• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[QUOTE=testinglol;37668970]no idea edit: my designer friend will help about these[/QUOTE] Spider webs?
[img]https://dl.dropbox.com/u/19306897/dearydeary.png[/img] The flashlight isnt included in the screenshots because I somehow managed to fuck it up. ALSO, the flexes are different from how they appear in 3dsmax, and some vertices don't move when they should. What's the dealio?
[URL=http://steamcommunity.com/sharedfiles/filedetails/?id=96133974"][IMG]http://puu.sh/158fr[/IMG][/URL] Pinless Style too as requested!
Could i get a download to that slenderman model about 100 pages back. I don't want it for rigging and such i want it for sfm videos. I plan on creating an entire marble hornets remake using sfm and tf2 reskinned models.
[QUOTE=candlejack101;37669169]Could i get a download to that slenderman model about 100 pages back. I don't want it for rigging and such i want it for sfm videos. I plan on creating an entire marble hornets remake using sfm and tf2 reskinned models.[/QUOTE] Was in the last emporium. [url]https://dl.dropbox.com/u/63097456/modelling/slendy/Slenderman.rar[/url]
[QUOTE=AbeX300;37669039][b]Edit:[/b] Never mind, solved the problem. Use Extrude, then set it to resize instead of moving. But have this post, anyway, to see what I'm up to. Hi! Recently, after discovering that I have some modeling experience in me (though, probably like 1% of an average modeler's experience), I wanted to try to make another weapon. lightdasher suggested me to do Amy Rose's Pico-Pico Hammer, and I gladly took the suggestion, because he's a sexy man. Reference: [t]http://img838.imageshack.us/img838/3946/amyrosepicopicohammer.png[/t] But, something's left me stuck. [t]http://img69.imageshack.us/img69/4589/tf2modeling1.png[/t] You see, I want to try to slightly enlarge the sides of the hammer (the white parts), but when I do so: [t]http://img849.imageshack.us/img849/1111/tf2modeling2.png[/t] The main head itself gets enlarged as well. Sure, it looks like it could be turned into another weapon, entirely, but I want to do lightdasher's request. Is there a way to only enlarge the sides of the hammer, and not the main head?[/QUOTE] Hit e and try to do the same thing.
[IMG]http://i.imgur.com/v36Nu.jpg[/IMG] few things left. some models, buildings and the borders.
[QUOTE=VietRooster2;37669203]Was in the last emporium. [url]https://dl.dropbox.com/u/63097456/modelling/slendy/Slenderman.rar[/url][/QUOTE] Not the Spyderman or slender spy the one that was voted late even though the model was better. The one who's body would be almost impossible to rig I can't find the page but does anyone know which one I'm talking about?
[QUOTE=testinglol;37669250][IMG]http://i.imgur.com/v36Nu.jpg[/IMG] few things left. some models, buildings and the borders.[/QUOTE] maybe some blood for the borders?
[QUOTE=Urser;37669112][img]https://dl.dropbox.com/u/19306897/dearydeary.png[/img] The flashlight isnt included in the screenshots because I somehow managed to fuck it up. ALSO, the flexes are different from how they appear in 3dsmax, and some vertices don't move when they should. What's the dealio?[/QUOTE] What happens when you paint it black?
[QUOTE=candlejack101;37669317]Not the Spyderman or slender spy the one that was voted late even though the model was better. The one who's body would be almost impossible to rig I can't find the page but does anyone know which one I'm talking about?[/QUOTE] Wasn't ever released I don't think.
[QUOTE=VietRooster2;37669351]Wasn't ever released I don't think.[/QUOTE] That's why I'm trying to ask the person made it to release the model....
[QUOTE=kibbleknight;37668552]I had concepted these to go with Quinn and I's Scarecrow set but we decided against them: "Jack's Latern" [img]http://desmond.imageshack.us/Himg801/scaled.php?server=801&filename=slantern.png&res=landing[/img] and "The Hellfire Harvester" [img]http://desmond.imageshack.us/Himg577/scaled.php?server=577&filename=thehellfireharvester.png&res=landing[/img] they could probably replace the rainblower and lollichop.[/QUOTE] If they make a halloween rainblower, what would the particle replacement look like?
[QUOTE=Boo Ghostie;37669378]If they make a halloween rainblower, what would the particle replacement look like?[/QUOTE] Default flame particle?
So here's a silly concept that I've been working on. I should have posted this 100 pages ago when people were actually discussing hidden spy weapons, but better late than never. The largest circle is where the Revolver's cylinder is. So, anyone interested in modeling this? [IMG]http://dl.dropbox.com/u/96692528/Camera%20Gun%20Ad.jpg[/IMG]
[QUOTE=pogothemunty;37669342]What happens when you paint it black?[/QUOTE] He turns into the demoman.
[QUOTE=VernoGuy;37669466]So here's a silly concept that I've been working on. I should have posted this 100 pages ago when people were actually discussing hidden spy weapons, but better late than never. The largest circle is where the Revolver's cylinder is. So, anyone interested in modeling this? [IMG]http://dl.dropbox.com/u/96692528/Camera%20Gun%20Ad.jpg[/IMG][/QUOTE] That looks awesome. Reminds me of the catalog from the Sniper VS. Spy update.
