• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
-snoip-
[QUOTE=seba079;37623911]What's wrong with nocull?[/QUOTE] Keeps the same lighting on both sides while simultaneously not being any more effective.
[QUOTE=The Calzone;37623832]basically here's the skinny: cuntsman made that hat a while back psyke made the brown bomber brown bomber got in the game cuntsman has yet to accept and get over that fact[/QUOTE] the thing is both of cuntsman's versions of said hat are far superior to the brown bomber in every way
Warning warning shitstorm inbound.
[QUOTE=The Calzone;37623832]basically here's the skinny: cuntsman made that hat a while back psyke made the brown bomber brown bomber got in the game cuntsman has yet to accept and get over that fact[/QUOTE] ahh. so th ebrown bomber is goku and this unts hat is vegeta? i understand completely with that analogy.
[QUOTE=Rexic;37624039]ahh. so th ebrown bomber is goku and this unts hat is vegeta? i understand completely with that analogy.[/QUOTE] yeah basically
[QUOTE=Rexic;37624039]ahh. so th ebrown bomber is goku and this unts hat is vegeta? i understand completely with that analogy.[/QUOTE] What language is that?
Oh man, drama. Dis gon be guud.
[QUOTE=Skunkrocker;37624088]What language is that?[/QUOTE] Rexicese.
[QUOTE=Skunkrocker;37624088]What language is that?[/QUOTE] 'Just Saiyan' Language.
Oh joy drama, let me just go get my pop corn.
[QUOTE=NeoDement;37616958]Nothing major, just an old release I forgot to do at the time: [url=http://tf2.benbur.net/mods/Hats/ShadyBusiness/][img]http://tf2.benbur.net/mods/Hats/ShadyBusiness/minipromo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=89754494&tscn=1347299029][img]http://i.cubeupload.com/c71PFr.png[/img][/url][/QUOTE] Any chance you could rig those glasses for a Professor Specs replacement? :v:
EVERYBODY NEEDS TO COOOOOOOOOOL OUT [url]http://www.youtube.com/watch?v=1XAPxidW7pU#t=2m08s[/url]
I think Ronpsyke and cunts are professional enough in their hatred to not shit the thread up anymore. People picking sides isn't exactly helping.
I think we know what time it is. The Tf2 Mod Emporium Rap battle II
[QUOTE=Gamemaster1379;37624108]Rexicese.[/QUOTE] now that ya mention it, I made my own alphabet. dont know how to make it a font though. called "Natelleran Dhericony" lol. true story I wasnt taking sides btw. was simply stating the resemblance before i knew the story.
[QUOTE=Captain Chalky;37624326]Imo, I see all the hatred coming from one person, instead of both parties.[/QUOTE] well maybe acknowledging that would cause more drama whichever side you may be referring to winkwink
[QUOTE=Neighbor_Kid;37624246]Any chance you could rig those glasses for a Professor Specs replacement? :v:[/QUOTE] That gets requested a lot for some reason so yeah I will do that
i wanted to try and see if i could texture :v: [img]http://dl.dropbox.com/u/17923674/Modeling/raymelter/Untitled-2.png[/img] [url]http://p3d.in/XadRf[/url] crits?
Tried to launch big picture to test it out while I was waiting for the sdk to launch. It crashed steam. Oh boy, what fun! I am also taking a stab at texturing my stuff on my own. Will report back with further advancements.
In the model viewer the glass part is bugged and the texture is a little bland imo, but other than that it looks great.
Dirty, and grungy, and just ready to whack spies... [img]https://dl.dropbox.com/u/9500538/attitude-adjustment-ao-text.png[/img] ...at least I think, any thoughts?
[QUOTE=Skunkrocker;37624475]Dirty, and grungy, and just ready to whack spies... [img]https://dl.dropbox.com/u/9500538/attitude-adjustment-ao-text.png[/img] ...at least I think, any thoughts?[/QUOTE] Way to many brush strokes way to often. Try larger brush strokes and more edge highlights.
[QUOTE=Gamemaster1379;37624108]Rexicese.[/QUOTE] I seriously spent five minutes trying to pronounce that.
[QUOTE=Vonwilbur;37624405]i wanted to try and see if i could texture :v: [img]http://dl.dropbox.com/u/17923674/Modeling/raymelter/Untitled-2.png[/img] [url]http://p3d.in/XadRf[/url] crits?[/QUOTE] Damn that looks awesome. Love the wood.
[QUOTE=boomsta_;37622964]Here is some stuff I've been doin, what do you all think? The banner's texture is going to be way different, as it is extremely ugly right now. [IMG]https://dl.dropbox.com/u/35490615/Banner/niganiganiganiga.png[/IMG][IMG]https://dl.dropbox.com/u/35490615/Banner/megaphone.png[/IMG][IMG]https://dl.dropbox.com/u/35490615/Banner/bannernew.png[/IMG][/QUOTE] I would advise reworking the banner's post a bit such that it "attaches" realistically to the Medic backpacks that exist and will exist in the future. Quick-Fix, Scrap Pack, Medic Mech-Bag are the current ones. Each of them occupy the "Back" equip region so they do not conflict with one another. It would seem silly to have a melee weapon occupy the Back region to avoid the banner attaching to nothing, because that would mean it cannot be used with the Quick-Fix. Having it act like a big spike that clips through the backpacks works fine, as it will appear to be "attached" to any backpack that the Medic has. However, the pipe won't look like it's bolted to the Medic's backpack like you have shown here. I don't know how you could go about fixing that unless you make the bolted perpendicular plane of metal become a giant block of metal, much like how Ruskeydoo originally planned the Lo-Fi Longwave's antenna to be attached to the class' heads with a block of cement that clips into their heads so it appears to fit all of them.
Okay so if I have learned something, that is fuck Blender's new versions. Don't fix what isn't broken, I suppose. Vertex groups on 2.63 are absolutely shot and I can't do shit. Back to 2.58 it is. In the meantime, I can't access my poncho rigging because the version of the .blend is too new and all my SMDs don't work worth shit. Could one of you kind emporium-goers import this 2.63 blend file and export it as an SMD pretty please? [img]http://www.facepunch.com/fp/ratings/heart.png[/img]. If you get some shit about it already having bones and can't assign to a second set, just delete the bones. Re-assigning bones is no big problem, I just need to retain vertex groups. [url=http://www.mediafire.com/?zor4o79jdj51jh1]Linky[/url]
[QUOTE=A_Guardian;37624426]Tried to launch big picture to test it out while I was waiting for the sdk to launch. It crashed steam. Oh boy, what fun! I am also taking a stab at texturing my stuff on my own. Will report back with further advancements.[/QUOTE] Never mind. Still can't compile anything or verify anything. Gonna contact steam support and see what they can do.
[QUOTE=Toastador;37624542]I seriously spent five minutes trying to pronounce that.[/QUOTE] Recks-uh-keys? The fuck if I know how to pronounce it. I can't pronounce half of what he types anyway, so it all works out.
[QUOTE=Toastador;37624542]I seriously spent five minutes trying to pronounce that.[/QUOTE] rex-ic-knees
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