• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[img]http://i3.kym-cdn.com/entries/icons/original/000/000/254/candle.png[/img] Is that Candlejack? I thought he looked famili
why does [URL="http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/657c6e7a.png"]this [/URL]physmodel come out like [URL="http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/550e0a8d.png"]this[/URL]
[QUOTE=Clovernoodle;37198537]Constructor's a good dude. [img]http://www.facepunch.com/fp/ratings/heart.png[/img][/QUOTE] it's someone better who's making it
[QUOTE=Batandy;37198758][img]http://img819.imageshack.us/img819/7687/scarecrowmask.png[/img] Yeah, i know people tried to make a scarecrow mask before, but well, i'm making my own for this halloween set.It has got a pretty plain texture for now, and i'll probably add some bumpmaps when i'll add some seams around the head[/QUOTE] Why do none of your items have any sort of AO?
[img]http://25.media.tumblr.com/tumblr_m8nl3woLnV1rrtgbwo1_500.png[/img] Imma Perper Burh [ wip ]
I'm just wondering, how do you add animations to a characters Animation Set? I have a new Melee All class animation for Engineer. If anyone has a tutorial, send it to me if you don't mind. EDIT: What makes this post so funny?
[QUOTE=Jalcober;37198866]Why do none of your items have any sort of AO?[/QUOTE] Wierd, they actually do,i bake the AO as soon as i complete the mesh
[QUOTE=psyke;37198892][img]http://25.media.tumblr.com/tumblr_m8nl3woLnV1rrtgbwo1_500.png[/img] Imma Perper Burh [ wip ][/QUOTE] Less blur more brush strokes. [editline]12th August 2012[/editline] [QUOTE=Batandy;37198980]Wierd, they actually do,i bake the AO as soon as i complete the mesh[/QUOTE] Do you tone them down?
i love the bag as is
[QUOTE=psyke;37198892][img]http://25.media.tumblr.com/tumblr_m8nl3woLnV1rrtgbwo1_500.png[/img] Imma Perper Burh [ wip ][/QUOTE] SOON
[QUOTE=Batandy;37198758][img]http://img819.imageshack.us/img819/7687/scarecrowmask.png[/img] Yeah, i know people tried to make a scarecrow mask before, but well, i'm making my own for this halloween set.It has got a pretty plain texture for now, and i'll probably add some bumpmaps when i'll add some seams around the head[/QUOTE] I wonder how would it work with the sore eyes.
I'd love to see some Borderlands inspired mods... a maliwan-esque pyro shotgun, a Vladof sniper rifle for the Sniper complete with minigun barrel..
[IMG]http://cs304104.userapi.com/v304104321/313e/3x55POQhMG0.jpg[/IMG] concept scout boots who wish to make =D
So I am still working on facial flexes working on my medic stache. No idea what I am doing wrong, as all the animations exist, the dopesheet is set up right (And has been like 10 times now.), and the .qc is set up right. But still no flexes. I think I am just gonna upload the files I have now, and update that if I get the flexes working. [editline]12th August 2012[/editline] [QUOTE=Danger21;37199581][t]http://cs304104.userapi.com/v304104321/313e/3x55POQhMG0.jpg[/t] concept scout boots who wish to make =D[/QUOTE] Dude, thumb that.
[QUOTE=NoNameForEvil;37199870]that's really fucking blurry[/QUOTE] [img]http://dl.dropbox.com/u/25325795/PAEPER.png[/img] any better?
[img]http://i.imgur.com/PEIkC.png[/img] Is this worth completing?
TF2 needs more hair. Especially because most of the existing hair is kind of horrible.
[QUOTE=DeRosaJ;37200250][img]http://i.imgur.com/PEIkC.png[/img] Is this worth completing?[/QUOTE] Yep
[QUOTE=Kapellmeister;37200293]TF2 needs more hair. Especially because most of the existing hair is kind of horrible.[/QUOTE] Only the ones for Heavy. [editline]rerr[/editline] and a couple for Scout.
[QUOTE=Kapellmeister;37200293]TF2 needs more hair. Especially because most of the existing hair is kind of horrible.[/QUOTE] Yeah, I definitely welcome more stylish hair. We have way too many exaggerated hairstyles.
[QUOTE=Rozzy85;37196706]As requested I've added a tie clip. Hopefully this will help. [img]http://i48.tinypic.com/wsdhx.png[/img][/QUOTE] tiny baby tie is so small... ees funny to me.
[QUOTE=DeRosaJ;37200250][img]http://i.imgur.com/PEIkC.png[/img] Is this worth completing?[/QUOTE] This really reminds me of Kent Clark.
So, how was that Chao Balloonicorn replacement coming along? or was it scrapped?
[IMG]http://puu.sh/R6I6[/IMG] Kinda stuck on the design of the helmet for the rigsuit, I want it to be somewhat of a reinforced welding mask, but I feel like it´s really unfitting to the rest of the set To see it with the other items: [url]http://p3d.in/Z12fG[/url]
I like the hat the most so far tbh. :v:
[QUOTE=Bapaul;37202124][IMG]http://puu.sh/R6I6[/IMG] Kinda stuck on the design of the helmet for the rigsuit, I want it to be somewhat of a reinforced welding mask, but I feel like it´s really unfitting to the rest of the set To see it with the other items: [url]http://p3d.in/Z12fG[/url][/QUOTE] I like how squat it is
[QUOTE=Bapaul;37202124][IMG]http://puu.sh/R6I6[/IMG] Kinda stuck on the design of the helmet for the rigsuit, I want it to be somewhat of a reinforced welding mask, but I feel like it´s really unfitting to the rest of the set To see it with the other items: [url]http://p3d.in/Z12fG[/url][/QUOTE] That looks good though. Make this visor a bit more like [img]http://upload.wikimedia.org/wikipedia/en/0/0c/Dead_Space_2_Box_Art.jpg[/img] Have it glow and that'll look fantastic
[QUOTE=DeRosaJ;37200250][img]http://i.imgur.com/PEIkC.png[/img] Is this worth completing?[/QUOTE] I require a picture of this hair + the Blighted Beak.
[QUOTE=BaronVonFail;37201679]This really reminds me of Kent Clark.[/QUOTE] It needs to be named the ubermench.
[QUOTE=Guillebon;37202275]I require a picture of this hair + the Blighted Beak.[/QUOTE] I can do that if I knew how to load more than one model onto the Medic in the model viewer :(
Sorry, you need to Log In to post a reply to this thread.