[img]http://img832.imageshack.us/img832/6504/engipaintpistol.jpg[/img]
It's a paint pistol for the Engineer. Assume that it'd make it so you could reveal cloaked spies/slow down enemy players.
I just thought, if the Sentry Buster is designed to take down sentries, then how about a small Buster mine on a pipe for a Homewrecker/Maul replacement.
Another idea is that you could even make a sticky replacement or a caber if it was a smaller pipe.
Plus with the Sentry Buster it's probably easy to replace his naval mine for something else.
[QUOTE=Shadoxa;37285417]I just thought, if the Sentry Buster is designed to take down sentries, then how about a small Buster mine on a pipe for a Homewrecker/Maul replacement.
Another idea is that you could even make a sticky replacement or a caber if it was a smaller pipe.
Plus with the Sentry Buster it's probably easy to replace his naval mine for something else.[/QUOTE]
I was thinking about designing a Medieval mace with the studded star resembling the sentrybuster
[img]http://vocabmadeeasy.com/wp-content/uploads/2010/03/mace.jpg[/img]
I'll scan my doodles sooner or later. I'll just show off the reference image instead :v:
Made the helmet for the chemical defence set:
[IMG]http://puu.sh/WcDp[/IMG]
Based on the concept for the rest of the set I drew earlier:
[IMG]http://puu.sh/WcFi[/IMG]
The helmet's just basecolours right now.
[QUOTE=MilesPyrower;37285686]Made the helmet for the chemical defence set:
[IMG]http://puu.sh/WcDp[/IMG]
Based on the concept for the rest of the set I drew earlier:
[IMG]http://puu.sh/WcFi[/IMG]
The helmet's just basecolours right now.[/QUOTE]
Kinda similar to that russian mask someone made, but just barely.
And shit I like that mask.
Valve should've outsourced the MvM rewards to you guys. Then maybe they'd be worth spending money on.
[QUOTE=Psychopath12;37284941]There's a difference between what could be a man with womanly habits ora woman with manly habits and what is definitely a woman with manly habits.
Anatomy doesn't lie, whereas mannerisms can be confusing and vague.[/QUOTE]
Or the robots could have been built on the grounds that they THOUGHT the pyro was a woman.
Either way, I won't believe it until valve says it. And this isn't saying it.
[QUOTE=Grimhound;37285784]Valve should've outsourced the MvM rewards to you guys. Then maybe they'd be worth spending money on.[/QUOTE]
the hats look great, but the weapons are very tacky
[QUOTE=MilesPyrower;37285686]http://puu.sh/WcDp[/QUOTE]Why is the strap around the helmet the same width as the buckle?
[QUOTE=4444;37285845]Why is the strap around the helmet the same width as the buckle?[/QUOTE]
Becasue it's elasticy fabric stuff so it can squeeze in, and to save polies on somehting that's pretty small.
[IMG]http://img145.imageshack.us/img145/8562/painterscap.jpg[/IMG]
It's a painter's cap to go with the painting 'pistol', though at the moment it looks more like one of those desert foreign legion hats. :v:
I haven't had to thumb a Hlmv image in a while.
[t]http://dl.dropbox.com/u/24102295/for%20others/Mask_revison_paint.jpg[/t]
Working on a couple of ideas I had.
Need to learn how to normal and phong on said normal.
I think I know about how though.
[img]http://img860.imageshack.us/img860/4095/paintguntest.jpg[/img]
Scale test compile, not UVed properly yet.
[IMG]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/8a4802e0.png[/IMG]
attempting to learn Mudbox. Now if only I could get it to bake right.
[QUOTE=Snood_1990;37286489][img]http://img860.imageshack.us/img860/4095/paintguntest.jpg[/img]
Scale test compile, not UVed properly yet.[/QUOTE]
man that looks good
[sp]I want to use it[/sp]
[img]http://25.media.tumblr.com/tumblr_m8wrseG9F91rrtgbwo1_r1_1280.png[/img]
Changed the paper company to the [i]Gravel Pit Gazette[/i]
Made the comic covers look a little more dated and worn. adding some additional tears/folds in them.
Sorted the paintability for the bag out. added a specular to do away with the overly shiny shit.
Changed the DC logo on the heavy-man to a the TF2 emblem [ i'll assume this is the logo harakiwi wanted to change ]
that bag is fucking amazing
I'm worries it like clip with the Scattergun taunt though, as he holds ths gun around that area.
[QUOTE=ned_ballad;37286692]I'm worries it like clip with the Scattergun taunt though, as he holds ths gun around that area.[/QUOTE]
[img]http://wiki.teamfortress.com/w/images/thumb/a/a0/Scouttaunt1.PNG/150px-Scouttaunt1.PNG[/img]
Pretty sure that's not the same area.
oh, maybe I was thinking of standard scattergun anims
texture progress on the helmet:
[IMG]http://puu.sh/WdQB[/IMG]
[QUOTE=ned_ballad;37286735]oh, maybe I was thinking of standard scattergun anims[/QUOTE]
He holds it in front of him, still.
[QUOTE=psyke;37286660][img]http://25.media.tumblr.com/tumblr_m8wrseG9F91rrtgbwo1_r1_1280.png[/img]
Changed the paper company to the [i]Gravel Pit Gazette[/i]
Made the comic covers look a little more dated and worn. adding some additional tears/folds in them.
Sorted the paintability for the bag out. added a specular to do away with the overly shiny shit.
Changed the DC logo on the heavy-man to a the TF2 emblem [ i'll assume this is the logo harakiwi wanted to change ][/QUOTE]
What about custom buttons to differentiate it from the Flair one?
[QUOTE=Frying Dutchman;37286794]What about custom buttons to differentiate it from the Flair one?[/QUOTE]
[img_thumb]http://wiki.teamfortress.com/w/images/8/81/Backpack_Decal_Tool.png[/img_thumb]
It's intended to be decal-compatable. that's why it shares the texture/vmt
hurr...
Valve doesn't really do decals anymore :x
the last two items accepted that had decal ability had the ability turned off.
[editline]17th August 2012[/editline]
NeoDement, the AWP doesn't have a unique Kill Icon
And to think that I spent half an hour in photoshop to do [B]this[/B].
[t]http://dl.dropbox.com/u/24102295/for%20others/myskillz.png[/t]
I also have no idea what I am gonna do with it now.
Maybe I will make a coloring book for pyro.
I dunno.
Added wear to the metal parts:
[IMG]http://puu.sh/Weio[/IMG]
The mask reminds me of a rat for some reason.
you know Valve's documentary on the Dota players is pretty cool, but what about a documentary on the modders that work endlessly to make all this great content, 90% of them not even on a salary?
wouldn't that be pretty neat?
[QUOTE=Hawt Koffee;37287215]you know Valve's documentary on the Dota players is pretty cool, but what about a documentary on the modders that work endlessly to make all this great content, 90% of them not even on a salary?
wouldn't that be pretty neat?[/QUOTE]
this needs to happen
[editline]17th August 2012[/editline]
speaking of documentaries, tonight's movie night film selection in our house is "Jiro Dreams of Sushi"
Oddly inspirational for all artists out there. I encourage you all to watch it.
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