• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
I miss the yellow Lego Minifigs... :'(
[QUOTE=HelmoChipChop;37577288]I miss the yellow Lego Minifigs... :'([/QUOTE] I do too I have an army of freaking LEGO T-Rexs Also, any good tips for doing cloth?
[QUOTE=Petachepas;37577351]I do too I have an army of freaking LEGO T-Rexs Also, any good tips for doing cloth?[/QUOTE] sculpt sculpt sculpt don't try anythign else
[img]https://dl.dropbox.com/u/39556064/ScrapMedigun.jpg[/img] aaaaaalmost done
[QUOTE=Constructor;37577437]sculpt sculpt sculpt don't try anythign else[/QUOTE] I hate sculpt too much. GOD
might as well do a [I]Facial Fix Pack[/I] when I decompile Soldier's flexes. Stogie, All-Father, Hemingway Beard.. Any other ingame items that need flexes/have broken flexes?
[QUOTE=blaholtzen;37577512][img]https://dl.dropbox.com/u/39556064/ScrapMedigun.jpg[/img] aaaaaalmost done[/QUOTE] I say nay towards the RED and BLU logos.
the blue one is out of the frame on purpose? why?
[QUOTE=Frying Dutchman;37577566]I say nay towards the RED and BLU logos.[/QUOTE] tarnation, I was waiting for someone to break my automerge to post that.
The most ironic craft ever. [IMG]http://25.media.tumblr.com/tumblr_m9zm7b4xk11qixci7o1_1280.png[/IMG]
[QUOTE=blaholtzen;37577512] aaaaaalmost done[/QUOTE] Oh. My. God.
[QUOTE=Frying Dutchman;37577566]I say nay towards the RED and BLU logos.[/QUOTE] [IMG]http://i1227.photobucket.com/albums/ee436/Verkie/logo.png[/IMG] They're there mainly because of the part that piece represents.
still looks bad
maybe the logo should be on the top piece and not the side piece?
[QUOTE=Verkie;37578207][IMG]http://i1227.photobucket.com/albums/ee436/Verkie/logo.png[/IMG] They're there mainly because of the part that piece represents.[/QUOTE] Even so, I'm suggesting to opt for the thing that's visually more pleasing/better. It's interesting to see that the agrees and disagrees on my earlier comment are so close though.
[QUOTE=Frying Dutchman;37578242]It's interesting to see that the agrees and disagrees on my earlier comment are so close though.[/QUOTE] It's interesting to see that the people that want to wait and the people that just want to jerk it on my earlier comment are so close too.
I like the logos, they help with the scrap feel, and also helps showing where the part comes from
[IMG]http://puu.sh/12Tbh[/IMG] IT'S ANGRY
[QUOTE=Constructor;37578311][IMG]http://puu.sh/12Tbh[/IMG] IT'S ANGRY[/QUOTE] what the fuck did you do should i call the doctors
[QUOTE=Constructor;37578311][IMG]http://puu.sh/12Tbh[/IMG] IT'S ANGRY[/QUOTE] Looks like the last time I tried Blender. It was my first time. And probably also the last.
[URL="https://dl.dropbox.com/u/9411074/RELEASES/warpigfixes/soldierwarpigfix.zip"][IMG]https://dl.dropbox.com/u/9411074/RELEASES/warpigfixes/warpigfixes.png[/IMG][/URL] I'll be updating the expansion in a mo. [editline]penis[/editline] If I missed anything, notify me.
Ok guys, it seems like cloth has to be sculpted and i did my aproon low poly from the begining. And it has a chest pouch with stuff. Tal is now going to sculpt it, but he needs to remove the pouch (and the cloth not done yet and other tool in it). Normal map, or pouch? [IMG]http://img811.imageshack.us/img811/639/aproon.png[/IMG]
Heres how it looks all cleaned up and subdivided: [IMG]https://dl.dropbox.com/u/21595111/apronprev.png[/IMG]
normal map
[QUOTE=Constructor;37578785]normal map[/QUOTE] [sp]Hope I never find your house[/sp]
[t]http://i.imgur.com/kz5kR.jpg[/t] Haha oh no! Theres an annoying lack of Maya tutorials for this stuff. Any ideas?
[QUOTE=donhonk;37578955][t]http://i.imgur.com/kz5kR.jpg[/t] Haha oh no! Theres an annoying lack of Maya tutorials for this stuff. Any ideas?[/QUOTE] What are you trying to do exactly? Because to me it looks like you didn't use the smd exporter right.
why does tal need to remove the cloth? It's not like it's too hard to just have it there..
[QUOTE=Sexy Robot;37578426][URL="https://dl.dropbox.com/u/9411074/RELEASES/warpigfixes/soldierwarpigfix.zip"][IMG]https://dl.dropbox.com/u/9411074/RELEASES/warpigfixes/warpigfixes.png[/IMG][/URL] I'll be updating the expansion in a mo. [editline]penis[/editline] If I missed anything, notify me.[/QUOTE] The veil doesn't cover soldiers nose. Is that intentional?
[QUOTE=donhonk;37578955][t]http://i.imgur.com/kz5kR.jpg[/t] Haha oh no! Theres an annoying lack of Maya tutorials for this stuff. Any ideas?[/QUOTE] What stuff? Exporting, rigging, animating? Updated the shape some on the rocket launcher, added some seams and placed some rivets on it too get a feel for how it would look when they are textures. Will keep some rivets where you can see them when viewing the weapon from first person. [IMG]http://nukeaduke.com/img/TheScreamshark3.jpg[/IMG]
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