that was [I]fast[/I]
jeez, man, Valve really needs the energy that contributors have. they could corral a little ARG party while you have a standard content team with modelers and balancers and animators so we can get lods of itomes
Took me about 45 minutes of listening to Elbow's One Day Like This.
[QUOTE=Void Skull;37204416][img]http://dl.dropbox.com/u/586461/Models/spy-the_provacateur-concept.png[/img]
[b]The Provacateur[/b]
A tranquilizer-based Sapper replacement. Designed to shoot a single specially-designed flechette to embed in non-human objects, and send out a signal that attracts gunfire from the nearest Sentry.
Being modeled by AyesDyef, and designed and being textured by me, Void.[/QUOTE]so are you making a custom flechette or telling valve use the half life one.
[QUOTE=k2.;37205360]so are you making a custom flechette or telling valve use the half life one.[/QUOTE]
Im pretty sure thats the flechette under the gun.
So uh, someone posted the Beta Scattergun skin that Jalcober made on Gamebanana. Has he gotten permission?
[QUOTE=-=NARH=-;37205482]So uh, someone posted the Beta Scattergun skin that Jalcober made on Gamebanana. Has he gotten permission?[/QUOTE]
I told Jalcober, he seemed fine with someone putting it up.
Still, think he should have asked first.
Are there any mods that switch the Mann Co Cap with Bills Hat?
[img]https://dl.dropbox.com/u/39556064/alamo.jpg[/img]
Hideous knows how to help the ladies out
[url=http://www.teamfortress.com/bloodbrothers/#f=43]"I don't get it"[/url]
[QUOTE=blaholtzen;37205848][img]https://dl.dropbox.com/u/39556064/alamo.jpg[/img]
Hideous knows how to help the ladies out
[url=http://www.teamfortress.com/bloodbrothers/#f=43]"I don't get it"[/url][/QUOTE]
what if valve was planning to release their own
you just crushed some valve employee's dreams
[QUOTE=blaholtzen;37205848][img]https://dl.dropbox.com/u/39556064/alamo.jpg[/img]
Hideous knows how to help the ladies out
[url=http://www.teamfortress.com/bloodbrothers/#f=43]"I don't get it"[/url][/QUOTE]
Mod of the year 2012
[QUOTE=blaholtzen;37205848][img]https://dl.dropbox.com/u/39556064/alamo.jpg[/img]
Hideous knows how to help the ladies out
[url=http://www.teamfortress.com/bloodbrothers/#f=43]"I don't get it"[/url][/QUOTE]
It needs to be taller.
So that his head is completely hidden.
[sp]But that is just my opinion.[/sp]
[url=http://i.imgur.com/0BLHb.jpg][img]http://s11.postimage.org/yvs70piz7/shades_colors.jpg[/img][/url]
[thumb]http://s9.postimage.org/ywd1umqa7/shades_styles.jpg[/thumb]
All done, gonna make some fancy renders in Kong King because it reminds me of the ambiance in Jet Set Radio, then I'll send the email and the pics to Sega.
I need to go to bed now, viewing the alamo model with low fov really fucks up my sense of depth
[img]https://dl.dropbox.com/u/39556064/depth.jpg[/img]
[QUOTE=Segab;37206021][url=http://i.imgur.com/0BLHb.jpg][img]http://s11.postimage.org/yvs70piz7/shades_colors.jpg[/img][/url]
[thumb]http://s9.postimage.org/ywd1umqa7/shades_styles.jpg[/thumb]
All done, gonna make some fancy renders in Kong King because it reminds me of the ambiance in Jet Set Radio, then I'll send the email and the pics to Sega.[/QUOTE]
If this is accepted....:''D
[QUOTE=blaholtzen;37205848][img]https://dl.dropbox.com/u/39556064/alamo.jpg[/img]
Hideous knows how to help the ladies out
[url=http://www.teamfortress.com/bloodbrothers/#f=43]"I don't get it"[/url][/QUOTE]
Sponsored by Royzo Industries
[QUOTE=blaholtzen;37206189]I need to go to bed now, viewing the alamo model with low fov really fucks up my sense of depth
[img]https://dl.dropbox.com/u/39556064/depth.jpg[/img][/QUOTE]
It's like an MC Escher drawing or something.
[QUOTE=Jetamo;37205460][img]https://dl.dropbox.com/u/4379567/artpass/tubular.PNG[/img]
Sucky tubes go.[/QUOTE]
I can't texture worth a damn, but I can give rigging a go when the time comes.
Through a mix of sheer cunning and sheer delusion, I have concocted the next stage in human evolution.
[b][i]the knifegun[/i][/b]
[img]http://farm8.staticflickr.com/7267/7770852006_3729f17a1e.jpg[/img]
Posting an old concept, because I really want to see this in my life.
[IMG]http://fc06.deviantart.net/fs71/f/2011/202/d/9/tf2_weapon_concept___budwing_by_vinci_gb-d417tef.png[/IMG]
Sniper/Scout/Heavy secondary replacement.
[QUOTE=FreaXx;37206807]Posting an old concept, because I really want to see this in my life.
[IMG]http://fc06.deviantart.net/fs71/f/2011/202/d/9/tf2_weapon_concept___budwing_by_vinci_gb-d417tef.png[/IMG]
Sniper/Scout/Heavy secondary replacement.[/QUOTE]
Seems more fitting for Soldier as a melee.
[QUOTE=FreaXx;37206807]Posting an old concept, because I really want to see this in my life.
[IMG]http://fc06.deviantart.net/fs71/f/2011/202/d/9/tf2_weapon_concept___budwing_by_vinci_gb-d417tef.png[/IMG]
Sniper/Scout/Heavy secondary replacement.[/QUOTE]
Two references in one, could it get any better?
I have a Grenade Launcher concept based on a Vintage 1855 "LeMat" Revolver. Looks alright in my opinion.
Gonna scan it at some point so you guys can see my mediocre art skills at their best.
Goddamn I love this thread series. {:D
[QUOTE=Inspecter;37206850]Seems more fitting for Soldier as a melee.[/QUOTE]
All-class primary/secondary/melee/misc/action slot/hat then.
speaking of grenade. I miss Get Grenade. What's he been up to?
He joined the army, later served his term, got married and his wife is currently pregnant.
[editline]13th August 2012[/editline]
nah im just fucking with you, i don't know
Segab, I just want to say I really hope Sega likes your promo. More promos should be community-contributed like this and the Triad pack.
So I guess I'll open koth_king in SFM to make a neat picture of my models.
Uh what, it's not in there? Guess I'll extract it from the game files and try again.
[img]http://s17.postimage.org/l0kpwplvz/king_fuck.jpg[/img]
oh
[QUOTE=Segab;37207398]So I guess I'll open koth_king in SFM to make a neat picture of my models.
Uh what, it's not in there? Guess I'll extract it from the game files and try again.
[img]http://s17.postimage.org/l0kpwplvz/king_fuck.jpg[/img]
oh[/QUOTE]
If you extracted the entirety of your materials and models folder under the game content, that should remedy that. I'd just say no to adding new files to avoiding overriding any SFM specific crap.
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