• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
Why am i lurking on the Emporium when I have homework to do? Need to print some graphs and make a graph I have no idea how to make. damn
[QUOTE=thecuntsman;37622610][IMG]http://25.media.tumblr.com/tumblr_ma5w48z9lh1qixci7o1_1280.png[/IMG] Looking good, fellas![/QUOTE] It's not too detailed, but the depth in the texture clashes with the simplicity (for lack of a better word) of the rest of the characters' clothing.
Here is some stuff I've been doin, what do you all think? The banner's texture is going to be way different, as it is extremely ugly right now. [IMG]https://dl.dropbox.com/u/35490615/Banner/niganiganiganiga.png[/IMG][IMG]https://dl.dropbox.com/u/35490615/Banner/megaphone.png[/IMG][IMG]https://dl.dropbox.com/u/35490615/Banner/bannernew.png[/IMG]
[QUOTE=boomsta_;37622964]Here is some stuff I've been doin, what do you all think? The banner's texture is going to be way different, as it is extremely ugly right now. [IMG]https://dl.dropbox.com/u/35490615/Banner/niganiganiganiga.png[/IMG][IMG]https://dl.dropbox.com/u/35490615/Banner/megaphone.png[/IMG][IMG]https://dl.dropbox.com/u/35490615/Banner/bannernew.png[/IMG][/QUOTE] Well that's innovative. However, the megaphone seems as if it's just going to snap off. Think that could be fixed?
[QUOTE=Toastador;37622950]It's not too detailed, but the depth in the texture clashes with the simplicity (for lack of a better word) of the rest of the characters' clothing.[/QUOTE] Well, I think that's simple thank to the paint. This is the hats actual colour. [IMG]http://puu.sh/13ZWY[/IMG]
[QUOTE=boomsta_;37622964]Here is some stuff I've been doin, what do you all think? The banner's texture is going to be way different, as it is extremely ugly right now. [IMG]https://dl.dropbox.com/u/35490615/Banner/niganiganiganiga.png[/IMG][IMG]https://dl.dropbox.com/u/35490615/Banner/megaphone.png[/IMG][IMG]https://dl.dropbox.com/u/35490615/Banner/bannernew.png[/IMG][/QUOTE] [img]http://i.imgur.com/XLW0U.png[/img] its gonna snap in half
[QUOTE=ZnT00;37623010][img]http://i.imgur.com/XLW0U.png[/img] its gonna snap in half[/QUOTE] fill the handle in a bit to connect it to the trigger guard, the hand will hide any clipping and it will make it look more stable overall you could probably cheat this a bit with the thumb gap as well
Now in technicolor [img]http://i.imgur.com/R20jY.jpg[/img]
[QUOTE=ZnT00;37623010]its gonna snap in half[/QUOTE] [QUOTE=MugenOverlord;37623025]fill the handle in a bit to connect it to the trigger guard, the hand will hide any clipping and it will make it look more stable overall you could probably cheat this a bit with the thumb gap as well[/QUOTE] Will do when I get a chance to, I have plenty of room actually to make it bigger. When I was making it I didn't use any reference and it ended up really tiny. :B
[img]http://puu.sh/140lz[/img] [img]http://puu.sh/140ma[/img] Added a less spooky style But i'm on the fence about the string. it's either striped [img]http://www.facepunch.com/fp/ratings/tick.png[/img] or plain black [img]http://www.facepunch.com/fp/ratings/cross.png[/img]
[QUOTE=psyke;37623262][img]http://puu.sh/140lz[/img] [img]http://puu.sh/140ma[/img] Added a less spooky style But i'm on the fence about the string. it's either striped [img]http://www.facepunch.com/fp/ratings/tick.png[/img] or plain black [img]http://www.facepunch.com/fp/ratings/cross.png[/img][/QUOTE] how about white
[QUOTE=ZnT00;37623284]how about white[/QUOTE] I'd rather stay with black for the more Halloween kind of asthetic
[QUOTE=thecuntsman;37622610][IMG]http://25.media.tumblr.com/tumblr_ma5w48z9lh1qixci7o1_1280.png[/IMG] Looking good, fellas![/QUOTE] looks nice. peopel might say its just a painted decalable brown bomber possibly. the double flaps on the ears looks a little weird for some reason
[QUOTE=psyke;37623262][img]http://puu.sh/140lz[/img] [img]http://puu.sh/140ma[/img] Added a less spooky style But i'm on the fence about the string. it's either striped [img]http://www.facepunch.com/fp/ratings/tick.png[/img] or plain black [img]http://www.facepunch.com/fp/ratings/cross.png[/img][/QUOTE] Will there be a Pyro or Spy face inspired style for the balloon, both are things that the characters ingame would sort of be afraid of :v:
[QUOTE=Rexic;37623309] [I]people might say its just a painted decalable brown bomber[/I][/QUOTE] You're new here, aren't you?
