• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[QUOTE=Hawt Koffee;37672640][img]http://puu.sh/15ezy[/img] Heavily wip texture work[/QUOTE] supposed to be a winchester golden boy iirc
[QUOTE=Constructor;37672672]supposed to be a winchester[/QUOTE] no its not.
[QUOTE=Hawt Koffee;37672640][img]http://puu.sh/15ezy[/img] Heavily wip texture work[/QUOTE] I think you should lower the contrast on the magazine.
[QUOTE=Sparkwire;37672681]no its not.[/QUOTE] it used to be
[QUOTE=Jetamo;37672666][IMG]https://dl.dropbox.com/u/4379567/modelling/2012/gunhat/sept/thereturnofthegunhat.PNG[/IMG] [i]Coming Soon: The world's first hat-gun hybrid.[/i][/QUOTE] Here's an unimaginative name for it. "The Headshot".
[QUOTE=pogothemunty;37669342]What happens when you paint it black?[/QUOTE] [img]https://dl.dropbox.com/u/19306897/ugugg.png[/img] :< I fixed it though. Currently it's using UnlitGeneric ($selfillum doesn't work with paint/transparency), $translucent (determined by alpha), $additive (so darker colours become less opaque), and paint. I really wish I could use $selfillum instead of UnlitGeneric though, some colours look like ass without phong.
[QUOTE=Constructor;37672683]it used to be[/QUOTE] It was attempted to be hamfisted as one, but its not really a winchester in any way besides the carriage.
[QUOTE=Sparkwire;37672695]It was attempted to be hamfisted as one, but its not really a winchester in any way besides the carriage.[/QUOTE] ok
[QUOTE=Sparkwire;37672695]It was attempted to be hamfisted as one, but its not really a winchester in any way besides the carriage.[/QUOTE] What is it based on anyway?
[QUOTE=Urser;37672691][img]https://dl.dropbox.com/u/19306897/ugugg.png[/img] :< I fixed it though. Currently it's using UnlitGeneric ($selfillum doesn't work with paint/transparency), $translucent (determined by alpha), $additive (so darker colours become less opaque), and paint. I really wish I could use $selfillum instead of UnlitGeneric though, some colours look like ass without phong.[/QUOTE] I think the reason why its not working is because you're referencing selfillum from the same alpha that transparency uses, have you tried having the transparency reference from a 2nd texture which is just the alpha or vice versa for selfillum?
[img]http://puu.sh/15eS7[/img] slight updates
I have a Halloween request. A Nosferatu/Count Orlok set for Spy. Fits him to the T. Also, who was the Vampire hunter last year? The Sniper.
Would anyone happen to have a working version of this? The link on the emporium seems to be broken or just missing. [IMG]http://img26.imageshack.us/img26/4015/promopaper.png[/IMG]
[QUOTE=atomicCapo;37672797]Would anyone happen to have a working version of this? The link on the emporium seems to be broken or just missing. [IMG]http://img26.imageshack.us/img26/4015/promopaper.png[/IMG][/QUOTE] you really want to download that? [editline]15th September 2012[/editline] oh god it's horrible
[QUOTE=atomicCapo;37672797]Would anyone happen to have a working version of this? The link on the emporium seems to be broken or just missing. [IMG]http://img26.imageshack.us/img26/4015/promopaper.png[/IMG][/QUOTE] Yeah, most Emporium XL links seem to be down. Shame, I really wanted that short circuit replacement.
[QUOTE=Constructor;37672805]you really want to download that? [editline]15th September 2012[/editline] oh god it's horrible[/QUOTE] But it would look so rad with the Hat of Cards.
[img]http://puu.sh/15f1x[/img] cleaner barrel
Dunno if you need to do updates that often, thought that earlier with the antler heads too, would be less clutter if you saved up the changes before you posted. Easier to comment as well coz I can barely tell what's changed between the two versions.
[QUOTE=atomicCapo;37672827]But it would look so rad with the Hat of Cards.[/QUOTE] might redo it
I usually post only after something is textured and then once before I am ready to release, keeps it spread out and people don't get flooded.
[QUOTE=Hawt Koffee;37672640][img]http://puu.sh/15ezy[/img] Heavily wip texture work[/QUOTE] Looks good! But maybe too realistic?
[QUOTE=Constructor;37672882]might redo it[/QUOTE] That'd be awesome.
ok last update :P [img]http://puu.sh/15faF[/img] [img]http://puu.sh/15fbu[/img] just a quick dirty ingame test, the imported model came with no smoothing groups so I had to set up some quickly generated ones
[QUOTE=NeoDement;37670473]Are prop replacements possible? I feel like some pumpkins would help[/QUOTE] You can replace silly gibs, ammo packs.
[thumb]http://cloud-2.steampowered.com/ugc/559827151406103003/9972600E07BB7CDAA83928043631079958B78251/[/thumb] [thumb]http://cloud-2.steampowered.com/ugc/559827151406099894/5411C3C8ABA369E6E7D56E54DAFB35BAC67DF00A/[/thumb] I had to drastically make the rear part of the sticky launcher longer for the reload mechanism and I hate it now
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=96277748"][img]http://dl.dropbox.com/u/24102295/for%20others/pyro_skull_workshop1.jpg[/img][/URL] Workshop'd this. No real intention for it to get in game, but might as well start submitting my own items.
[QUOTE=eddy-tt-;37672736]I think the reason why its not working is because you're referencing selfillum from the same alpha that transparency uses, have you tried having the transparency reference from a 2nd texture which is just the alpha or vice versa for selfillum?[/QUOTE] I tried this just now, but looks like a no-go.
[QUOTE=Ducksink;37672960][thumb]http://cloud-2.steampowered.com/ugc/559827151406103003/9972600E07BB7CDAA83928043631079958B78251/[/thumb] [thumb]http://cloud-2.steampowered.com/ugc/559827151406099894/5411C3C8ABA369E6E7D56E54DAFB35BAC67DF00A/[/thumb] I had to drastically make the rear part of the sticky launcher longer for the reload mechanism and I hate it now[/QUOTE] How exactly does he reload it? Shouldn't it have a handle of some sort?
it has one i even wrote down why I made the rear part longer
[QUOTE=Ducksink;37673122]it has one i even wrote down why I made the rear part longer[/QUOTE] Yes, I know why you wrote it down, you just haven't really given any picture where I can actually see it.
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