• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
Submitted to the workshop and NotLU (click to vote if you'd like): [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=95773823"][IMG]http://cloud.steampowered.com/ugc/1137413542694116899/137626ED03484591324B07387AC213E54FD3DEA2/268x268.resizedimage[/IMG][/URL]
[QUOTE=Vonwilbur;37647645][img]http://puu.sh/14Bmb[/img] pooped this idea out of my brain butt[/QUOTE] I like the look of this thing... maybe make it a wrench type thing for engie?
I thought it was a homewrecker replacement
So, i've reinstalled windows 7 and hopefully the plan worked, with that windows.old folder i've still got all my work. The only boring stuff i have to do now is re-install all the programs i need, but then i can finally continue my drum kit. Talking about the drum kit, there'll be 3 styles, each one with a different logo on the drum. I was thinking about these: "The DemoNight Club" "Sgt Degroot's Lonely Eyes Mann Band" but i haven't got any idea for the third one, suggestions?
[QUOTE=Demon!;37647406][t]http://i.imgur.com/gd3ZI.png[/t] [t]http://i.imgur.com/DmnkV.png[/t] Eh, I don't know how I feel about the bag contents, and the base colors I'm still not sure about. I was thinking a pumpkin design or something for the bag but to be honest I don't know if I'll be able to do that without making it stand out too much. The wrench will probably be removed.[/QUOTE] Make the sides of the bag thicker, looks a bit flimsy.
[QUOTE=Batandy;37648581]So, i've reinstalled windows 7 and hopefully the plan worked, with that windows.old folder i've still got all my work. The only boring stuff i have to do now is re-install all the programs i need, but then i can finally continue my drum kit. Talking about the drum kit, there'll be 3 styles, each one with a different logo on the drum. I was thinking about these: "The DemoNight Club" "Sgt Degroot's Lonely Eyes Mann Band" but i haven't got any idea for the third one, suggestions?[/QUOTE] The Explosives DEM-O Degroot & Co. Demo and the Bombfish Teufort Demolition Authority Loch Ness Boys LN Bombs Lime Lloyd Red Flag/Blu Flag Tavi Root and the Booms Exploding Bombs Iron Landmine Loch Ness Murkeywater Revival Sugar Bomb Fuse DEGROOT'S Exploding Head Band ExplosiveForce Pipe Bombin' Daddies Bad Explosive Degroot's Revenge The Tavish Degroot Experience Stray Nades Reel Big Boom Mann Against the Machine I could do this all day.
[QUOTE=Skunkrocker;37648707] Mann Against the Machine [/QUOTE] the best
[QUOTE=Skunkrocker;37648707]The Tavish Degroot Experience.[/QUOTE] [IMG]http://wiki.teamfortress.com/w/images/a/a4/Backpack_Tavish_DeGroot_Experience.png[/IMG] Obligatory status update on my nipples due to post milestone: Freezing cold.
[QUOTE=usaokay;37648708]Applyable Decals.[/QUOTE] [img]http://www.profiletreasures.com/comments/Halloween/Bag-Of-Treats.gif[/img]
Developed the texture more. I think this is looking a lot better now. [IMG]http://puu.sh/14FNp[/IMG]
[t]http://dl.dropbox.com/u/40395733/darylc.png[/t] [t]http://dl.dropbox.com/u/40395733/darylc2.png[/t]
[QUOTE=Skunkrocker;37647766]Awesome! Now, quick question, how do you deal with the animations? On a project I'm working on, I'm having trouble with the animations not doing what they seem like they should, and it's hard to model something with those in mind.[/QUOTE] [IMG]http://s45.radikal.ru/i109/1209/b0/8dba1dfc968c.jpg[/IMG] You must rig your model to the corresponding bones with similiar average weights as nearest to your item vertexes of character's model. After couple attempts I defined following weights: bip_spine_1 0.345 bip_spine_2 0.587 bip_collar_L 0.070 I used them for whole model because my item is quite compact. If you work with less compact models then you should do this procedure as many times as necessary to define weights for all your vertexes. So if you rig will be fine your item will follow character's model during animations neatly. Hope this will be helpful :)
The Haunted Hand returns thanks to Nassimos textures: [IMG]https://dl.dropbox.com/u/21595111/TF2%20Mods/backscratcher01.png[/IMG]
[QUOTE=Constructor;37648832][t]http://dl.dropbox.com/u/40395733/darylc.png[/t] [t]http://dl.dropbox.com/u/40395733/darylc2.png[/t][/QUOTE] gonna make a hip quiver to go with it?
