• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[QUOTE=Grimhound;37291043]Arguing the original theme is sort of beating a dead horse at this point. I say if it looks cool and isn't too jarring, go for it. Also.[/QUOTE] The style and setting of vanilla TF2 was a very cool and unique thing, and a lot of the stuff that has been added since develops and elaborates on this style on a wonderful way. See the Alpine and Swamp mapping themes as well as the General's Formals, Gas Jockey's Gear, Expert's Ordnance and Clinical Trial sets for some prime examples. A lot of other stuff that has been added has completely ignored and subverted this style and setting, but that's no reason for us to do the same.
[QUOTE=Scarabix;37287861][URL]https://www.dropbox.com/sh/o8qs37pa6vqshxv/fYsXQ5C4c5[/URL] could someone try their hand at making these replace all pyro lines? I'd be [B]very[/B] grateful. [sp]and I would probably try to gift you castle crashers on steam[/sp][/QUOTE] [URL]https://dl.dropbox.com/u/6909475/painterpyro.zip[/URL] Here you go. These should work.
panting it purple so i can be waluigi
[QUOTE=Dirt Bastard;37291312]panting it purple so i can be waluigi[/QUOTE] You have to paint it green first.
[QUOTE=Deodorant;37291228]The style and setting of vanilla TF2 was a very cool and unique thing, and a lot of the stuff that has been added since develops and elaborates on this style on a wonderful way. See the Alpine and Swamp mapping themes as well as the General's Formals, Gas Jockey's Gear, Expert's Ordnance and Clinical Trial sets for some prime examples. A lot of other stuff that has been added has completely ignored and subverted this style and setting, but that's no reason for us to do the same.[/QUOTE] I'm not saying to completely ignore it. I'm just saying you can play fast and loose with it. However, TF2 has evolved its own aesthetic that goes beyond what it was originally.
[QUOTE=Wowza!;37291290][URL]https://dl.dropbox.com/u/6909475/painterpyro.zip[/URL] Here you go. These should work.[/QUOTE] wow! thanks a bunch. Testing that just now, and I'll make a promo for it. [editline]18th August 2012[/editline] also, are you interested in a steam copy of castle crashers?
[QUOTE=Grimhound;37291495]I'm not saying to completely ignore it. I'm just saying you can play fast and loose with it. However, TF2 has evolved its own aesthetic that goes beyond what it was originally.[/QUOTE] The style should be followed whenever possible though. If you're making an item that existed at the time, it's unnecessary for it to not to use the design it had when it existed back then. Likewise if you're making something that didn't exist back then, it's a good idea to make it look like it could have existed back then.
[QUOTE=Simski;37291635]The style should be followed whenever possible though. If you're making an item that existed at the time, it's unnecessary for it to not to use the design it had when it existed back then. Likewise if you're making something that didn't exist back then, it's a good idea to make it look like it could have existed back then.[/QUOTE] There are things even in vanilla that don't match the supposed time period of the aesthetic, though. The first aluminum baseball bat was introduced in 1970.
[QUOTE=Scarabix;37291559]wow! thanks a bunch. Testing that just now, and I'll make a promo for it. [editline]18th August 2012[/editline] also, are you interested in a steam copy of castle crashers?[/QUOTE] Sure, you can gift me it when it comes out. [editline]17th August 2012[/editline] [QUOTE=Grimhound;37291691]There are things even in vanilla that don't match the supposed time period of the aesthetic, though. The first aluminum baseball bat was introduced in 1970.[/QUOTE] Also, considering what we know about TF2's setting and backstory, it's pretty obvious by now that TF2's version of the 60s is nothing like what it was in real life.
And, also, aren't we supposedly in '72 now or something?
[URL="https://dl.dropbox.com/u/6909475/painterpyro.zip"][IMG]http://niggaupload.com/images/EudcA.png[/IMG][/URL] Dun. Edit: Wow, what with the artifacts? Looked way better on GIMP...
My first normal. [img]http://dl.dropbox.com/u/24102295/for%20others/normal.jpg[/img]
Can someone send me the mann vs machine money pickup sound? I know it's in tf/sound/mvm in the gcf, but for some reason gfcscape won't open the TF2 content. [editline]yey[/editline] oh hey, today's the day of my second year on facepunch :D
[QUOTE=Mr, Jukebox;37292078]Can someone send me the mann vs machine money pickup sound? I know it's in tf/sound/mvm in the gcf, but for some reason gfcscape won't open the TF2 content.[/QUOTE] Works to me, make sure you have the last version installed (1.8.2) or try redownloading it.
[QUOTE=Grimhound;37291691]The first aluminum baseball bat was introduced in 1970.[/QUOTE] That's an extremely minor error though IMO, especially considering that there's a calendar in the game with the date 1968. So I really don't think the aluminum bat should be used as an excuse to purposely ignore making things fit the time period.
