• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[QUOTE=Psychopath12;37154731]If he doesn't, it runs the risk of the TF team making it paintable themselves.[/QUOTE] If they were able to do so, they would have made the Hot Dogger paintable :v:
[QUOTE=Simski;37154889]Damn. Well shit, it's going to be a massive eyesore to see people walking around with that set painted pink, lime, and white.[/QUOTE] I think we should stop whining about the pink and lime paints. They're here to stay. And personally there are some hats that I think look good with them.
[QUOTE=NeoDement;37152422]Could've made it brown on blue (don't tell Valve that though)[/QUOTE] 'round these parts (as in basically just my city and some towns around us) we have these: [url]http://en.wikipedia.org/wiki/White_hot[/url]
are you aloud to use multiple objects in an item when submitting
[QUOTE=lemonade1950;37154997]I think we should stop whining about the pink and lime paints. They're here to stay. And personally there are some hats that I think look good with them.[/QUOTE] Pyromancer's mask is [b]NOT[/b] one of them.
[QUOTE=ned_ballad;37155018]'round these parts (as in basically just my city and some towns around us) we have these: [url]http://en.wikipedia.org/wiki/White_hot[/url][/QUOTE] holy fuck that looks so [B]good[/B]
[QUOTE=lemonade1950;37154997]I think we should stop whining about the pink and lime paints. They're here to stay. And personally there are some hats that I think look good with them.[/QUOTE] No offense meant, but I do not consider your judgment on the TF2 artstyle to be very reliable.
[img]http://puu.sh/QaOh[/img] also found the old engineer reloader model
[QUOTE=Simski;37155161]No offense meant, but I do not consider your judgment on the TF2 artstyle to be very reliable.[/QUOTE] None taken. I actually wholeheartedly agree with this. I'm just saying I like how certain hats look painted lime or pink. [sp]I keep posting this: http://cloud-2.steampowered.com/ugc/541782282409938920/D585890D7B9A3CA13FEB72EA9C5D926046C488BF/[/sp]
[QUOTE=Simski;37155161]No offense meant, but I do not consider your judgment on the TF2 artstyle to be very reliable.[/QUOTE] [IMG]http://imgkk.com/i/eonx.gif[/IMG] In other news, OP updated.
[QUOTE=Dirt Bastard;37155088]holy fuck that looks so [B]good[/B][/QUOTE] honestly, it's really not. Or maybe I'm just weird. I never liked them, and nobody in my family eats them except my dad, and he just does because he feels like he has to being a native to this region
[QUOTE=ned_ballad;37155250]honestly, it's really not. Or maybe I'm just weird. I never liked them, and nobody in my family eats them except my dad, and he just does because he feels like he has to being a native to this region[/QUOTE] It just looks really appetizing hot dogger style go
[QUOTE=Dirt Bastard;37155287]It just looks really appetizing hot dogger style go[/QUOTE] "Fan Favorite" "Regional All-Star"
[QUOTE=lemonade1950;37154997]I think we should stop whining about the pink and lime paints. They're here to stay. And personally there are some hats that I think look good with them.[/QUOTE] I don't dislike lime and pink on their own, as colors. I have nothing at all against lime, and while I admittedly usually find pink rather ugly it can be pretty damn neat in the right context; I'm currently reading an experimental and soul-crushingly cynical modern novel with a deep pink cover, and it's one of the most brilliant design choices I've seen. However, those two colors don't fit the TF2 palette. Like, at all. Ever. I have literally never seen a pink or lime hat that is esthetically compatible with the environment and characters surrounding it.
[IMG]http://img684.imageshack.us/img684/5364/krankenbridewip2.jpg[/IMG] Urrggh.
I know that the Neon Annihilator was rumored to be made paintable and that a short video was created to show it but I cannot for the life of me find it again. Does anyone have the link?
[QUOTE=Harakiwi;37155444][IMG]http://img684.imageshack.us/img684/5364/krankenbridewip2.jpg[/IMG] Urrggh.[/QUOTE] Sarc did an amazing rendition of this idea if you're looking for more direction with the design side [img]http://cloud.steampowered.com/ugc/540656382573487457/34D79DF90142D702A909857246314F2A5389A20C/[/img]
hang on Psyke, the NA has secondary team coloring on the wires... so, this whole paint thing, even though it's not happening, would have really done a huge disservice to the item...
[QUOTE=ned_ballad;37155627]hang on Psyke, the NA has secondary team coloring on the wires... so, this whole paint thing, even though it's not happening, would have really done a huge disservice to the item...[/QUOTE] I said ages back the paint was dropped the flicker + breakable crit model are staying though and the fixed phy
[img]http://puu.sh/Qbok[/img] I was thinking of going for horror this year but I doubt any of these concepts are worth the time.
I would love to see a RIG for engie. Even if it's just the helmet.
[QUOTE=psyke;37155683]I said ages back the paint was dropped the flicker + breakable crit model are staying though and the fixed phy[/QUOTE] Ah, gotcha.
what ever happened to those saftey straps for demo? they were like, paintable or something i dont remember
[QUOTE=psyke;37155683]I said ages back the paint was dropped the flicker + breakable crit model are staying though and the fixed phy[/QUOTE] I know the paint was dropped (I noted such in my sentence), however, the very concept that Valve would ignore not only crit-glow but secondary team coloring scares me
I hate to keep posting this around but the reason I am is because I've gotten little help with my project and don't want to make a thread about it. Anyways, I'm following [URL="http://forums.steampowered.com/forums/showthread.php?t=1536668"]this tutorial[/URL] but I've been having troubles with steps 6 and 7 under weapons in the Q&A. I've extracted both Pain Train and Back Scratcher models and positioned them correctly but these are the problems I'm having: 1. All of the Pain Train's positions are not 0. 2. I cannot see nor select the Back Scratcher's weapon bones on the model. I see weapon_bone when I check vertex groups. 3. How would I assign the Back Scratcher's bones to the Pain Train and use weight-paint mode to see if the bones were assigned correctly? Here's an image of my progress so far: [IMG]http://img9.imageshack.us/img9/474/blendertf2.jpg[/IMG] All of this is done in Blender by the way. If anyone can help, it would be greatly appreciated.
[img]http://puu.sh/QbBZ[/img] Isaac Conagher right lets try to make a 1950's style rig suit maybe something resembling a welders helmet and old sentry parts
Can anybody try their hand at making engie's toolbox replace the pyro's head bodygroup? [IMG]http://castlewiki.castlecrashers.com/images/1/18/Painter.JPG[/IMG] pls
[IMG]http://puu.sh/QbDj[/IMG] Yay :) Edit: Hawf I might reconsider what you said about your rigsuit, so we could team up? probably going to need a more capable texturer than I am though
[QUOTE=Hawt Koffee;37155869][img]http://puu.sh/QbBZ[/img] Isaac Conagher right lets try to make a 1950's style rig suit maybe something resembling a welders helmet and old sentry parts[/QUOTE] Cant agree harder. Lets make this happen, we can do it bro.
[QUOTE=Hawt Koffee;37155869][img]http://puu.sh/QbBZ[/img] Isaac Conagher right lets try to make a 1950's style rig suit maybe something resembling a welders helmet and old sentry parts[/QUOTE] Someone already made a RIG suit, but a 50s style will be interesting
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