[QUOTE=ned_ballad;37648852]gonna make a hip quiver to go with it?[/QUOTE] yep!
Hats getting textured. [img]http://puu.sh/14FYJ[/img] I think the little star thing needs to be a little bigger though. And I cannot get a bump map to work on the hat to save my life.
[QUOTE=Batandy;37648581]So, i've reinstalled windows 7 and hopefully the plan worked, with that windows.old folder i've still got all my work. The only boring stuff i have to do now is re-install all the programs i need, but then i can finally continue my drum kit. Talking about the drum kit, there'll be 3 styles, each one with a different logo on the drum. I was thinking about these: "The DemoNight Club" "Sgt Degroot's Lonely Eyes Mann Band" but i haven't got any idea for the third one, suggestions?[/QUOTE] I made a couple of band logos for the six barrel serenade The lambda trio, Red Letter Day, Deadpan [img]http://cloud.steampowered.com/ugc/595846361419036471/FFF8362B4997D608CDB25F6196327F153B223502/[/img] Feel free to use any of these
[QUOTE=SgtR007;37648172]Very well done model and texture on the head replacement, but anatomically it's incorrect and thus looks very off-putting. There is a large seam running front-to-back along the middle of the brain dividing it into two hemispheres. [img]http://thomasarmstrong.com/blog/wp-content/uploads/2012/08/brain4.jpg[/img][/QUOTE] it's a mars attacks reference, not supposed to be a realistic brain
[QUOTE=Venezuelan;37649097]it's a mars attacks reference, not supposed to be a realistic brain[/QUOTE] Looks nothing like mars attacks to me. [IMG]http://www.weirdwarp.com/wp-content/uploads/2011/12/Mars-Attacks.jpg[/IMG]
[QUOTE=psyke;37647659][URL=http://steamcommunity.com/sharedfiles/filedetails/?id=95722072"][IMG_thumb]http://25.media.tumblr.com/tumblr_ma9k65HrfE1rrtgbwo3_1280.png[/IMG_thumb][/URL] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=95725599[/url][/QUOTE] would so paint that skin colour [img]http://www.myfconline.com/character_avatars/40243_40739.jpg[/img]
[QUOTE=pogothemunty;37649041]I made a couple of band logos for the six barrel serenade The lambda trio, Red Letter Day, Deadpan [img]http://cloud.steampowered.com/ugc/595846361419036471/FFF8362B4997D608CDB25F6196327F153B223502/[/img] Feel free to use any of these[/QUOTE] I take it you didn't mention the pony one on purpose?
[QUOTE=thecuntsman;37649122]Looks nothing like mars attacks to me. [IMG]http://www.weirdwarp.com/wp-content/uploads/2011/12/Mars-Attacks.jpg[/IMG][/QUOTE] yeah, could still use a seam in the middle, just pointing it out so we're all on the same page
-snip well now I feel silly-
[img]http://bookofjesus.org/images/q66oa7zucsnjqb1co46.jpg[/img] Flexes.
I still don't care for the chin part.
[QUOTE=treythepunkid;37649275][img]http://bookofjesus.org/images/q66oa7zucsnjqb1co46.jpg[/img] Flexes.[/QUOTE] Pants = Jizzed
feel like it's not as bloody and torn as it is in the movies
[img]http://img571.imageshack.us/img571/5402/witchstrings.jpg[/img] Dem strings.
[QUOTE=Tal;37648850]The Haunted Hand returns thanks to Nassimos textures: [IMG]https://dl.dropbox.com/u/21595111/TF2%20Mods/backscratcher01.png[/IMG][/QUOTE] It still bothers me that the hand uses the weapon lightwarp.
[QUOTE=Venezuelan;37649310]feel like it's not as bloody and torn as it is in the movies[/QUOTE] Well I'm just the flexing guy, give it some more time with the texture. Might turn out more bloody.
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