• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[QUOTE=Omolong;37609150]I personally think this looks too similar to the Shortstop. When I was scrolling through the page, I thought this post was going to be about someone making new killicons or backpack icons or something. I think something more like this could work: [t]https://dl.dropbox.com/u/24970273/TF2/ScoutRevolver.png[/t] I'd just avoid making it look too similar to the Spy's revolvers.[/QUOTE] I was messing around with this after I posted, but nothing looked good; your picture, however, looks great. I'll try some similar designs tomorrow, see how they turn out.
[QUOTE=Mr, Jukebox;37609220]I actually downloaded this fix for that the day it was released, but the red team coloring was showing for blue team. Has anyone else been experiencing this problem or is it just me?[/QUOTE] It's [I]another[/I] problem caused by Valve.
Anyone ever got this problem when making LODs? Left is in model viewer, right is 3ds max. [img]http://s12.postimage.org/qps8312ql/fuckup.jpg[/img] It thinks I deleted the beveled faces instead of wielding them. I tried remaking that part twice and it still fucks up.
Have you applied an edgesplit modifier?
He just said he's using 3ds Max
Well whatever the equivalent is in 3DSMax.
[QUOTE=Segab;37609623]Anyone ever got this problem when making LODs? Left is in model viewer, right is 3ds max. [img]http://s12.postimage.org/qps8312ql/fuckup.jpg[/img] It thinks I deleted the beveled faces instead of wielding them. I tried remaking that part twice and it still fucks up.[/QUOTE] yup, it happens, and from what I've been told there's no fix for it.
Requesting Magolor Soul's Crown for Heavy. Normal for Red, EX for Blue. Because this [url]http://www.youtube.com/watch?v=l5SKBHXzFCI[/url]
[QUOTE=Segab;37609623]Anyone ever got this problem when making LODs? Left is in model viewer, right is 3ds max. [img]http://s12.postimage.org/qps8312ql/fuckup.jpg[/img] It thinks I deleted the beveled faces instead of wielding them. I tried remaking that part twice and it still fucks up.[/QUOTE] I've never noticed that, is it a really tiny detail?
[QUOTE=NeoDement;37609715]I've never noticed that, is it a really tiny detail?[/QUOTE] yeah, this only happens when it's really small in fact, it needs to be so small to occur that the right solution may just be to reconsider having that detail in the first place.
[QUOTE=NeoDement;37606377]Oh yeah, it was similar at the time because the bat was a leg bone... looked a bit goofy though, so the idea isn't similar anymore.[/QUOTE] Well in that case, my idea's still out there for anybody bored and looking for something to model. and I have another pretty simple idea, a sort of half-mask that covers the top half of heavy's face, with a big eye that makes him look like a cyclops. [IMG]http://puu.sh/13HLy[/IMG]
[QUOTE=NeoDement;37609715]I've never noticed that, is it a really tiny detail?[/QUOTE] The bolt up there is a smaller detail than that and it didn't bug. On the other LOD that thing is basically a cube and I don't have that problem.
[QUOTE=Segab;37609623]Anyone ever got this problem when making LODs? Left is in model viewer, right is 3ds max. [img]http://s12.postimage.org/qps8312ql/fuckup.jpg[/img] It thinks I deleted the beveled faces instead of wielding them. I tried remaking that part twice and it still fucks up.[/QUOTE] The vertices on the beveled edges are too close together. Either increase the distance (something greater than 0.05 inches) or alternatively smooth all the faces with the same smoothing group (won't always work if they're really close).
[IMG]http://puu.sh/13GPf[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=95199342"]Vote for it HERE! Votes would very much be appreciated. [/URL]
Are there people more experienced with all things design around here that would like to give advice on this thing? :v: [IMG]http://i.imgur.com/ktmGK.png[/IMG]
[QUOTE=MaxOfS2D;37609810]Are there people more experienced with all things design around here that would like to give advice on this thing? :v: [IMG]http://i.imgur.com/ktmGK.png[/IMG][/QUOTE] It'd be helpful to know what that this is :v:
[QUOTE=Manibogi;37609879]It'd be helpful to know what that this is.[/QUOTE] space-age style rifle more or less It's a model I made a few months ago, decided to do a TF2 version This is the original: [IMG]http://25.media.tumblr.com/tumblr_m5dpjzQ64G1r42s8uo1_1280.png[/IMG]
Doesn't fit TF2 imo.
