[QUOTE=blaholtzen;37205848][img]https://dl.dropbox.com/u/39556064/alamo.jpg[/img]
Hideous knows how to help the ladies out
[url=http://www.teamfortress.com/bloodbrothers/#f=43]"I don't get it"[/url][/QUOTE]
[img]http://img59.imageshack.us/img59/5456/doctamini.png[/img]
Brother?
On a related note, we need a version in real-life size. Because you know wearing colossal objects on your head is classy:
[img]http://www.alphastudiossoftware.nl/promo_necromobile.png[/img]
Alright, think I'm done for tonight:
[img]https://dl.dropbox.com/u/7522717/Pictures/Models/WIPs/GrayMann/GrayMannHeadWIP1.jpg[/img]
Silhouette bugs me looking from the 3/4 back, but it's looking okay so far. Gotta reference the TF2 models to see how they do ears and such.
Kinda reminds me of Clive Anderson, but that may just be my last episode of QI talking.
Redid the dopesheet yet again.
But at least all the flexes are hidden.
Need to figure out why it is not flexing.
[QUOTE=boomsta_;37204832]Should I finish this this from a long time ago? I forgot I was working on it and completely abandoned it.
[IMG]https://dl.dropbox.com/u/35490615/MaximSentry/Texture1.JPG[/IMG][/QUOTE]
finish it please :< I mean the only sentry replace is the Lucky sentry
Whelp, I'm stuck here after Speculation Thread got temp locked after somebody leaked personal information of another :suicide: And after seeing everything, holy shit! Once again, you guys manage to impress me...again! Keep up the massive work you're doing! Everybody in this thread loves you guys, so don't feel bad about something you made. Just remember...you'll always be better than me.
I hope ojcool or what ever learned his lesson. Still, it was uncool to leak his info.
Tried decompiling the all father.
[quote]$cd "C:\Users\Lol ponies\Documents\Models\Models\Medic\Medic_beard\output\decompiled all father"
$modelname "player/items/all_class/xms_heavy_beard.mdl"
$model "body" "xms_heavy_beard.dmx.smd"
$lod 11
{
replacemodel "xms_heavy_beard.dmx" "lod1_xms_heavy_beard.dmx"
}
$lod 22
{
replacemodel "xms_heavy_beard.dmx" "lod2_xms_heavy_beard.dmx"
}
$cdmaterials "\models\player\items\all_class\"
$cdmaterials ""
$hboxset "default"
$hbox 0 "bip_head" -4.802 -3.561 -9.110 4.802 8.640 0.000
// Model uses material "models/player/items/all_class/xms_allclass_beard.vmt"
$surfaceprop "cloth"
$illumposition -0.074 -0.000 -1.826
$sequence ref "ref" fps 30.00
[/quote]
Not that big of a help.
Page king with no content?
Gif time.
[img]http://gifs.gifbin.com/022012/1329846894_aliens_in_the_woods__guy_running_from_cow.gif[/img]
oh shi...
[IMG]http://cloud.steampowered.com/ugc/542935311991225977/F3285F44C0D5245C97622E0C61BEAB1648A044E4/1024x640.resizedimage[/IMG]
that hose...
damn
I think this is what you meant to post.
[img]http://cloud.steampowered.com/ugc/542935311991225977/F3285F44C0D5245C97622E0C61BEAB1648A044E4/1024x640.resizedimage[/img]
The 8th out of 9 heds.
[img_thumb]http://i393.photobucket.com/albums/pp20/Red_Uncle/Soldier_Hed.jpg[/img_thumb]
Also, I don't think I ever showed these off:
[img_thumb]http://i393.photobucket.com/albums/pp20/Red_Uncle/Sniper_head.jpg[/img_thumb]
[img_thumb]http://i393.photobucket.com/albums/pp20/Red_Uncle/Scout_head.jpg[/img_thumb]
[img_thumb]http://i393.photobucket.com/albums/pp20/Red_Uncle/Engi_head.jpg[/img_thumb]
[QUOTE=Razi The Red;37209225]The 8th out of 9 heds.
