• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
I'm going to be adding some styles soon, ubered, and I might model the little heart thing (probably will)
[QUOTE=REAL SNIPA;37736889]I'm going to be adding some styles soon, ubered, and I might model the little heart thing (probably will)[/QUOTE] I checked your portfolio you're pretty hot
[QUOTE=Constructor;37736929]I checked your portfolio you're pretty hot[/QUOTE] but he's 15
[QUOTE=HazzaHardie;37736961]but he's 15[/QUOTE] what's the problem
ok, nevermind everything else i said, i figureed it out, and now does anyone want to texture this thing? i was thinking of making it into a mod or submitting it to workshop [editline]20th September 2012[/editline] so before i make basecolours, can someone post a tf2 color palette or a link to one? [sp]Sorry for sucking at this[/sp]
[QUOTE=ZnT00;37737004]ok, nevermind everything else i said, i figureed it out, and now does anyone want to texture this thing? i was thinking of making it into a mod or submitting it to workshop [editline]20th September 2012[/editline] so before i make basecolours, can someone post a tf2 color palette or a link to one? [sp]Sorry for sucking at this[/sp][/QUOTE] [img]http://www.teamfortress.com/contribute/images/tips_palette.gif[/img]
[QUOTE=coverop;37736200]+2spooky -2scary [sp]IT's A JOKE. Miscs don't have stats except Pyro Vision[/sp][/QUOTE] [QUOTE=light dasher;37736352]That eye, why does it have a face? 2spooky[/QUOTE] Could anyone tell me how the hell this 2spooky meme started and why the fuck it's supposed to be funny? I don't get it.
[QUOTE=Simski;37737171]Could anyone tell me how the hell this 2spooky meme started and why the fuck it's supposed to be funny? I don't get it.[/QUOTE] It's actually not very spread, it's almost only on Facepunch. It started on this video [url]http://www.youtube.com/watch?feature=player_detailpage&v=6WXQL_pJc2I[/url] and expanded to be a joke about 2LEGIT kind of behavior and really mild things being to frightening or '2SP00KY4U'. It's usually used when really mundane things happen. Example: Skeleton mask for pyro = 2SP00KY Note: If that video redirects to the non zombie one [URL="http://www.youtube.com/watch?feature=player_detailpage&v=6WXQL_pJc2I"]try this one[/URL]
You guys have a way to make the UV wrap well and clean? cause i made smart uv project with angles @89 and margin @ 0.02 and it's not really nice imo. i 'd like to know what way i should follow to mark seams well...dunno if you understand but i have this model i'd like to have the thorus / hammer sickle and star with a simple wrap .. actual uv and the model : [url]http://puu.sh/16XBd[/url] It can be easy and dumb question but i'm quite new at this :) so thanks in advance mates. Also i have so made 2 styles for the Red Star, i had troubles with the upper rectangle that appears transluent. @ZnToo : [url]http://www.polycount.com/forum/showthread.php?t=73559[/url] You will find another colourswatch more related to metal textures also. Gl PS : real nice work REAL SNIPA... great Scott!
[QUOTE=REAL SNIPA;37736782]Back from the dead, or wait what? [IMG]http://puu.sh/16WOx[/IMG] [IMG]http://puu.sh/16WP2[/IMG][/QUOTE] The way which the skin is bursting out suggests that it should be colored red instead of skin-colored (unless heavy's skin is somehow inside out). The skin bits that we're seeing should've been on the inside of heavy's chest judging from the way in which it's bursting from his chest, so it doesn't make sense to have it colored like skin.
Just how hard is it going to be to UV this? [t]http://i.imgur.com/LHu5W.png[/t]
[QUOTE=Totenkreuz;37737312]Just how hard is it going to be to UV this? [t]http://i.imgur.com/LHu5W.png[/t][/QUOTE] I wouldn't say hard but we haven't see the wireframe so can't really judge.
[QUOTE=ZnT00;37736812]Also, how does one merge two objects together in blender?[/QUOTE] ctrl+J after selecting the two meshes you want to join. Hope it helps!
