• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[QUOTE=OpethRockr55;37241899]Today's progress: [img]https://dl.dropbox.com/u/7522717/Pictures/Models/WIPs/GrayMann/GrayMannWIP2.jpg[/img] Now for the low-poly and fix everything I was too lazy to do in ZBrush before sending it back for the final hi. Something seems off, not sure what it is, though.[/QUOTE] Legs aren't nearly long enough or proportionally big enough. [editline].[/editline] Move the crotch up too. At rest, the hands should reach further down the thigh.
Come on day two. Lets go.
[QUOTE=one free man;37241575]'Haven't made a TF2 Item in a while, so have a doodle; I must first tell you all that I'm feeling very depressed [IMG]http://dl.dropbox.com/u/37546036/IWillNeverMakeASeriousTF2Item.png[/IMG] Man Vs Machines facing an existential crisis[/QUOTE] This would be better on the Pyro, don't you think? Marvin's body shape is most similar to it's. Plus I feel like Marvin would make a great cynical, homicidal maniac.
[QUOTE=one free man;37241575]'Haven't made a TF2 Item in a while, so have a doodle; I must first tell you all that I'm feeling very depressed [IMG]http://dl.dropbox.com/u/37546036/IWillNeverMakeASeriousTF2Item.png[/IMG] Man Vs Machines facing an existential crisis[/QUOTE] Please tell me the dangling eye is jiggleboned.
[QUOTE=omitrix212;37243893]Please tell me the dangling eye is jiggleboned.[/QUOTE] It is indeed
im probably missing the reference because that looks quite ugly.
[QUOTE=Metaru;37244182]im probably missing the reference because that looks quite ugly.[/QUOTE] Hitchhiker's Guide to the Galaxy (2005 film version) And it's Marvin, the Depressed Robot
[IMG]http://i.imgur.com/HoL5t.png[/IMG] Hipster beanie and poorly drawn turtle neck for the scout. Anyone want to adopt this idea?
There should be a feature in the upcoming update that allows the player to be a robot. Maybe it could work like pyrovision. It would be especially great if you couldn't see cosmetic items that way.
So, ive seen people put concepts in here before. [t]http://filesmelt.com/dl/pyro_weapon_concept.png[/t] [t]http://filesmelt.com/dl/Engineer_Concept.png[/t] What do you guys think of these? Also, while drawing those, i thought of a misc for the pyro and engineer of a spy doll hanging from a noose on their belt.
It took my 4 days to realize the last one had been closed. I'm not very smart, am I?
[QUOTE=chuker34;37244549]It took my 4 days to realize the last one had been closed. I'm not very smart, am I?[/QUOTE] Well... The grey color and lack of quick reply box SHOULD have tipped you off.
[IMG]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/21646a2d.png[/IMG] Haroo
[QUOTE=Venezuelan;37244601][IMG]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/21646a2d.png[/IMG] Haroo[/QUOTE] What is this I don't even...
[QUOTE=Venezuelan;37244601][IMG]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/21646a2d.png[/IMG] Haroo[/QUOTE] Head in Jar version plz.
[QUOTE=Venezuelan;37244601][IMG]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/21646a2d.png[/IMG] Haroo[/QUOTE] [img]http://www.zeldadungeon.net/Zelda06/Characters/PamelasFather.jpg[/img]
[QUOTE=OpethRockr55;37241899]Today's progress: [img]https://dl.dropbox.com/u/7522717/Pictures/Models/WIPs/GrayMann/GrayMannWIP2.jpg[/img] Now for the low-poly and fix everything I was too lazy to do in ZBrush before sending it back for the final hi. Something seems off, not sure what it is, though.[/QUOTE] Not bad, and I realize I'm probably a bit late, but my suggestions would be: Bottom of the jacket is too round and thick - it should be more pointed (since the jacket isn't a one piece, it's where two folds meet) You could do with making the jacket's bottom flaps a bit shorter as well, so as that they don't cut so far down his legs - that's why he looks so boy-ish, the legs look short. (His rather large head could also be contributing to this - compare it side by side with a player model to get the idea of how big the heads should be) The creases right where the shoulders end look a tiny bit too detailed - overly wrinkled. While realistic, the tiny little bumps are probably a bit too detailed for TF2's exaggerated style. And as said before (although a tad incorrectly), the machine does come out from the suit - it still goes down the collar, but apparently there was a hole cut for the machine pieces. [img]http://gyazo.com/11b86b40b74d54fdb3c2e658f134a12c.png?1345005777[/img] Keep up the good work though!