[img_thumb]http://i393.photobucket.com/albums/pp20/Red_Uncle/Engi_head.jpg[/img_thumb][/QUOTE]
Meanwhile, in the Badlands
[img]http://25.media.tumblr.com/tumblr_m13uo4adWu1rplgaio1_500.png[/img]
[QUOTE=Pocket Medic;37209244]Meanwhile, in the Badlands
[img]http://25.media.tumblr.com/tumblr_m13uo4adWu1rplgaio1_500.png[/img][/QUOTE]
[img]http://www.fanboy-forum.com/images/smilies/ssh.gif[/img]
God damn it.
I think the medic stache was meant to be flexless.
I have redone the fucking flexes completely 3 times and still no fucking movement.
If anyone here wants to take a look at them, let me know, but I don't think I can get it working.
You think valve would be willing to get them working as I already did all the model editing?
[sp]Yeah, that'll happen.[/sp]
[QUOTE=A_Guardian;37209272]God damn it.
I think the medic stache was meant to be flexless.
I have redone the fucking flexes completely 3 times and still no fucking movement.
If anyone here wants to take a look at them, let me know, but I don't think I can get it working.
You think valve would be willing to get them working as I already did all the model editing?
[sp]Yeah, that'll happen.[/sp][/QUOTE]
Are you only testing them in hlmv? I thought someone mentioned either a few pages ago or on the emporium steam chat that item flexes dont always work in hlmv.
I did both hlmv, and in tf2.
I think i am just missing something, and cannot figure out what it is.
Can anyone help me with a problem with Source SDK? Everytime I load a model that has multiple bones, the bones and the attachments get separated reaaaalllly far apart from each other to the point where I can't see them. If I load them as a weapon then it works fine however, has anyone had this problem? Or would know the solution.
I get that with every bone'd item.
Don't know what it is that makes it do that, but would also liked to know.
Do you mean only your models or even the stock models? Because I'm pretty sure that with custom models if there's a problem with the bone's parenting heirarchy or the idle sequence then that can cause weird bone placement issues.
[QUOTE=A_Guardian;37209701]I did both hlmv, and in tf2.
I think i am just missing something, and cannot figure out what it is.[/QUOTE]
Have your qc handy?
Ya, but it had already been run by napy who didn't find anything wrong with it.
[url]http://pastebin.com/NPRUhUYP[/url]
[QUOTE=OpethRockr55;37208110]Alright, think I'm done for tonight:
[img]https://dl.dropbox.com/u/7522717/Pictures/Models/WIPs/GrayMann/GrayMannHeadWIP1.jpg[/img]
Silhouette bugs me looking from the 3/4 back, but it's looking okay so far. Gotta reference the TF2 models to see how they do ears and such.
Kinda reminds me of Clive Anderson, but that may just be my last episode of QI talking.[/QUOTE]
WOAH HOLY SHIT
[url="https://dl.dropbox.com/u/7666502/Oldschool_pack_early_release_XD.zip"] [img]http://i988.photobucket.com/albums/af3/Insaneicide/Oldschool_mod_promo.png[/img][/url]
for those not following the thread anymore :p
To the guy making the Engie Helmet why not make it look like Grey Mann, I mean Fox.
[IMG]http://i.imgur.com/nnKbt.jpg[/IMG]
[QUOTE=Totenkreuz;37210109]To the guy making the Engie Helmet why not make it look like Grey Mann, I mean Fox.
[/QUOTE]
Already unwrapping :v:
[QUOTE=Pikmin Master;37209914][img]http://dl.dropbox.com/u/57186256/Models/medigun_charm_quickfix.png[/img]
Guess who?[/QUOTE]
Needs a small splat of bird poop on one side.
[QUOTE=Bapaul;37210150]Already unwrapping :v:[/QUOTE]
I was 2 slow ; _;.
Ah well, your stuff looks fantastic anyway.
[IMG]http://i1227.photobucket.com/albums/ee436/Verkie/hat.png[/IMG]
I just made a "decalable" hat to make in-game screenshots for workshop image submissions. :v:
[URL="http://dl.dropbox.com/u/57186256/Model%20Releases/Mini%20Krit%20-%20Release.zip"][IMG]http://dl.dropbox.com/u/57186256/Model%20Releases/medigun_charm_promo.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=87425954"][IMG]http://dl.dropbox.com/u/57186256/Model%20Releases/mod_promo.png[/IMG][/URL]
Links updated, picture not, but includes all three styles now.
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