[QUOTE=Simski;37292204]That's an extremely minor error though IMO, especially considering that there's a calendar in the game with the date 1968. So I really don't think the aluminum bat should be used as an excuse to purposely ignore making things fit the time period.[/QUOTE] Inline skates were invented in the 1800s
[QUOTE=Venezuelan;37292257]Inline skates were invented in the 1800s[/QUOTE] But not that modern looking design. They can be inline, but they should at least look like the skates that were around in the ~60s.
SLBros asked me to hex the engineer's toolbox for the triclops, but I have no idea how to do that! Can anybody do that? For the children? You don't hate the children, do you?
[QUOTE=MeltingData;37292285]But not that modern looking design. They can be inline, but they should at least look like the skates that were around in the ~60s.[/QUOTE] true, though I'd say ~70s
[QUOTE=Scarabix;37292320]SLBros asked me to hex the engineer's toolbox for the triclops, but I have no idea how to do that! Can anybody do that? For the children? You don't hate the children, do you?[/QUOTE] I do.
[QUOTE=The Lone Spy;37292120]Works to me, make sure you have the last version installed (1.8.2) or try redownloading it.[/QUOTE] That worked, thanks
I just got my hands on the entire Super Smash Bros N64 soundtrack, plus the sound effects. I'm going to attempt a full conversion mod - replace the new class select theme with the character select theme from ssb, replace each class's mouse over sound effect with one of the ssb character select announcements (LIINK! MARRIO! PIKACHU! etc), the crit hit sound with the ssb bat hit sound effect, the regular hit sound effect with one of the ssb hit sounds, and maybe even some weapon sound effects (eg zitoichi/eyelander with Link's sword swing). That being said, who should each class be? As a reminder, the cast from SSB was Mario Donkey Kong Link Samus Yoshi Kirby Fox Pikachu Luigi Ness Captain Falcon and Jigglypuff.
[QUOTE=MugenOverlord;37292384]I just got my hands on the entire Super Smash Bros N64 soundtrack, plus the sound effects. I'm going to attempt a full conversion mod - replace the new class select theme with the character select theme from ssb, replace each class's mouse over sound effect with one of the ssb character select announcements (LIINK! MARRIO! PIKACHU! etc), the crit hit sound with the ssb bat hit sound effect, the regular hit sound effect with one of the ssb hit sounds, and maybe even some weapon sound effects (eg zitoichi/eyelander with Link's sword swing). That being said, who should each class be? As a reminder, the cast from SSB was Mario Donkey Kong Link Samus Yoshi Kirby Fox Pikachu Luigi Ness Captain Falcon and Jigglypuff.[/QUOTE] Scout should be jigglypuff.
Pyro should be Yoshi
[QUOTE=MugenOverlord;37292384]I just got my hands on the entire Super Smash Bros N64 soundtrack, plus the sound effects. I'm going to attempt a full conversion mod - replace the new class select theme with the character select theme from ssb, replace each class's mouse over sound effect with one of the ssb character select announcements (LIINK! MARRIO! PIKACHU! etc), the crit hit sound with the ssb bat hit sound effect, the regular hit sound effect with one of the ssb hit sounds, and maybe even some weapon sound effects (eg zitoichi/eyelander with Link's sword swing). That being said, who should each class be? As a reminder, the cast from SSB was Mario Donkey Kong Link Samus Yoshi Kirby Fox Pikachu Luigi Ness Captain Falcon and Jigglypuff.[/QUOTE] Heavy could possibly fit Donkey Kong. Also Spy as Kirby because of the copy abilities.
Soldier could be Captain Falcon, maybe
Demoman as Link.
[QUOTE=A_Guardian;37292354]I do.[/QUOTE] [IMG]http://www.teamfortress.com/images/posts/runners-up/disturbing_primitive.jpg[/IMG]
[QUOTE=A_Guardian;37292412]Scout should be jigglypuff.[/QUOTE] Or maybe Luigi? They're both slim fellows who can jump really high. Or Ness because of the baseball bat.
[QUOTE=MugenOverlord;37292384]I just got my hands on the entire Super Smash Bros N64 soundtrack, plus the sound effects. I'm going to attempt a full conversion mod - replace the new class select theme with the character select theme from ssb, replace each class's mouse over sound effect with one of the ssb character select announcements (LIINK! MARRIO! PIKACHU! etc), the crit hit sound with the ssb bat hit sound effect, the regular hit sound effect with one of the ssb hit sounds, and maybe even some weapon sound effects (eg zitoichi/eyelander with Link's sword swing). That being said, who should each class be? As a reminder, the cast from SSB was Mario Donkey Kong Link Samus Yoshi Kirby Fox Pikachu Luigi Ness Captain Falcon and Jigglypuff.[/QUOTE] Actually that gave me an idea. Perhaps replace the mouse over sound with a clip (taken from the "x class is a spy" voice command) of each class saying their own class name? Although I suppose when you'd mouse over the pyro you'd simply hear "mmph" :v:
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