[QUOTE=ZombiPlastiClok;37737385]ctrl+J after selecting the two meshes you want to join. Hope it helps![/QUOTE] how do you do it in 3dsmax?
[QUOTE=Nzdjh;37737306]The way which the skin is bursting out suggests that it should be colored red instead of skin-colored (unless heavy's skin is somehow inside out). The skin bits that we're seeing should've been on the inside of heavy's chest judging from the way in which it's bursting from his chest, so it doesn't make sense to have it colored like skin.[/QUOTE] It already looks so gross though, I don't think exposed internal flesh would do it any favours
[IMG]http://puu.sh/16XOq[/IMG]
[QUOTE=Constructor;37737436][IMG]http://puu.sh/16XOq[/IMG][/QUOTE] guessing the texture on the hat isnt final?
[QUOTE=eddy-tt-;37737348]I wouldn't say hard but we haven't see the wireframe so can't really judge.[/QUOTE] [t]http://i.imgur.com/j5lMe.png[/t]
-snip-
[QUOTE=NeoDement;37737424]It already looks so gross though, I don't think exposed internal flesh would do it any favours[/QUOTE] It doesn't need to be more gross, just make it slightly darker, and also have the vest burst out along with the skin: [IMG]http://puu.sh/16XQY[/IMG] Woo, pageking!
[QUOTE=HazzaHardie;37737444]guessing the texture on the hat isnt final?[/QUOTE] It'll have a grand total of three styles. Black, pinstripe and plain suit color.
[QUOTE=Totenkreuz;37737467][t]http://i.imgur.com/j5lMe.png[/t][/QUOTE] Not that complex, don't see it being much of an issue to UV, just make sure you space it out well, that's the problem I always have.
[QUOTE=Constructor;37736153]Phong, rigging, normals are all a bitch [t]http://dl.dropbox.com/u/40395733/oh%20lord.png[/t] I would be puttin' on the ritz but no[/QUOTE] I want that hat and that cape alongside the sneaky spats of sneaking :v: I'm assuming a revolver disguised as a cane would be too much to ask?
[QUOTE=Constructor;37737436][IMG]http://puu.sh/16XOq[/IMG][/QUOTE] Top hat needs work, I would say a bit more of a dip in the middle of the base would be better.
could anybody texture this for me? [img]http://i.imgur.com/uuQrX.png[/img] (base colors)
thanks to this whole tf2spooky thing, the last few weeks i've had to research dead rats preserved in jars, how lobotomies are performed [basically hitting an ice pick into the bone right above the side of your eye and shattering the bone and perforating the frontal lobe], and eye infections the things i do for love
[QUOTE=Simski;37737531]I want that hat and that cape alongside the sneaky spats of sneaking :v: I'm assuming a revolver disguised as a cane would be too much to ask?[/QUOTE] Matching the coattails with spy's coat is driving me to :suicide: Also applies to the pocket
[QUOTE=Void Skull;37737584]thanks to this whole tf2spooky thing, the last few weeks i've had to research dead rats preserved in jars, how lobotomies are performed [basically hitting an ice pick into the bone right above the side of your eye and shattering the bone and perforating the frontal lobe], and eye infections the things i do for love[/QUOTE] Do an anglerfish head replacement for Pyro, and don't forget to read up on their mating habits. [editline]20th September 2012[/editline] [QUOTE=Constructor;37737602]Matching the coattails with spy's coat is driving me to :suicide: Also applies to the pocket[/QUOTE] Will it conflict with the Business Casual?
[QUOTE=Simski;37737614]Do a anglerfish head replacement for Pyro, and don't forget to read up on their mating habits. [editline]20th September 2012[/editline] Will it conflict with the Business Casual?[/QUOTE] Will remove the pocket anyway, so no.
[QUOTE=Void Skull;37737584]thanks to this whole tf2spooky thing, the last few weeks i've had to research dead rats preserved in jars, how lobotomies are performed [basically hitting an ice pick into the bone right above the side of your eye and shattering the bone and perforating the frontal lobe], and eye infections the things i do for love[/QUOTE] And then none of your creations get in-game :v:
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