[QUOTE=Roninsmastermix;37723589]off topic:
Can someone tell me how disney is able to pull this off:
[url]http://kotaku.com/5944419/street-fighter-and-sonic-are-selling-disneys-next-big-cartoon[/url][/QUOTE]
Sexy, I cant wait for this movie.
[QUOTE=ned_ballad;37723628]they asked Capcom if they could use their characters, and Capcom said they could (probably for a price).
There's another amazing movie with a similar premise and the hoops they went through were pretty crazy (for example, WB and Disney characters had to have identical frame numbers and neither could be shown as winning or losing).
[url]http://en.wikipedia.org/wiki/Who_Framed_Roger_Rabbit[/url]
It's an amazing movie btw, worth a watch (with kids or without, although I would probably recommend it more for 13+)[/QUOTE]
I know that movie. definitely not for the younger crowd. Thats it is infact the more amazing part of Roger Rabbit as its geared for a more mature audience whilst the majority of the properties in that movie was for the, then current, young audience.
Back to topic, Ralph shows what one can design characters with almost any genre to fit the style and premise if the movie. We need that same creative drive in TF2.
Some Sega and Capcom's characters show up in Disney's Wreck-it Ralph as cameos, so they also have permission to show them in the promotional posters and what not. The only Sega characters that show up are Sonic, Eggman, and the final boss from Altered Beast. From Capcom there won't be any Megaman or Dr. Wily cameo, but Bison, Chun-Li and Zangief will be there.
I wonder what sort of magic got Bowser in, Nintendo is infamous for being tight with their IP usage in other people's products.
[QUOTE=ned_ballad;37723687]I wonder what sort of magic got Bowser in, Nintendo is infamous for being tight with their IP usage in other people's products.[/QUOTE]
EXACTLY. Disney magic.
[editline]19th September 2012[/editline]
I believe Kano from mortal combat is there too.
Isn't someone from Disney friends with someone of highpower at Nintendo?
Or am I thinking of something else?
[QUOTE=thecuntsman;37721814]I think you guys are getting a bit insular about this. On the widest perspective, more emotion=more character = a deeper personal connection on a human level. I'm not saying you aren't free to have your opinions, I'm saying think about the wider tf2 audience, the people these items are for.[/QUOTE]
If I was a comedian, I sure as hell wouldn't lower myself to making fart jokes just because my audience was full of retards. Either way, the majority of the users in this thread has preferred the version without facial flexes due to it being more robot like and more similar to the Terminator it is supposed to reference, so you really can not know for sure if the community would share our view and preference for the version most true to the Terminator reference.
But it goes the other way, too; The movie works as advertisement for the games. It's sort of like a game tie-in movie but way more hyped and in all likelihood way better. I think that's a pretty good reason for the game properties to lend out their IP.
Damn ninja Chalky.Taste the mustache.
[IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/3/3a/Russell1907-2.jpg/144px-Russell1907-2.jpg[/IMG]
[IMG]http://puu.sh/16CAT[/IMG]
This is as good as I can get it, his left shoulder deforms quite much when holding a rocket launcher but mostly on the inside. To fix that is beyond me. If someone else feels like doing it be my guest
[QUOTE=Bryceanater;37723704]Isn't someone from Disney friends with someone of highpower at Nintendo?
Or am I thinking of something else?[/QUOTE]
The Wreck-It Ralph tie in video game is a Nintendo exclusive. I'm pretty sure that was what got them Bowser
[QUOTE=Captain Chalky;37723723]Who wouldn't want their characters to be featured in a new 'revolutionary' Disney movie? It's the same deal as it was with Who Framed Roger Rabbit, be in or give everyone else a commercial advantage.
What I find sad however, is the fact that they want to create the Who Framed Roger Rabbit of videogames, while in reality, it's just another retro-game circlejerk (mostly towards Nintendo). Yet, people already refer to it by the undeserved title while it hardly has any characters from games not associated with Nintendo. Where is Crash? Where is Snake? Where is Master Chief? Where is Gordon Freeman? Nowhere. Apparently they aren't videogame characters or not retro enough like the high quality nothing-like-the-original-retro-design 3D Bowser.