[QUOTE=Boo Ghostie;37669378]If they make a halloween rainblower, what would the particle replacement look like?[/QUOTE] the unusual ghost effect
[QUOTE=blaholtzen;37667666]Ooh, yeah, implementing hallovision would be a much much better solution than having things be holiday/full moon restricted, instead making halloween items work like the pyrovision items, only visible in hollovision and wearing anything of it lets you see everything in halloween mode. It would clean up the semi unfitting halloween items from regular gameplay while at the same time always make it available. I suggest not going too crazy with the replacer textures though.[/QUOTE] What's going to happen if you equip the hallovision with an item that activates Pyrovision?
[QUOTE=Simski;37669498]What's going to happen if you equip the hallovision with an item that activates Pyrovision?[/QUOTE] u die.
[QUOTE=Sparkwire;37667981]This model needs a texture, anyone interested? [img]http://puu.sh/MwN2[/img] [img]http://puu.sh/155ZU/c9d175c108488584509979fa28dcb596[/img][/QUOTE] This had better see the light of day as a mod.... Great model, hope you find someone who can really do a good job on the textures.
[QUOTE=VietRooster2;37669475]That looks awesome. Reminds me of the catalog from the Sniper VS. Spy update.[/QUOTE] Thanks! Also, glad you noticed the resemblance. the "Dapper Rogue" font is actually the same as the one on the update catalog. I spend too much time on my promos, lol.
[QUOTE=Urser;37669112][IMG]https://dl.dropbox.com/u/19306897/dearydeary.png[/IMG] The flashlight isnt included in the screenshots because I somehow managed to fuck it up. ALSO, the flexes are different from how they appear in 3dsmax, and some vertices don't move when they should. What's the dealio?[/QUOTE] Somebody mentioned how when Ubered, the transparency on the light's beam would go Ubered and look bad. Perhaps a good idea for this item would be to not include that light beam at all, and just have the flashlight and the lighting on the face?
[QUOTE=Simski;37669498]What's going to happen if you equip the hallovision with an item that activates Pyrovision?[/QUOTE] da world asplodes into a fountain of colors and happiness and death
[QUOTE=Simski;37669498]What's going to happen if you equip the hallovision with an item that activates Pyrovision?[/QUOTE] I would guess there'd be some kind of priority to item slot. Goggles over items and the like.
[QUOTE=thecuntsman;37668318]I'll do it. All class. wink. EDIT: I'm not joking, I'm defiantly going to make this)[/QUOTE] Nice, hopefully it will come out better than [URL="http://cloud.steampowered.com/ugc/577830229207600408/48D55BE74B5C038C7204A9D549F440789ACD4FF7/"]this[/URL] [URL="http://cloud.steampowered.com/ugc/577830229207604179/FE522B756BDC5C9AEE74B8ABF2AE0D0F3BA364FC/"]horrible abomination[/URL] [URL="http://cloud-2.steampowered.com/ugc/577830229207607639/FB7C1D3189A7B82CD77F720AC8FE3D3132457728/"]I made[/URL] [URL="http://cloud.steampowered.com/ugc/577830229207610353/6F856F4FB40D1DE9AF35E98A29AB7D3A89EEA199/"]sometime ago[/URL]
[QUOTE=Kaymon;37669523]Somebody mentioned how when Ubered, the transparency on the light's beam would go Ubered and look bad. Perhaps a good idea for this item would be to not include that light beam at all, and just have the flashlight and the lighting on the face?[/QUOTE] He already removed the beam of light.
[QUOTE=VernoGuy;37669466]So here's a silly concept that I've been working on. I should have posted this 100 pages ago when people were actually discussing hidden spy weapons, but better late than never. The largest circle is where the Revolver's cylinder is. So, anyone interested in modeling this? [IMG]http://dl.dropbox.com/u/96692528/Camera%20Gun%20Ad.jpg[/IMG][/QUOTE] Really good looking concept but i believe someone made the exact same thing but as an engineer pistol a few emporiums back Still would be interesting to make but i dont have the time at the moment
[QUOTE=Bapaul;37669582]Really good looking concept but i believe someone made the exact same thing but as an engineer pistol a few emporiums back Still would be interesting to make but i dont have the time at the moment[/QUOTE] The only similarity is the fact that they are both camera-integrated weapons. It's design is distinct enough to not be even called a copycat.
Well that was quick and easy. I'm sure someone else could've done this in like a minute. [t]http://img803.imageshack.us/img803/5923/tf2modeling3.png[/t] I'll be honest, something about the model seems off... [t]http://img838.imageshack.us/img838/3946/amyrosepicopicohammer.png[/t] It could be the handle being longer than the reference, but I intend the weapon to be for the Pyro. Oh well, I guess I'll just have it like that. Now to go through the painful process of trying to make the weapon actually export correctly.
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