alright I'm done with those I think. I'll make the white version of the shades a bit darker to use the color of Scout's hand wraps.
The lenses are paintable. The frames won't be paintable (mostly to make them as different as possible to the Summer Shades), but there will be two styles. One white and one black (picked the lightest and darkest in the palette). If you look at Jet Set Radio official artwork like the cover, the frames are white, but in-game they're black, so I wen't with styles.
I got names, I'd like to know your opinion on them.
for the headphones:
[b]The Beat[/b] (cause you know, the main character is called Beat)
for the shades:
[b]The Humming Bassline[/b] (references the song "Humming the Bassline", and fits with the line on the lenses)
names for the styles of the shades:
[b]Grace[/b]
[b]Glory[/b] (because of the song "Grace & Glory")
I'm contacting Sega tomorrow about these. Should I upload them to the Workshop and set it to Friends-only or simply send them pictures as attached files?
The names seem fine to me, Segab.
[QUOTE=Segab;37192775]Jet Set Radio hat and misc for Scout
[thumb]http://s18.postimage.org/i3pqs9z5l/poni.jpg[/thumb]
Alright I'm done with those I think. I'll make the white version of the shades a bit darker to use the color of Scout's hand wraps.
The lenses are paintable. The frames won't be paintable (mostly to make them as different as possible to the Summer Shades), but there will be two styles. One white and one black (picked the lightest and darkest in the palette). If you look at Jet Set Radio official artwork like the cover, the frames are white, but in-game they're black, so I wen't with styles.
I got names, I'd like to know your opinion on them.
for the headphones:
[b]The Beat[/b] (cause you know, the main character is called Beat)
for the shades:
[b]The Humming Bassline[/b] (references the song "Humming the Bassline", and fits with the line on the lenses)
names for the styles of the shades:
[b]Grace[/b]
[b]Glory[/b] (because of the song "Grace & Glory")
I'm contacting Sega tomorrow about these. Should I upload them to the Workshop and set it to Friends-only or simply send them pictures as attached files?[/QUOTE]
I say set the workshop submission as normal. That way, Sega can see how many people love it.
[QUOTE=Segab;37192775]Jet Set Radio hat and misc for Scout
[IMG]http://s18.postimage.org/i3pqs9z5l/poni.jpg[/IMG]
I'm contacting Sega tomorrow about these. Should I upload them to the Workshop and set it to Friends-only or simply send them pictures as attached files?[/QUOTE]
Great model, but with the recent [URL="http://www.escapistmagazine.com/news/view/119006-Valve-Drops-the-Hammer-On-Infringing-Dota-2-Mace"]hullabaloo[/URL] about copyright material on the Workshop, your submission may be more prone to getting flagged. Might want to hold off on uploading to the Workshop until you talk to Sega.
Not completely finished yet, but here is the texture so far
[img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/601a9f80.png[/img]
[img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/e173978e.png[/img]
[QUOTE=Neighbor_Kid;37191124]Could you make a different style where the fish is a bit more.....derpy looking?[/QUOTE]
I talked to him yesterday about modeling the goldfish mysterious item... however he was very skeptical about it due to filesize and if the goldfish would be too small to be noticeable (which I believe it wouldn't if you just gave it proper exaggerated proportions). Aside from the file size, he was also a bit concerned about the time and effort it would take to recreate the goldfish.
[QUOTE=A_Guardian;37192110]The nehru seems pretty easy for medic thus far, the only issue for me is the smoothing on the chest.
[t]http://dl.dropbox.com/u/24102295/for%20others/nehru1.png[/t]
Also.
[img]http://dl.dropbox.com/u/24102295/for%20others/itsaweapon.png[/img]
It's a cosmetic.
Calling it now.[/QUOTE]
[img]http://www.gamer.ru/system/attached_images/images/000/178/381/normal/promo_necromobile.png?1272657624[/img]
[QUOTE=SlickBlade;37193855][img]http://www.gamer.ru/system/attached_images/images/000/178/381/normal/promo_necromobile.png?1272657624[/img][/QUOTE]
christ
the nostalgia
[QUOTE=Bapaul;37179734]You can probably first try to simply edit the jiglebone values in the qc, which then only recompiling is needed. otherwise rerigging of the jigglebones should do it but I doubt that is needed[/QUOTE]
Okay, so these are the current settings for the jig for the kanopy killer
" $hbox 0 "jig4" -1.467 -0.479 -0.685 1.471 0.978 3.227 "
What numbers should I change by how much to make it jiggle less? I would try numbers but recompiling every single time is gonna be a bitch
Sorry for all the questions by the way. Doing this yourself does put things in perspective
[QUOTE=Tiesieman;37193989]Okay, so these are the current settings for the jig for the kanopy killer
" $hbox 0 "jig4" -1.467 -0.479 -0.685 1.471 0.978 3.227 "
What numbers should I change by how much to make it jiggle less? I would try numbers but recompiling every single time is gonna be a bitch
Sorry for all the questions by the way. Doing this yourself does put things in perspective[/QUOTE]
Changing those values will do nothing. The only jigglebone values that do anything are under "$jigglebone"
[QUOTE=kfhammond;37194043][img]https://dl.dropbox.com/u/3869606/tf2/nose/nosewip1.jpg[/img]
[img]https://dl.dropbox.com/u/3869606/tf2/nose/nosewip1b.jpg[/img][/QUOTE]
Could you have the hat be Black instead? I really don't like purple as a default color. I also don't really like the hair.
