• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
I saw a lot of emporium items on GTTV's valve episode. Even if it was just a 2 second frame of the workshop, also the saxxies are being televised. EXCITING
[QUOTE=Insaneicide;37280298]already workin on it[/QUOTE] I'll make Sound Effects if you don't. (probably not voices though because fuck that noise that's alot of work)
Jumpin on covers bandwagon [img]http://puu.sh/W7gj[/img]
[QUOTE=GetGrenade;37281664]Jumpin on covers bandwagon [img]http://puu.sh/W7gj[/img][/QUOTE] Ronin I swear to god if you don't choose this bad things will happen.
[QUOTE=GetGrenade;37281664]Jumpin on covers bandwagon [img]http://puu.sh/W7gj[/img][/QUOTE] You sir have made my day.
hi all i have problem when i shoot as scout alot of X appear in the screen insted of muzzle flash pls help if this the wrong place to post this dont get mad
[QUOTE=aaakm1995;37281871]hi all i have problem when i shoot as scout alot of X appear in the screen insted of muzzle flash pls help if this the wrong place to post this dont get mad[/QUOTE] You have outdated particles. Delete your particles and materials folder.
[QUOTE=The Lone Spy;37281899]You have outdated particles. Delete your particles and materials folder.[/QUOTE] Is that seriously why? I heard that it was happening to a lot of people due to a recent update when you start a server only you can join. I'll try this out too, thanks in advance!
[QUOTE=Kaymon;37282015]Is that seriously why? I heard that it was happening to a lot of people due to a recent update when you start a server only you can join. I'll try this out too, thanks in advance![/QUOTE] Hmmm... maybe that is the problem. But I'm always playing with bots I didn't got that problem. But something is good to do after every big update is cleanup your TF2 folder.
[QUOTE=Hawt Koffee;37279868]and for laughs lets give pyro a female pelvis just for the sake of ambiguity. [/QUOTE] How is that ambiguous? That's anatomical proof that Pyro's a woman.
[QUOTE=Deodorant;37271433]I find it kinda odd that the special robots wield some of the least tech-y weapons available; The Minor League Scout wields a taped wooden bat rather than the new-ish spiky one or the pristine aluminum one. The Demoknight is based on the medieval Demoman playstyle rather than the original high-tech one. The steel Gauntlet Heavy makes a lot of sense, but the Heavyweight Champ one uses protective gloves when it could have used spiky metallic brass knuckles. All mediguns are admittedly quite science-y, but it's still slightly noteworthy that the two Medic bot types use the two most homemade-looking ones. Finally, the two Sniper bots (who have a wide selection of state-of-the-art rifles to choose from) use a pneumatic gun with tribal adornments and a bow and arrow, respectively. I'm not complaining, mind you. I assume Valve picked those weapons with gameplay rather than visual sensemaking in mind, and I think that's good prioritization. Still, it's mildly remarkable, isn't it?[/QUOTE]They were fallen weapons Gray collected over the years
[QUOTE=Pie_Tony;37269078][url=http://steamcommunity.com/sharedfiles/filedetails/?id=89601188][img]http://cloud.steampowered.com/ugc/560950252374417811/E346E09DB6BBBEF2491B939D8D259EB674EC3562/[/img][/url] [I]I'M STILL EATING BEES, SWWWWEAAAT EAAATEEER![/I][/QUOTE] [B]For the love of God, release this!![/B]
[b][url=http://www.thekinsie.com/frankenhud/frankenhudr45.zip]Have another FrankenHUD update![/url][/b] - Restyled the Buyback feature to fit with the FrankenHUD respawn timer - Fixed the respawn timer breaking outside of MvM - Resstyled the item meter for the Powerup Canteen - Fixed giant bot health counter in MvM by reverting an awful hacky thing from 36 releases ago(!) from the Target ID - Fixed a bug where the game would crash upon killcam if you were dominated - Fixed the "Select a Class" text on the MvM class select getting cut off - Moved the "upgraded class" icons on the MvM class select to their proper locations
I changed my mind on giving updates for this thing. Will actually show some now. It is starting to take shape. [img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/351fdc98.png[/img] Its not optimized and wont be until I am done (sitting at about 1200 tris currently) +internet to whoever is able to guess what the finished product will be.
[QUOTE=GetGrenade;37281664]Jumpin on covers bandwagon [img]http://puu.sh/W7gj[/img][/QUOTE] got another one. one more to go
[QUOTE=blaholtzen;37280770]will it be the newer fancier ones?[/QUOTE] duuuuh, i accidentally deleted the sources for the ones on FPSB during a hard drive move which is why they werent kept up to date already got redesigns on the soldier and the new updated pyro, gonna be workin on them all weekend, (the only REAL problem is a release date.... its supposed to be part of the NOTLU thingie...)
