[QUOTE=lemonade1950;37634479]You missed a closing bracket
Why the funny? I am being serious. This is serious business. Computers are insanely picky in this stuff[/QUOTE]
Haha, I knew it would be something like that! Thanks duder!
[QUOTE=NeoDement;37634473]Told you you should have combined them with the helmet... Truth is they're not unique/interesting enough to stand on their own.[/QUOTE]
i agree with you there, i would have combined them but that would have resulted in clipping with eye wear
EDIT:
pageking again? here have a crappy ao bake of the pistol im working on now changed to fit the spies hand, already have an idea for a melee than im going to try and think of a watch and possibly a sapper
[IMG]http://desmond.imageshack.us/Himg171/scaled.php?server=171&filename=pistao.jpg&res=landing[/IMG]
Alrighty, gonna show you guys my FIRST texture on an item. it's also part of our halloween set:
[img]http://puu.sh/14fBk[/img]
[QUOTE=Eeshton;37634708]Alrighty, gonna show you guys my FIRST texture on an item. it's also part of our halloween set:
[img]http://puu.sh/14fBk[/img][/QUOTE]
The metal bleeds?
[QUOTE=Jalcober;37634757]The metal bleeds?[/QUOTE]
The item is stabbed into someone
-snip-
[QUOTE=Doughnut Bear;37634634]i agree with you there, i would have combined them but that would have resulted in clipping with eye wear[/QUOTE]
Valve would have given it the Hat and Lens equip regions.
This would make it unusable with Deus Specs, Sight for Sore Eyes, Blazing Bull, Head Warmer, Professor Speks, and Summer Shades; and of course, all of the Pyro's other hats.
It works nicely to reduce any clipping that may exist, but a lot of the TF community prefers to have more flexible equip regions, so you made a decision that caters to the community more than combining them would. Unfortunately, by separating them, the goggles themselves will be viewed as less important for the set.
It's a sacrifice that you might be able to retract if you reupload. But recall that Valve can just as easily re-separate the two items, just like they did with the Copper's Hard Top and Security Shades.
Did some work on the beard.
[img]http://dl.dropbox.com/u/24102295/for%20others/beard_start_02.jpg[/img]
Stole parts from the demo beard, and the mutton chops.
[QUOTE=FISH KILL!;37633641]Hey alexdom, I found your next project:
[t]http://24.media.tumblr.com/tumblr_m92ljcPDYK1r84la2o1_500.png[/t]
Robospies need love too.[sp]ifyouknowwhatimean.jpg[/sp][/QUOTE]
I added some improvements, you know... for battle. You can thank me later. :v:
[img]http://i.imgur.com/4JNy6.png[/img]
[QUOTE=A_Guardian;37634788]Did some work on the beard.
[img]http://dl.dropbox.com/u/24102295/for%20others/beard_start_02.jpg[/img]
Stole parts from the demo beard, and the mutton chops.[/QUOTE]
[quote]7:43 PM - Jal: why so white?[/quote]
I am still looking for a proper grey.
And I don't think I am gonna go the way the bearded bombardier did with just an ass load of grey brush strokes.
[sp]Also, steam lost connection. Or I would have posted this in the chat.[/sp]
[sp]And others would most likely feel the same.[/sp]
[QUOTE=donhonk;37634568]Haha, I knew it would be something like that! Thanks [B]duder![/B][/QUOTE]
I'm going to go grammar nazi on you from now on :v:
Found this on the workshop, add to the NotLU 2 collection?
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=95285239&searchtext=[/url]
tf2.com
October first guys.
[B]It's happening![/B] Time to get off my lazy ass and start workin'.
[img]http://filesmelt.com/dl/Spooketizer.png[/img]
Brace yourselves, the endless wave of stat suggestions are coming.
Working link to the blog post:
[url]http://www.teamfortress.com/post.php?id=8830[/url]
Get modeling!
[QUOTE=lemonade1950;37634890]I'm going to go grammar nazi on you from now on :v:[/QUOTE]
On that note....
[img]http://i.imgur.com/LRfbd.jpg[/img]
[i] liek dis paintble cpu if u cyr eveytmie [/i]
[QUOTE=alexdom;37632943]wich one is the best ?
[IMG]http://i46.tinypic.com/vr7fi9.png[/IMG]
i personnaly find the wheel one more original , but im still unsure[/QUOTE]
is it possible to replace the actual medic's legs with wheels?
I'll take that blogpost as a reason to repost my NoLU2 concept!
[QUOTE][T]https://dl.dropbox.com/u/81940229/TF2/watchoutsniper.bmp[/T][/QUOTE]
a haunted sniper watch!
it slows down time for him to aim or something
that is my excuse for his eye being on fire
it's totally open if somebody wants to make it!
[IMG]http://img688.imageshack.us/img688/3808/hlmv.jpg[/IMG]
ingame
[t]http://cloud.steampowered.com/ugc/576715389057810770/66D3971A5CB5AF373E79D93BEE3E489718219CA0/[/t]
gotta think of something spooky fast
Like where the beard is now, but now need someone to flex the thing.
And it's not like I can do it.
[img]http://dl.dropbox.com/u/24102295/for%20others/beard_start_03.jpg[/img]
[sp]And this would also garner a 50% for whoever flexes.[/sp]
[sp]Also, someone fucking flex this thing.[/sp]
snip
-snip-
[QUOTE=HazzaHardie;37635227]is it possible to replace the actual medic's legs with wheels?[/QUOTE]
Yes, but it would require replacing the entire Medic model since he lacks a leg bodygroup.
He'll still have his leg hitboxes in tact, it'll just be a big wheel where you'd normally see them, just like how the Robomedic handles it.
If someone were to create some kind of add-on to an already pre-existing item in the game that was made by somebody else, like adding sounds or a different texture style, does that person have to give his modifications to the original creator and have him submit it on the workshop, or can this person upload it to the workshop himself as long as he has approval from the creator?
Does anyone need anything textured? I could try giving it a shot, maybe.
[QUOTE=Nidhogg;37635357]If someone were to create some kind of add-on to an already pre-existing item in the game that was made by somebody else, like adding sounds or a different texture style, does that person have to give his modifications to the original creator and have him submit it on the workshop, or can this person upload it to the workshop himself as long as he has approval from the creator?[/QUOTE]
original person has to submit it
[QUOTE=Nidhogg;37635357]If someone were to create some kind of add-on to an already pre-existing item in the game that was made by somebody else, like adding sounds or a different texture style, does that person have to give his modifications to the original creator and have him submit it on the workshop, or can this person upload it to the workshop himself as long as he has approval from the creator?[/QUOTE]
It's best to have the creator as a co-author
[QUOTE=Doughnut Bear;37635244][IMG]http://img688.imageshack.us/img688/3808/hlmv.jpg[/IMG][/QUOTE]
The lighting goes well with the pedoface.
[QUOTE=wickedplayer494;37635109]Working link to the blog post:
[url]http://www.teamfortress.com/post.php?id=8830[/url]
Get modeling![/QUOTE]
Oh my. I'll have to do something original. Time to model something that isn't pumpkin, witch, Frankenstein, skull, burlap sack or ghost based. Which leaves...
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