Sorry for the off-topic rant but I hope I answered your questions somewhere in it.[/QUOTE]
To be fair, most of the characters they used were very cartoonish in appearance, which was probably a selling point for the people who worked on this animation. There is after all very few 3d animatation movies catered to children with characters that have a realistic style without cartoony exaggerated proportions. Characters with realistic proportions and personalities from serious games and such are probably hard to fit alongside characters like Bowser and Sonic the Hedgehog. Not impossible, but hard.
[QUOTE=GoldenBalls;37723059]I personally think the zipper should be further down. As in the skin should be open further, revealing more of the skull.
As it stands right now, on a glance or from a distance it just looks like a deformed Soldier face if anything. And misc items aren't going to help that if they end up being allowed with it.
The skin zip is a great idea, and I definitely think it should stay, but I think the skull is the more important of the two visually.[/QUOTE]
See, that's the thing, we really wanted to bring the zipper lower. But it can't come lower down his nose and still look like a skeleton. We cant get rid of his nose. Any lower and you'd have a big black nose sticking out of the nose bone hole.
[QUOTE=Bapaul;37723775][IMG]http://puu.sh/16CAT[/IMG]
This is as good as I can get it, his left shoulder deforms quite much when holding a rocket launcher but mostly on the inside. To fix that is beyond me. If someone else feels like doing it be my guest[/QUOTE]
I feel the agony of seeing you asking for help these past few days for that thing. i would gladly help but to be honest, the model can stand not to use the shoulder and it would like fine, if not better in my opinion. Also, one good technique to ensure minimal problems with body items it to match the mesh as close as you can to the mesh of the class.
[QUOTE=Roninsmastermix;37722814][b]in·su·lar[/b]
1. a : of, relating to, or constituting an island
b : dwelling or situated on an island <insular residents>
[B][I]2 : characteristic of an isolated people; especially : being, having, or reflecting a narrow provincial viewpoint[/I][/B]
3 : of or relating to an island of cells or tissue
i don't know if this is an attempt to use a "smart" word or it's just a step away from saying "I think you guys are getting a bit closed minded about this."[/QUOTE]
I know exactly what words I'm using.
oh the irony.
[QUOTE=Roninsmastermix;37723823]I feel the agony of seeing you asking for help these past few days for that thing. i would gladly help but to be honest, the model can stand not to use the shoulder and it would like fine, if not better in my opinion. Also, one good technique to ensure minimal problems with body items it to match the mesh as close as you can to the mesh of the class.[/QUOTE]
I know about the matching the mesh and I tried to as much as I could, but most problems occur on the edge.
Also what exactly do you mean with it not using the shoulder? thinner straps, so it doesn't go over his arms and just keep the jiggleboned cape/point at the end?
Soldier never uses that particular pose in-game
[QUOTE=thecuntsman;37723855]I know exactly what words I'm using.[/QUOTE]
So basically exactly what he said?
[QUOTE=Roninsmastermix;37722814]...just a step away from saying "I think you guys are getting a bit closed minded about this.[/QUOTE]
Slightly more on-topic, as a reply to this:
[QUOTE=thecuntsman;37721814]I think you guys are getting a bit insular about this. On the widest perspective, more emotion=more character = a deeper personal connection on a human level. I'm not saying you aren't free to have your opinions, I'm saying think about the wider tf2 audience, the people these items are for.[/QUOTE] A more dynamic robot face [URL="http://en.wikipedia.org/wiki/WALL-E"]might[/URL] be better at establishing an emotional connection, but why is that necessarily a good thing? Again, a lot of the appeal of killer robots lies in the detachment. This appeal is quite basic and emotional, and I don't see why the majority of TF2 players wouldn't be affected.
[QUOTE=Bapaul;37723906]I know about the matching the mesh and I tried to as much as I could, but most problems occur on the edge.
