I'm still wondering if anyone would be so kind as to decompile the pocket medic model and texture for my attempt at a first mod. I couldn't get mdldecompiler to work.
Working on weapons right now, but need to start getting done.
I would do it my self, but I cannot do it with any real skill.
[QUOTE=01271;37598184]I'm still wondering if anyone would be so kind as to decompile the pocket medic model and texture for my attempt at a first mod. I couldn't get mdldecompiler to work.[/QUOTE]
Here ya go!
[url]http://www.mediafire.com/?p42n70420hsb63a[/url]
[QUOTE=Szraneraxtq;37598313]Here ya go!
[url]http://www.mediafire.com/?p42n70420hsb63a[/url][/QUOTE]
I wish I could rate you heart and winner at the same time.
[QUOTE=01271;37598328]I wish I could rate you heart and winner at the same time.[/QUOTE]
It's my pleasure, and anything to help start somebody in modding.
[QUOTE=01271;37598328]I wish I could rate you heart and winner at the same time.[/QUOTE]
There. Did for you.
[QUOTE=maniac.Sev.;37598040]My first post here :)
And my last item I finished yesterday:
[URL=http://steamcommunity.com/sharedfiles/filedetails/?id=94669641][IMG]http://cloud.steampowered.com/ugc/594729423416957995/EB7EF78189CE24C6BFAEC9607771ABD8ED75FAEE/[/IMG][/URL]
Will make some mods for my items soon, but now it's time for making something for notlu :)[/QUOTE]
Awesome! I look forward to your posts :)
After a load of jiggle configuration i got it working! the drop jiggles the bubble eyes follow the jiggling and they themselves jiggle.
[IMG]http://lex.xsustudios.com/item-concepts/jiggle.png[/IMG]
Who can tell what you need to write in a $jigglebones at .qc , that He flew as ROBRO 3000
[QUOTE=Danger21;37598505]Who can tell what you need to write in a $jigglebones at .qc , that He flew as ROBRO 3000[/QUOTE]
i can understand half of that. i understand the part about what qc jiggle code do you need, but i didn't quite understand the rest, reword perhaps?
[QUOTE=Lexar;37598527]i can understand half of that. i understand the part about what qc jiggle code do you need, but i didn't quite understand the rest, reword perhaps?[/QUOTE]
what qc jiggle code at robro 3000
[sp]!F*CKI*G google translite[/sp]
I think he's asking what in QC allows the Robro 3000 to float in the air via jigglebones. Or something like that.
[QUOTE=Danger21;37598575]what qc jiggle code at robro 3000
[sp]!F*CKI*G google translite[/sp][/QUOTE]
OOOH So you want to know what the qc code was to config the robro to work
Nidhogg
Jormungandrson
those 2 you should be asking, no one ever bothers to release qc code because there is no point to it.
i can simulate if i knew how it jiggled but i haven't seen a robro so i couldn't really tell you
[QUOTE=Lexar;37598630]OOOH So you want to know what the qc code was to config the robro to work
Nidhogg
Jormungandrson
those 2 you should be asking, no one ever bothers to release qc code because there is no point to it.
i can simulate if i knew how it jiggled but i haven't seen a robro so i couldn't really tell you[/QUOTE]
Would decompiling the robro work?
[QUOTE=Jalcober;37598677]Would decompiling the robro work?[/QUOTE]
From my experience, jigglebones are incorrect or not listed. What's more, I've had a lot of issues of decompiling new items--they often times don't compile with complete (even partial) qcs, or fail altogether with mesh errors or similar.
[QUOTE=Jalcober;37598677]Would decompiling the robro work?[/QUOTE]
i tryed decompiling the sore eyes to get its jiggle code once, the qc output from that listed pretty much nothing.
[QUOTE=Gamemaster1379;37598690]From my experience, jigglebones are incorrect or not listed. What's more, I've had a lot of issues of decompiling new items--they often times don't compile with complete (even partial) qcs, or fail altogether with mesh errors or similar.[/QUOTE]
i have a jigglebone decompiler, i can upload it you need it.
Bam, melee.
[img]http://puu.sh/13o2i[/img]
Somewhere around Facepunch is a jigglebone decompiler. It works completely, and I have decompiled the ROBRO once before and got this:
[code]$jigglebone "ROBOROOT" {
is_rigid {
length 500
tip_mass 15000
}
has_base_spring {
base_mass 0
stiffness 175
damping 20
left_constraint -200 200
left_friction 0
up_constraint -200 200
up_friction 0
forward_constraint -200 200
forward_friction 0
}
}[/code]
EDIT: [url=http://www.facepunch.com/showthread.php?t=561952]This is the Facepunch post.[/url]
[QUOTE=Sparkwire;37598726]i have a jigglebone decompiler, i can upload it you need it.[/QUOTE]
You are a god amongst men.
[QUOTE=Demon!;37598756]You are a god amongst men.[/QUOTE]
Here you go! Comes with my written instructions in a .txt file :)
[URL]https://dl.dropbox.com/u/4569541/Jiggle Bone QC decompiler.zip[/URL]
-deleted-
[QUOTE=Sparkwire;37598726]i have a jigglebone decompiler, i can upload it you need it.[/QUOTE]
Sparkwire being kind and offering things? Oh god, I wonder if Hell is freezing.
But in all seriousness, you're a goddamn boss Sparkwire. That decompiler tool is going to be extremely useful.
[QUOTE=Szraneraxtq;37598747]Somewhere around Facepunch is a jigglebone decompiler. It works completely, and I have decompiled the ROBRO once before and got this:
[code]$jigglebone "ROBOROOT" {
is_rigid {
length 500
tip_mass 15000
}
has_base_spring {
base_mass 0
stiffness 175
damping 20
left_constraint -200 200
left_friction 0
up_constraint -200 200
up_friction 0
forward_constraint -200 200
forward_friction 0
}
}[/code]
EDIT: [url=http://www.facepunch.com/showthread.php?t=561952]This is the Facepunch post.[/url][/QUOTE]
[QUOTE=Sparkwire;37598770]Here you go! Comes with my written instructions in a .txt file :)
[URL]https://dl.dropbox.com/u/4569541/Jiggle Bone QC decompiler.zip[/URL][/QUOTE]
oh! THX guys
Requesting a Mr. Saturn item to replace the Balloonicorn and RoBro 3000. HONK!
[QUOTE=PSI Guy;37598918]Requesting a Mr. Saturn item to replace the Balloonicorn and RoBro 3000. HONK![/QUOTE]
Why them? I figured Mr. Saturn would be sitting on the merc's head, rather than magically floating beside them. Either way, I'll see what I can do
-snip-
I am legitimately weirded out by Spark being nice actively.
Not that it isn't a good thing, it's just really [I]strange[/I].
Like a house with all the lights on and doors open but with no one home strange.
[QUOTE=Quinnjdq;37599053]I am legitamitly weirded out by Spark being nice actively.
Not that it isn't a good thing, it's just really [I]strange[/I].
Like a house with all the lights on and doors open but with no one home strange.[/QUOTE]
Well, let's all hug Sparky while he is still here. Shall we?
Do I have to do anything special to my c_model pistol to get it to show up in third person? I load it up in itemtest and works just fine in first person but it doesn't show up on the bot that spawns. Just shows the default pistol.
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