[QUOTE=Sharc;37279848]Mann vs Monsters will probably be this Halloween.[/QUOTE] I doubt it. We might get a Halloween themed MvM map, and some special bots wearing halloween set items, however I doubt we'll be getting anything like monster models for the classes and accompanying voicelines with Valve so recently having spent such major effort on the robots. [editline]17th August 2012[/editline] [QUOTE=Hawt Koffee;37281518]also the saxxies are being televised.[/QUOTE] Ah, so that's why they teamed up with Adult Swim
Considering the poopbreeze* that occurred when Constructor publicly claimed the publicly posted Spy set I drew on his request, do you guys think posting privately commissioned concept art here is cool or dumb? [SUB] *Like a shitstorm but much smaller.[/SUB]
[url=http://tf2mods.net/mod.php?id=484][img]https://dl.dropbox.com/u/20211663/steam%20workshop/Promo/release_fox_tie.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=89601188][img]http://i.cubeupload.com/c71PFr.png[/img][/url]
[QUOTE=NapyDaWise;37284167][url=http://tf2mods.net/mod.php?id=484][img]https://dl.dropbox.com/u/20211663/steam%20workshop/Promo/release_fox_tie.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=89601188][img]http://i.cubeupload.com/c71PFr.png[/img][/url][/QUOTE] We're on a damn roll this week.
Retouched the playbonk: [IMG]http://img171.imageshack.us/img171/614/playbonkfinal.jpg[/IMG] Now to wrap it up in an advertisement, right? I also had this idea, but I don't expect I'll make it in time (and it looks noisy from a distance), so have a crappy wip version instead: (EDIT: final version) [IMG]http://img855.imageshack.us/img855/2555/heavymantextfinal3.jpg[/IMG]
[QUOTE=Pocket Medic;37282210]How is that ambiguous? That's anatomical proof that Pyro's a woman.[/QUOTE] No it's not. It's anatomical proof that valve is screwing with us more.
[QUOTE=BoxinShrimp;37284598]No it's not. It's anatomical proof that valve is screwing with us more.[/QUOTE] There's a difference between what could be a man with womanly habits ora woman with manly habits and what is definitely a woman with manly habits. Anatomy doesn't lie, whereas mannerisms can be confusing and vague.
[QUOTE=Harakiwi;37284536]Retouched the playbonk: [IMG]http://img171.imageshack.us/img171/614/playbonkfinal.jpg[/IMG] Now to wrap it up in an advertisement, right? I also had this idea, but I don't expect I'll make it in time (and it looks noisy from a distance), so have a crappy wip version instead: [IMG]http://img23.imageshack.us/img23/1003/heavymantext.jpg[/IMG][/QUOTE] To be honest i dont think the heavyman one will look that bad from a distance due to the simple flat lines. and no shading. also gotta love the spoof on those ridiculous golden age covers
[QUOTE=NapyDaWise;37284167][url=http://tf2mods.net/mod.php?id=484][img]https://dl.dropbox.com/u/20211663/steam%20workshop/Promo/release_fox_tie.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=89601188][img]http://i.cubeupload.com/c71PFr.png[/img][/url][/QUOTE] As a Metal Gear Solid fan, I look forward to the day this gets in.
[QUOTE=Harakiwi;37284536]Retouched the playbonk: [IMG]http://img171.imageshack.us/img171/614/playbonkfinal.jpg[/IMG] Now to wrap it up in an advertisement, right? I also had this idea, but I don't expect I'll make it in time (and it looks noisy from a distance), so have a crappy wip version instead: [IMG]http://img23.imageshack.us/img23/1003/heavymantext.jpg[/IMG][/QUOTE] I'll take the heavy comic as is thats fine enough
Holy shit Harakiwi, you are a damn good artist.
I'm a bit annoyed that the covers that have been made are by folk that already have items ingame. :I It does shows that those people have talent and deserve something ingame though. OP updated.
oh god the fucking specmap on the awp. i might fix this myself.
[QUOTE=Frying Dutchman;37285171]I'm a bit annoyed that the covers that have been made are by folk that already have items ingame. :I[/QUOTE] Uh what? The only thing of mine that's close to an ingame item, is the Robro poster in the workshop. Anyways thanks for the comments everyone, though there's a logo that needs to be taken out first. I'll PM the adjusted picture to you both.
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