[QUOTE=Roninsmastermix;37258118][IMG]http://i.imgur.com/SKxas.jpg[/IMG]
Quick 1-hour work. Idea from costa. Base textures so far.[/QUOTE]
Looks kinda like a combination of a stahlhelm and a skating helmet.
[QUOTE=Venezuelan;37254399]mustache style pls
[IMG]http://1.bp.blogspot.com/-rpkhAOSdI0k/T0N1GZVCtbI/AAAAAAAAAhI/HgCraw6z7HE/s1600/breaking-bad-heisenberg-drawing.jpg[/IMG][/QUOTE]
You got the reference! :)
Nobody I showed it to on my Steam friends got it without the stache
But anyway, I figure it's better without the stache as I don't really like hats that only work as a reference to one thing. Looks classier without. Valve rarely add direct references n such.
If they add that Seinfield reference Heavy headgear then I suppose I might update it with that style, however.
[editline]16th August 2012[/editline]
[QUOTE=Toastador;37256283]I would have made that for the engineer. It fits better that way, in my opinion.[/QUOTE]I wanted to but he has goggles, so there'd be no glasses :/
(except for derpy huge ones)
[QUOTE=NeoDement;37259015]
[editline]16th August 2012[/editline]
I wanted to but he has goggles, so there'd be no glasses :/
(except for derpy huge ones)[/QUOTE]
I think you could manage to make it work without even changing the size. Just put 'em further away from his head, like the professor specs.
Worth a shot I think.
what have i missed?
i got banned for an image macro in that shitstorm of a speculation thread
so i did this
[img]http://i46.tinypic.com/25stv7b.jpg[/img]
might make it into an MvM map
[QUOTE=MasterFen007;37254336]Team Captainm, Earbuds, Modest Pile, Noble Amassment, Towering Pillar.[/QUOTE]
Fine. People will be less inclined to buy a non-paintable hat.
[QUOTE=Simski;37254419]If the cosmetic has notable coloration or that is of a colorable material, and if paint can be attatched to it in a way that makes sense... then yes, it's a good idea to have it possible to paint. However if it's forcing paintability when it doesn't make any sense, it's better off not being paintable. I do for example not think that paintable lenses is something that goes well with that type of mask.[/QUOTE]
You're missing my point entirely. My point is that Valve will make it paint-able anyway, so the contributor should just do it them selves.
At least the contributor can control how much of a tint that parts of the hat gets, so that it would look decent. Valve on the other hand will just go over the texture and paint mask with a solid white brush and say "Yep, that'll do", like they did with most of the Manniversary stuff.
So uhm.
Can someone make the Wheezy Wastelander replace the Hazmat Headcase? I want to use the wastelander, but I have no Last Breath.
[QUOTE=FISH KILL!;37258741]Looks kinda like a combination of a stahlhelm and a skating helmet.[/QUOTE]
It is a stahlelm.
Robro is in.
Hot damn.
Now to get one.
[QUOTE=kenshin6;37246985]Unfortunately I severely lack artistic talent and I am extremely impatient (both are reasons why my promos suck)[/QUOTE]
Well, you could do the same thing that I do for Guardian. I do all his promos and whatnot for him for 1% because he totally can't either. ([sp]Just kidding, he totally can; I just get to because I begged him[/sp] :v:)
[QUOTE=Void Skull;37260089]what have i missed?
i got banned for an image macro in that shitstorm of a speculation thread
so i did this
[img]http://i46.tinypic.com/25stv7b.jpg[/img]
might make it into an MvM map[/QUOTE]
that's not tachyon
[img]https://dl.dropbox.com/u/32006613/Models/pyrothulu_1.png[/img]
I forgot again who wanted me to do this. :suicide:
So apparantly the Mercs are all red and all the bots are blue, I hope for a mod that changes it to the correct colors.
[QUOTE=lemonade1950;37262188][img]https://dl.dropbox.com/u/32006613/Models/pyrothulu_1.png[/img]
I forgot again who wanted me to do this. :suicide:[/QUOTE]
Me! :D Good work
I think adding some tears to the gas mask filters so it looks like they're bursting out would compliment the look.
