• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[QUOTE=AbeX300;37675709] Hell, I don't even think there's an entirely new Stickybomb Launcher that wasn't made by Valve, in the game, yet.[/QUOTE] That's because Sticky Launchers, like Medi-Guns and Watches, are really hard to balance, so I guess Valve would rather make those by themselves and let the community make some alternatives to those.
[QUOTE=Simski;37675668]Ah, good then. [editline]15th September 2012[/editline] I still wish it will have glowing sprite eyes though, that turns off when you die :v:[/QUOTE] The eye will be paintable and will have the same flashing effect as the neon annihilator
[QUOTE=Justnobody;37671158]I want to engage in intercourse with this gun In 60 posts, you've done more then I have in a thousand [I]I want that gun[/I] Pasta al Detente? U-2?[/QUOTE] Thanks for the kind words. Also, your question "Pasta al Detente?" translated to "Pasta to Stop?" in Google translate. I am currently unaware of any pasta that needs to be stopped.
[IMG]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/62452c78.png[/IMG] so, should the eye be MONOCULUS-esque, or a more strange, spooky looking eye?
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=95730049&searchtext="]Oh man, what an awesome idea![/URL] Too bad they don't glow.
[QUOTE=NeoDement;37675357]Many Calaveras - The scary item with the funny name [url=http://steamcommunity.com/sharedfiles/filedetails/?id=96409809][img]http://cloud-2.steampowered.com/ugc/596981848337319920/2C5799F9D90A369AE7B419BF2466B6EA6BDF5481/[/img][/url] Concept by Sharc, modelling/texturing by me[/QUOTE] That name is beyond genius.
[QUOTE=Necrotic Fever;37675948]That name is beyond genius.[/QUOTE] Thank you :v:
[QUOTE=Venezuelan;37675865][IMG]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/62452c78.png[/IMG] so, should the eye be MONOCULUS-esque, or a more strange, spooky looking eye?[/QUOTE] Any way you can make it work like the eyes of the characters?
[QUOTE=Szraneraxtq;37676000]Any way you can make it work like the eyes of the characters?[/QUOTE] yup :)
Are the basecolors ok? [img]http://speedcap.net/img/7dd213ed195b970bf238676eb20c2eed/50e5b292.png[/img]
[QUOTE=NeoDement;37675357]Many Calaveras - The scary item with the funny name [url=http://steamcommunity.com/sharedfiles/filedetails/?id=96409809][img]http://cloud-2.steampowered.com/ugc/596981848337319920/2C5799F9D90A369AE7B419BF2466B6EA6BDF5481/[/img][/url] Concept by Sharc, modelling/texturing by me[/QUOTE] I wonder if this have jiggle-boned jaw. When you are walking/running the jaw goes down n up to make it look more spooky.
[QUOTE=Demon!;37673971][t]http://i.imgur.com/tFZwT.png[/t] Anyone have any major problems with the fronts of the bags? I added a dark background behind the moon with the bats to add some contrast and to help make it look like a spooky night sky. People asked for the bats as a style so I obliged. I'm still undecided on the colors for the candy, I've had a few people tell me it looks fine but I still have a nagging feeling that they look funky and not quite right.[/QUOTE] what's the texture size on this?
Really high right now but it'll be reduced for the final version.
[QUOTE=Venezuelan;37676012]yup :)[/QUOTE] How does it work? I'm guessing it's similar to when you have facial flexing on hats.
[QUOTE=Erfly;37676257]How does it work? I'm guessing it's similar to when you have facial flexing on hats.[/QUOTE] [URL="https://developer.valvesoftware.com/wiki/Eyes"]simpler, actually[/URL] well, at least I think so
[QUOTE=Demon!;37676253]Really high right now but it'll be reduced for the final version.[/QUOTE] I didn't see that you were talking about the texture size and just thought you were informing us that you were high. :v:
[IMG]http://i.imgur.com/XZk8Z.jpg[/IMG] keep borders or change borders (will fix the weird random lines)
I like the borders, they make it seem like it's on an old piece of paper.
you should try for a film grain effect
[QUOTE=Venezuelan;37676435]you should try for a film grain effect[/QUOTE] An old style film reel border effect would be pretty neat.
[QUOTE=Venezuelan;37676435]you should try for a film grain effect[/QUOTE] Yeah, a retro horror flick film grain would be neat
[img]http://horobox.co.uk/u/iRunner_1347749434.png[/img] Just wondering, is there a fix for this? [sp]For those who don't notice it, it's the missing part on the front of the soldier's stash, it's been broken since it became paintable, apparently[/sp]
[QUOTE=treythepunkid;37674219]Ok, matched the skin color and made LODs. Not sure how much is left for this. Going off to Psyke when ever he gets online. [img]http://bookofjesus.org/images/z2pz8bkggcvg0twduuoi.jpg[/img][/QUOTE] Amazing work making it look like it's part of Heavy's face.
[IMG]http://i.imgur.com/E8EkZ.jpg[/IMG] perfect :suicide: i will try fixing it but i don't think that its possible..
[QUOTE=testinglol;37676622][t]http://i.imgur.com/E8EkZ.jpg[/t] perfect :suicide: i will try fixing it but i don't think that its possible..[/QUOTE] What's this, a pyrovision mod?
[QUOTE=TextQUAKE;37676638]What's this, a pyrovision mod?[/QUOTE] yeah. it's really hard to mod that thing.
[QUOTE=testinglol;37676647]yeah. it's really hard to mod that thing.[/QUOTE] You could get rid of the overlay borders and draw borders directly though the pyrovision pixel shader. Would give you a lot more control over blending. I'm not sure if it's possible to compile working TF2 shaders though.
[QUOTE=Zoshi235;37675315]Something occurred to me: Valve said they would only be accepting cosmetic items, but would a Weapon be considered cosmetic if it ends up with the same stats as a default weapon?[/QUOTE] Sorry if I'm late, but did Valve seriously say they won't accept weapons anymore? Someone please clarify this, because I always like to get new weapons. edit: ouch, my reading comprehension
[QUOTE=iRunner;37676565][img]http://horobox.co.uk/u/iRunner_1347749434.png[/img] Just wondering, is there a fix for this? [sp]For those who don't notice it, it's the missing part on the front of the soldier's stash, it's been broken since it became paintable, apparently[/sp][/QUOTE] It's because of mipmaps.
[QUOTE=Captain_Crazy;37676667]Sorry if I'm late, but did Valve seriously say they won't accept weapons anymore? Someone please clarify this, because I always like to get new weapons.[/QUOTE] On the latest post on the official TF2 blog, they said: [quote]Scariness doesn't just happen, people. It's serious business. That's why we're giving you until October 1st to fill the Steam Workshop with [B]horrifying Halloween-themed cosmetic items.[/B][/quote]
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