[img]http://25.media.tumblr.com/tumblr_ma5zhxhbrT1r43xj0o1_1280.png[/img] Pick up your copy today! [url]http://steamcommunity.com/workshop/filedetails/?id=95392607[/url]
[QUOTE=Hawt Koffee;37623519][img]http://25.media.tumblr.com/tumblr_ma5zhxhbrT1r43xj0o1_1280.png[/img] Pick up your copy today! [url]http://steamcommunity.com/workshop/filedetails/?id=95392607[/url][/QUOTE] Those boots are awesome iv'e working on a martian set for engineer with primrose and Tinder for quite some time now. but ours is a little more. evil oriented. i hope you don't feel it's cramping on your style.
Okay, so I have a fantastic new problem with Blender that makes zero fucking sense. So, in the past, I've had no problem with assigning vertex groups. I chose some faces, I assigned them, I was done. No big deal, easy process, right? Okay, so now I have a fantastic new problem. I can assign new faces to new vertex groups and they will show themselves as working. They behave just fine, work, and everything--UNTIL I either save the .blend or export as an .smd. If I do any type of saving, the instant I do, absolutely any vertex changes I do will revert back to what they were when I first opened the file. This happens with any file type (.blend/.smd) as well as any mesh, including ones that worked in the past. So uh, what the fuck?
[QUOTE=Hawt Koffee;37623519][img]http://25.media.tumblr.com/tumblr_ma5zhxhbrT1r43xj0o1_1280.png[/img] Pick up your copy today! [url]http://steamcommunity.com/workshop/filedetails/?id=95392607[/url][/QUOTE] Fucking amazing!
[QUOTE=Hawt Koffee;37623519][img]http://25.media.tumblr.com/tumblr_ma5zhxhbrT1r43xj0o1_1280.png[/img] Pick up your copy today! [url]http://steamcommunity.com/workshop/filedetails/?id=95392607[/url][/QUOTE] I like the ray-gun-pistol
[QUOTE=psyke;37623548]Those boots are awesome iv'e working on a martian set for engineer with primrose and Tinder for quite some time now. but ours is a little more. evil oriented. i hope you don't feel it's cramping on your style.[/QUOTE] lol im pretty sure an original set trumps any kind of gimmick set.
[QUOTE=Hawt Koffee;37623519][img]http://25.media.tumblr.com/tumblr_ma5zhxhbrT1r43xj0o1_1280.png[/img] Pick up your copy today! [url]http://steamcommunity.com/workshop/filedetails/?id=95392607[/url][/QUOTE] Fucking. Amazing. Actually, everyone that's contributing to this is fucking amazing, the last Night of the Living Update was goddamn awesome, and this one's looking even better. Good job TF2 Emporium, <3 you all.
[QUOTE=Sparkwire;37623641]lol im pretty sure an original set trumps any kind of gimmick set.[/QUOTE] *Slaps knee*
[QUOTE=thecuntsman;37623436]You're new here, aren't you?[/QUOTE] no. why? did i miss some earlier post about it or somethin?
[QUOTE=Rexic;37623749]no. why? did i miss some earlier post about it or somethin?[/QUOTE] basically here's the skinny: cuntsman made that hat a while back psyke made the brown bomber brown bomber got in the game cuntsman has yet to accept and get over that fact
Can I do 2 sided faces in Source? My google fu fails me.
[QUOTE=Rexic;37623749]no. why? did i miss some earlier post about it or somethin?[/QUOTE] You're from March, you are rather new. Also, the hat cuntsman is making is a remake of a hat he made ages before the brown bomber. [editline]10th September 2012[/editline] [QUOTE=donhonk;37623839]Can I do 2 sided faces in Source? My google fu fails me.[/QUOTE] Take the faces, duplicate them and then flip the normals. You can also use nocul but you don't want to.
Killer! Thanks much! :D
[QUOTE=The Calzone;37623832]basically here's the skinny: cuntsman made that hat a while back psyke made the brown bomber brown bomber got in the game cuntsman has yet to accept and get over that fact[/QUOTE] Ronin made it, psyke just put some base colours under the AO.
he's been informed, drop it now
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