[QUOTE=PSI Guy;37262250]Me! :D Good work
I think adding some tears to the gas mask filters so it looks like they're bursting out would compliment the look.[/QUOTE]
Yeah still an early WIP. I made it while I was waiting for the [sp]slow[/sp] download
[img]http://puu.sh/VKtF[/img]
[QUOTE=MeltingData;37260538]So uhm.
Can someone make the Wheezy Wastelander replace the Hazmat Headcase? I want to use the wastelander, but I have no Last Breath.[/QUOTE]
I'm on it.
[URL="https://www.dropbox.com/s/5mwzzg0a76es4gl/The_Wheezy_Wastelander.zip"]here ya go[/URL]
[QUOTE=unlimi_Ted;37263119]I'm on it.
[URL="https://www.dropbox.com/s/5mwzzg0a76es4gl/The_Wheezy_Wastelander.zip"]here ya go[/URL][/QUOTE]
You're my hero. Can I have your children?
I just got off play MvM now and luckily I joined a server with Daimao and Royzo.
That was the most hectic fun I've had in TF2 for quite some time.
I need my sleep now waiting for this update.
Congratz on the Robro too and Valve's changes to it didn't make it worse which is a bonus.
One of my best buds abandoned me to play it with people he has known half as long as me.
Best day ever [IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG]
I cannot for the life of me find the robot models.
WHERE ARE THEYY
[QUOTE=-=NARH=-;37264172]I cannot for the life of me find the robot models.
WHERE ARE THEYY[/QUOTE]
If you're considering finding the location in the .gcf, try looking under the bots folder. It's the same folder the HHH is under.
There's red versions of the bots.
[img]https://dl.dropbox.com/u/37749778/REDBOT.png[/img]
I want to hex these for the normal classes now.
They also seem to have every animation the normal classes do, so they could very well be hexed over the playermodels.
Spybot is unfinished
No lod's and some basecolor textures.
Someonr color the bots grey...you know, like there meant to be.
blahzholten said he'd fix the bot's colors but I'm not sure if he could make it so the teams are randomcolored in MvM
[QUOTE=Eeshton;37264625]blahzholten said he'd fix the bot's colors but I'm not sure if he could make it so the teams are randomcolored in MvM[/QUOTE]
probably not possible with textures alone.
You know what's cool, the blue skin on medic bot looks much further along than the red kind of showing when they stopped production on the red skins.
[QUOTE=-=NARH=-;37264368]There's red versions of the bots.
[img]https://dl.dropbox.com/u/37749778/REDBOT.png[/img]
I want to hex these for the normal classes now.
They also seem to have every animation the normal classes do, so they could very well be hexed over the playermodels.[/QUOTE]
It's a possibility, but there are minor setbacks to it.
The MercBots only have limited animations. (i.e. Pyro having taunt01/02/03/06/bubbles/highFiv ect. While PyroBot only has taunt01/02/03).
There's no EngiBot model/sounds.
Some of the animations fro some Bots are a bit glitchy (i.e. SpyBot planting sapper).
So there may be some obstacles. But since I've seen a lot of excellent stuff on the Emporium, it could be accomplished.
[QUOTE=ATEB1T3R-P1x;37264835]It's a possibility, but there are minor setbacks to it.
The MercBots only have limited animations. (i.e. Pyro having taunt01/02/03/06/bubbles/highFiv ect. While PyroBot only has taunt01/02/03).
There's no EngiBot model/sounds.
Some of the animations fro some Bots are a bit glitchy (i.e. SpyBot planting sapper).
So there may be some obstacles. But since I've seen a lot of excellent stuff on the Emporium, it could be accomplished.[/QUOTE]
I've noticed (with the Scout at least) that the animations with the allclass melee weapons just use the default player animations.
If worst comes to worst we can just force it to use the normal class_animations.mdl instead of the bot one.
[QUOTE=-=NARH=-;37264848]I've noticed (with the Scout at least) that the animations with the allclass melee weapons just use the default player animations.
If worst comes to worst we can just force it to use the normal class_animations.mdl instead of the bot one.[/QUOTE]
That could work too, but there can be some possible problems.
With MedicBot he only has one leg(wheel), so it's uncertain what would happen when the normal Medic animations are placed.
Also there could be people who would like to see the other taunts in a robotic fashion. (I sadly fall into that sometimes.)
But it wouldn't hurt to try, at least we would get the cosmetic feeling and not force a lot into it.
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