I took some screen shots of the sophisticated smoker and I think it goes best with this hat [img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/702dab3e.png[/img] Also, whats the secret to getting votes? I only have like 40-something on it and its over a day old.... [editline]15th August 2012[/editline] Got the mod for it compiled and stuff now too. [url=http://gamebanana.com/tf2/skins/119887][img]http://dl.dropbox.com/u/52618319/ss_modpromo1.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=89100681][img]http://dl.dropbox.com/u/52618319/Workshop%20Promo%20Extention.png[/img][/url]
Working on a set with a friend. Don't know what else is going to be in the set, but here is something of it! [IMG]https://dl.dropbox.com/u/35490615/EngineerPack/niggapls.jpg[/IMG] Hooray for Mann Co patches!
[QUOTE=Sodajerk;37244307][IMG]http://i.imgur.com/HoL5t.png[/IMG] Hipster beanie and poorly drawn turtle neck for the scout. Anyone want to adopt this idea?[/QUOTE] I will take this challenge along with my partner Cowabanga.
Has anyone tried making Max's Severed Feet as a ball-kicking boots replacement? :v:
[QUOTE=OpethRockr55;37241899]Today's progress: [img]https://dl.dropbox.com/u/7522717/Pictures/Models/WIPs/GrayMann/GrayMannWIP2.jpg[/img] Now for the low-poly and fix everything I was too lazy to do in ZBrush before sending it back for the final hi. Something seems off, not sure what it is, though.[/QUOTE] idk why but the head looks too big for the body [editline]15th August 2012[/editline] [QUOTE=FreaXx;37234298]Throwable eagle for the Sniper. As well for the Scout.[/QUOTE] ala the bird thing from borderlands that would be awsome
[QUOTE=kenshin6;37245078]I took some screen shots of the sophisticated smoker and I think it goes best with this hat [IMG]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/702dab3e.png[/IMG] Also, whats the secret to getting votes? I only have like 40-something on it and its over a day old.... [editline]15th August 2012[/editline] Got the mod for it compiled and stuff now too. [URL="http://gamebanana.com/tf2/skins/119887"][IMG]http://dl.dropbox.com/u/52618319/ss_modpromo1.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=89100681"][IMG]http://dl.dropbox.com/u/52618319/Workshop Promo Extention.png[/IMG][/URL][/QUOTE] Weapons, sets, cloths items or blatent pandering. The workshop is amazingly easy to understand, if you make weapons or clothing based items they eat them up quickly. Also, your promos need work, maybe try to do a theme like fancy nit on the tops and bottoms with a fancy wallpaper pattern for the middle with the spy smoking it in the front.
[QUOTE=OpethRockr55;37241899]Today's progress: [img]https://dl.dropbox.com/u/7522717/Pictures/Models/WIPs/GrayMann/GrayMannWIP2.jpg[/img] Now for the low-poly and fix everything I was too lazy to do in ZBrush before sending it back for the final hi. Something seems off, not sure what it is, though.[/QUOTE] personally i think you should just modify the spy's body, add the head, and the back thingie, and your pretty much set
[QUOTE=Quinnjdq;37246539]Weapons, sets, cloths items or blatent pandering. The workshop is amazingly easy to understand, if you make weapons or clothing based items they eat them up quickly. Also, your promos need work, maybe try to do a theme like fancy nit on the tops and bottoms with a fancy wallpaper pattern for the middle with the spy smoking it in the front.[/QUOTE] Unfortunately I severely lack artistic talent and I am extremely impatient (both are reasons why my promos suck)
[QUOTE=Roninsmastermix;37233534]Well. After 2 hours of looking, i couldn't find a good idea to model. Any of you kinda folks here have some smashing ideas on the burner that we could work on? You know the drill 5% rev for the idea and possibility of more if you work with me/us.[/QUOTE] I'm late for this party, aint I?
We still doing Soundmods? Would it be ok to display my Rainblower taunt here? [url]http://gamebanana.com/tf2/sounds/17543[/url]
[QUOTE=kenshin6;37246985]Unfortunately I severely lack artistic talent and I am extremely impatient (both are reasons why my promos suck)[/QUOTE] If you need help, add me, I'll do it for you. I am always up for helping other facepunchers [IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG]
[QUOTE=Gunslammer;37247083]We still doing Soundmods? Would it be ok to display my Rainblower taunt here? [url]http://gamebanana.com/tf2/sounds/17543[/url][/QUOTE] my lungs i wasnt expecting that 10/10 would install again
[img]http://cloud.steampowered.com/ugc/938126721147845961/DC753DFE86373EA95CD30BB54F2FAAD307EC26C2/[/img] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=89343023][img]http://dl.dropbox.com/u/52618319/Workshop%20Promo%20Extention.png[/img][/url] Whoop, released. Rate and comment on it if you'd be so kind. :)
Sorry, you need to Log In to post a reply to this thread.