Lastly, could you maybe make the nose look like this instead, as a reference :v:
[img]http://www.wearysloth.com/Gallery/ActorsB/1801-12885.jpg[/img]
[QUOTE=kenshin6;37194046]Changing those values will do nothing. The only jigglebone values that do anything are under "$jigglebone"[/QUOTE]
I don't see it :<
Edit: I'll just put this here anyway
$modelname "weapons\c_models\c_reserve_shooter\c_reserve_shooter.mdl"
$model "Body" "kanopykiller_stock_folded.smd"
$cdmaterials "models\weapons\c_items\"
$cdmaterials "models\weapons\v_shotgun\"
$hboxset "default"
$hbox 0 "weapon_bone" -1.837 -5.879 -4.677 1.902 8.811 34.779
$hbox 0 "weapon_bone_1" -1.924 -1.733 -9.709 1.811 2.896 3.885
$hbox 0 "weapon_bone_3" -0.873 -0.095 -2.582 0.937 1.874 5.431
$hbox 0 "weapon_bone_2" -0.613 -0.602 -1.662 0.620 0.631 1.491
$hbox 0 "jig4" -1.467 -0.479 -0.685 1.471 0.978 3.227
$attachment "muzzle" "weapon_bone" 0.00 3.73 34.92 rotate -90.00 -0.00 0.00
$attachment "eject_brass" "weapon_bone" -0.80 3.25 10.76 rotate -11.66 162.02 -167.64
$surfaceprop "metal"
$illumposition -0.000 -6.167 0.564
$sequence idle "idle" fps 30.00
That's all I see in the QC file, so what do I do now?
[QUOTE=kfhammond;37194043][img]https://dl.dropbox.com/u/3869606/tf2/nose/nosewip1.jpg[/img]
[img]https://dl.dropbox.com/u/3869606/tf2/nose/nosewip1b.jpg[/img][/QUOTE]
that reminded me of this old concept of mine
[img]http://dl.dropbox.com/u/586461/Models/pyro-murderous-grin.png[/img]
someone want to model it for halloween?
[sp]by agreeing to model an item designed by the one aeon "void" bollig, you are hereby agreeing that the one aeon "void" bollig is the sole texturer of the item, and must not challenge this[/sp]
Y'know, I've been wondering how long it'll take for CoD-like throwing knives to replace the Flying Guillotine to show up. To be honest, I have no interest in CoD, but I'd like to see a mod for the FG.
[QUOTE=SlickBlade;37194103]Y'know, I've been wondering how long it'll take for CoD-like throwing knives to replace the Flying Guillotine to show up. To be honest, I have no interest in CoD, but I'd like to see a mod for the FG.[/QUOTE]
I'd prefer a throwing knife like the one from XIII.
[img]http://i.imgur.com/7QT1D.jpg[/img]
I love that game.
[QUOTE=Void Skull;37194099]that reminded me of this old concept of mine
[img]http://dl.dropbox.com/u/586461/Models/pyro-murderous-grin.png[/img]
someone want to model it for halloween?
[sp]by agreeing to model an item designed by the one aeon "void" bollig, you are hereby agreeing that the one aeon "void" bollig is the sole texturer of the item, and must not challenge this[/sp][/QUOTE]
I still want a Swamp Monster Halloween set for Pyro. I know someone else made that for Demoman, but I still think that it would suit Pyro. He's got a silhouette and a full body suit a lot more reminiscent of stereotypical old "actor in a monster suit" movies, it's easier to make soulless amphibian monster eye lenses for him, he's more mysterious and has a more animalistic hunting playstyle than Demoman, and his muffled voice could be much easier to pass as that of a swamp monster than the much more notably human voice lines of Demoman.
[url]http://www.teamfortress.com/bloodbrothers/[/url]
Someone needs to make Grey Manns little backpack.
If anyone wants to do the swamp monster set for Pyro, my advice would be to use "gill man" as your inspiration. [sp]After having spent way too much time googling pictures of "Swamp Monster", I later found that the term "Gill man" was the name of the probably most famous design I'd been looking for.[/sp]
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