So Danger asked me to rig his poncho a while ago. I've never done a rigging quite like this before, but I think I'm starting to get there. ***The texture is just a colored AO bake [quote] [img]http://i.imgur.com/jHFAx.png[/img] [img]http://i.imgur.com/WYKIw.png[/img] [/quote] [quote] [img]http://i.imgur.com/OwCcE.png[/img] [img]http://i.imgur.com/rzM76.png[/img] [img]http://i.imgur.com/Onbxv.png[/img] [/quote] The rigging is still very basic so far, but I am just going for basic shape. I still have other bones being retained for fine tuning and smoothing out the movements to be more natural. There's still a lot of clipping, but nothing I don't think I can handle. Worst case scenario, I may have to upscale the mesh a little bit. Otherwise, thoughts?
[QUOTE=Jalcober;37609945]Doesn't fit TF2 imo.[/QUOTE] That's why I'm asking for suggestions :v:
[QUOTE=Gamemaster1379;37609950]So Danger asked me to rig his poncho a while ago. I've never done a rigging quite like this before, but I think I'm starting to get there. ***The texture is just a colored AO bake The rigging is still very basic so far, but I am just going for basic shape. I still have other bones being retained for fine tuning and smoothing out the movements to be more natural. There's still a lot of clipping, but nothing I don't think I can handle. Worst case scenario, I may have to upscale the mesh a little bit. Otherwise, thoughts?[/QUOTE] You don't model patches.
[QUOTE=MaxOfS2D;37609936]space-age style rifle more or less It's a model I made a few months ago, decided to do a TF2 version This is the original: [IMG]http://25.media.tumblr.com/tumblr_m5dpjzQ64G1r42s8uo1_1280.png[/IMG][/QUOTE] Interesting, but I meant what anims will it use, if not custom.
[QUOTE=Manibogi;37609981]Interesting, but I meant what anims will it use.[/QUOTE] Same as that one Gordbort (Grorrodrgrbordt) rifle
[QUOTE=Quinnjdq;37609974]You don't model patches.[/QUOTE] Is that so? :v: That thing has been a bitch to rig well, should I just remove it from his mesh, then?
[QUOTE=MaxOfS2D;37609969]That's why I'm asking for suggestions :v:[/QUOTE] My suggestion would be to make something else.
[img]http://dl.dropbox.com/u/586461/Models/spy-death_stare-concept.png[/img] oh man i just spooked myself
For those of you who are interested in the creativity behind sound design. Please do take a look at my blog post entitled: Designing Sound for the 'Heart Breaker' [url]http://www.tomwrightsound.com/blog[/url]
[QUOTE=Void Skull;37610010][IMG]http://dl.dropbox.com/u/586461/Models/spy-death_stare-concept.png[/IMG] oh man i just spooked myself[/QUOTE] That reminds me, i need someone who can make facial flexes for the creepy smile nugget and i made. Any takers? these: [img]http://puu.sh/13Hos/3680d7fb04430fb08f2026ae06b1dccb[/img]
[QUOTE=MaxOfS2D;37609969]That's why I'm asking for suggestions :v:[/QUOTE] Well it's got too many tiny details, the smooth shapes generally make it look very modern, the colours are too clean, the wires are too thin as Bay Raiit told me/Pie Tony "the world of TF is a bit chunky, built by giant fingered characters.", remembering that should help when deciding whether to model little details or not and how big they should be n such (apparently this is written on the workshop somewhere too) bit of a cluster of a post but I think it pretty much needs a complete redesign, sorry
[QUOTE=thecuntsman;37610009]My suggestion would be to make something else.[/QUOTE] I completely agree with this. I don't think there is a way to make it look TF2 without a complete remodel.
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