Also what exactly do you mean with it not using the shoulder? thinner straps, so it doesn't go over his arms and just keep the jiggleboned cape/point at the end?[/QUOTE]
I think the arm part of the wizard idea was sufficient enough to give it a vibe of being a wizard outfit. Having the shoulder "poncho" thing surely enforces that trope as well but can live without. A little restraint sometimes make a big difference. Sometimes we need to learn how to "call it a day" so to speak.
[QUOTE=Scizor;37722836]Who cares anyway[/QUOTE]
The people who often play soldier, I suppose.
[QUOTE=Deodorant;37723985]So basically exactly what he said?[/QUOTE]
Ok? Would you like me to run my posts by you before posting, next time? Wouldn't want to use any big scary words by accident.
Point still stands, I think you're being closed minded. I think TF2 players would care more about having an angry looking robot than an 'accurate' terminator reference.
[QUOTE=thecuntsman;37724030]Ok? Would you like me to run my posts by you before posting, next time? Wouldn't want to use any big scary words by accident.
Point still stands, I think you're being closed minded. TF2 player care more about having an angry looking robot than an 'accurate' terminator reference.[/QUOTE]
You underestimate how popular Terminator is.
People eat up pop-culture references like candy way more than they do seeing an angry robot.
who's close minded again?
Most players of TF2 do not even notice when an item is flexed unless it's kind of different or cute (like Archimedes)
Chances are most players [i]don't even know what flexing is[/i]
[QUOTE=thecuntsman;37724030]Ok? Would you like me to run my posts by you before posting, next time? Wouldn't want to use any big scary words by accident.
Point still stands, I think you're being closed minded. I think TF2 players would care more about having an angry looking robot than an 'accurate' terminator reference.[/QUOTE]
you and sparkwire got huge amounts of well deserved disagree/dumb ratings
drop it, your opinion is in the minority.
[QUOTE=ned_ballad;37724053]Most players of TF2 do not even notice when an item is flexed unless it's kind of different or cute (like Archimedes)
Chances are most players [i]don't even know what flexing is[/i][/QUOTE]
Well, for my part, my ignorance went away while sticking around this thread with you guys.
Can we [i]move on[/i] now then?
I'm looking for another all-year-long wearable item that has some reference to the halloween genre. Got any ideas guys?
[QUOTE=thecuntsman;37724030]Point still stands, I think you're being closed minded. I think TF2 players would care more about having an angry looking robot than an 'accurate' terminator reference.[/QUOTE]
I think you're the one being close minded really.
[QUOTE=thecuntsman;37724030]Ok? Would you like me to run my posts by you before posting, next time? Wouldn't want to use any big scary words by accident.
Point still stands, I think you're being closed minded. I think TF2 players would care more about having an angry looking robot than an 'accurate' terminator reference.[/QUOTE]
And again, I think you're missing the point. I don't want the robot to have a static face because a flexed one would be inaccurate and thus lack the realistic integrity required to reach my intellectual standards. I want a static face because soft face is cute at best and immersion-breakingly weird-looking at worst whereas static face is mildly creepy, and the item works better (on a basic, emotional level) with mildly creepy characteristics than cute ones.
That being said..
[QUOTE=NeoDement;37724058]drop it, your opinion is in the minority.[/QUOTE]
An opinion being in the minority does in no way necessarily imply that it's wrong. I disagree with cuntsman, but if he thinks he has further relevant points to raise, I think he should do so.
[QUOTE=Roninsmastermix;37724000]I think the arm part of the wizard idea was sufficient enough to give it a vibe of being a wizard outfit. Having the shoulder "poncho" thing surely enforces that trope as well but can live without. A little restraint sometimes make a big difference. Sometimes we need to learn how to "call it a day" so to speak.[/QUOTE]
I know but the halloween full costumes tend to be a little nore outaguous than the relatively subtle sleeves, I'll try to make it so it's more a strapped on scarf thing than a full poncho so I dont get restricted by the upperarms too much and otherwise I'll take up your advice and stick with the bottom only
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