• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[QUOTE=wickedplayer494;37635109]Working link to the blog post: [url]http://www.teamfortress.com/post.php?id=8830[/url] Get modeling![/QUOTE] Wow, I picked the perfect day to get started on modeling, so far, it doesn't seem to hard. Except for the occasional crash :suicide:
[QUOTE=jackteam54;37635549]Except for the occasional crash :suicide:[/QUOTE] TIP: save often.
[QUOTE=Doughnut Bear;37635244][IMG]http://img688.imageshack.us/img688/3808/hlmv.jpg[/IMG] ingame [t]http://cloud.steampowered.com/ugc/576715389057810770/66D3971A5CB5AF373E79D93BEE3E489718219CA0/[/t] gotta think of something spooky fast[/QUOTE] Add a skull facing the player, tacked onto the back of it. 2spooke
[QUOTE=wickedplayer494;37635557]TIP: save often.[/QUOTE] Yeah I learned that quick, but still gets on my nerves since I have to restart the program.
[QUOTE=donhonk;37635220]On that note.... [img]http://i.imgur.com/LRfbd.jpg[/img] [i] liek dis paintble cpu if u cyr eveytmie [/i][/QUOTE] Paintable in pink, AND NOT ANNOYING AS HELL, WHAT IS THIS???!!?!!??!?!??
[QUOTE=psyke;37633140]To store oil.[/QUOTE] so the male robots store oil in their balls? edit: also, we need a robot miss pauling.
Who needs Halloween? Christmas sure doesn't! i demand an antler and severed big red reindeer nose for a sandman replacement, that is all. Get on it! [sp]also gib %[/sp]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=95541459"][IMG]http://25.media.tumblr.com/tumblr_ma7pbiylYK1rrtgbwo1_500.png[/IMG][/URL] Got this little feller done. now onto the candy grab bag.
[QUOTE=chuker34;37635640]Paintable in pink, AND NOT ANNOYING AS HELL, WHAT IS THIS???!!?!!??!?!??[/QUOTE] I wish there was a pink paint that's less saturated and is different shades for RED and BLU. For example, a warmer, salmony hue for RED and a cooler, purplish hue for BLU.
-snip, wrong thread because i'm an idiot-
An embraced Halloween event by Valve? Status report fellow Scream Fortressians! [t]http://i.imgur.com/8ajrL.png[/t][img]http://i.imgur.com/Ad4Lz.png[/img][t]http://i.imgur.com/JlaA1.jpg[/t]
[QUOTE=Sharc;37636016] Status report fellow Scream Fortressians! [/QUOTE] Three more to design then it's unwrap time! [IMG]http://puu.sh/14hio[/IMG]
[QUOTE=Sharc;37636016]An embraced Halloween event by Valve? Status report fellow Scream Fortressians! [t]http://i.imgur.com/8ajrL.png[/t][img]http://i.imgur.com/Ad4Lz.png[/img][t]http://i.imgur.com/JlaA1.jpg[/t][/QUOTE] Working on a stuffed candy bag misc with evil, that close enough?
[QUOTE=Sharc;37636016]An embraced Halloween event by Valve? Status report fellow Scream Fortressians! [t]http://i.imgur.com/8ajrL.png[/t][img]http://i.imgur.com/Ad4Lz.png[/img][t]http://i.imgur.com/JlaA1.jpg[/t][/QUOTE] I really like those skulls.
[QUOTE=Sharc;37636016]An embraced Halloween event by Valve? Status report fellow Scream Fortressians! [t]http://i.imgur.com/8ajrL.png[/t][img]http://i.imgur.com/Ad4Lz.png[/img][t]http://i.imgur.com/JlaA1.jpg[/t][/QUOTE] no one take biclops pls, I want it To clarify, I'm fairly sure Sharc drew up the concept based on a suggestion of mine, but I'd need him to clarify
[QUOTE=ZnT00;37635692]Who needs Halloween? Christmas sure doesn't! i demand an antler and severed big red reindeer nose for a sandman replacement, that is all. Get on it! [sp]also gib %[/sp][/QUOTE] Someone do this. Call it the scoutantlerbat
Did Napy ever submit his face flexed ghost to the workshop?
[img]http://puu.sh/14hKV[/img] Halloween skull 2012?
So. How do I make a fur normal?
Would Hellboy inspired Heavy count as Halloween? [img]http://i.imgur.com/PkgWz.png[/img]
[QUOTE=A_Guardian;37636436]So. How do I make a fur normal?[/QUOTE] Pleasure it
[url=http://i.imgur.com/mFNDy.jpg]fsgfhd[/url] Ignore the Christmas Part by the way, could probably be used for Halloween.
[QUOTE=Venezuelan;37636127]no one take biclops pls, I want it To clarify, I'm fairly sure Sharc drew up the concept based on a suggestion of mine, but I'd need him to clarify[/QUOTE] Sure go ahead, I just heard Biclops somewhere in the emporium and thought I had a fitting design for it since there wasn't one posted.
[QUOTE=Gamemaster1379;37636366]Did Napy ever submit his face flexed ghost to the workshop?[/QUOTE] No, since I can't find a proper engineer .qc that would give me a list of his flexes. It's the only one that doesn't decompile properly...
[QUOTE=NapyDaWise;37636615]No, since I can't find a proper engineer .qc that would give me a list of his flexes. It's the only one that doesn't decompile properly...[/QUOTE] Talk to Trey about it. he's figured that shit out a good few times.
[QUOTE=NapyDaWise;37636615]No, since I can't find a proper engineer .qc that would give me a list of his flexes. It's the only one that doesn't decompile properly...[/QUOTE] I can try to look at that later. I don't promise anything though. In the meantime, I had a stupid thought--what if you tried attaching a genteel pipe smoke effect and oriented it back to act as a trail? Not sure if the particles would behave how I intend, but I had the thought.
Ok, so I'm working on engys mask, and I accidentally a whole super hero. [IMG]http://puu.sh/14iYW[/IMG]
[t]http://i.imgur.com/jTTr6.jpg[/t] Should have this up on the Workshop soon! :)
I request for a skin that makes hands on viewmodels invisible I like the way it looks [sub]please don't hit me if this is a bad request[/sub]
guys Guys GUYS Where's Robo-Hale?
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