• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
agh i need a misc3 for archimedes
Why do I keep doing these when I have yet to get flexes working at all? [t]http://steamcommunity.com/sharedfiles/filedetails/?id=80406281[/t] I am going with a beard more like how mine grows in, I might change it. But I don't think I will.
[QUOTE=Quinnjdq;37295884]How much do I have to pay you off to not make that? Me and Kibble are doing the exact same thing for our speed set.[/QUOTE] Aww man, seriously Quinn? I wanted to make this. That kind of killed my mood a bit. [QUOTE=A_Guardian;37296079]No one ever wants to texture my stuff. [/QUOTE] Hey, me neither. Anyone want to texture this old thing? [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/rocket3.jpg[/IMG]
[QUOTE=ZombiPlastiClok;37296646]Aww man, seriously Quinn? I wanted to make this. That kind of killed my mood a bit.[/IMG][/QUOTE] Yeah sorry man, you can still do them of course but me and Kibble have had them done for around a week.
[QUOTE=Hawt Koffee;37295651][img]http://cloud.steampowered.com/ugc/1136285104792991571/6D278DC36D1E2382C382609746086EDD0518FBC5/[/img] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=89998232&searchtext=[/url] why aren't you kids killin dem fukken robits?[/QUOTE] yea the moustache looks untextured
[QUOTE=kenshin6;37283552]I changed my mind on giving updates for this thing. Will actually show some now. It is starting to take shape. [img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/351fdc98.png[/img] Its not optimized and wont be until I am done (sitting at about 1200 tris currently) +internet to whoever is able to guess what the finished product will be.[/QUOTE] magicka
[url=http://www.mediafire.com/?58jx2lro77qhrjh][IMG]http://i181.photobucket.com/albums/x22/mugenoverlord/OHHHcopy.png[/IMG][/url] List of things replaced: - All MvM wave start tunes replaced with the SSBM announcer counting down, which then plays the SSB Metal Mario battle theme. - All MvM wave win tunes replaced with the SSB victory theme. - MvM wave loss tune replaced with the SSB bonus round fail tune, as well as the SSB Continue? clip (it says "Continue?" and then restarts the round) - Both class select tunes replaced with the SSB Character Select tune (with the SSBM "Choose your character!" voiceover at the beginning) - Each class is named by the SSBM announcer on mouseover (Scout=Ness, Soldier=Capt.Falcon, Pyro=Samus, Demo=Link, Heavy=DK, Engie=Mario, Medic=Yoshi, Sniper=Fox, Spy=Kirby) Hope you guys enjoy. This was a pain in the ass to make, from custom rips to my shitty internet dying and preventing me from getting any materials myself. But so totally worth it.
Where can I find a model of cash? I remember seeing one in Emporium once.... as a sandvich replacement. I'm talking about this. [t]http://img801.imageshack.us/img801/9915/vctcvh.png[/t]
Stupid page peons...oh well. I started working on the skull mask thing. It should be easier to figure out what this is now. [img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/09e45282.png[/img] Thoughts on the mask?
-snip-
[img]http://puu.sh/WrKV[/img] Ghost in the Machine
[QUOTE=Clovernoodle;37290008]Hey Emporiumers- I have a question. With the Saxxies having just been announced, I have a couple plans for videos, but with the freedom of SFM, I've been thinking of expanding my horizons as to what is possible. I'll say this: I haven't learned to use SFM, but I'm committed to taking the next few weeks to really hunker down and learn how to use it. With that being said, if someone would be willing to contribute models to my cause, I would be eternally grateful. I may need a few major models, but if you agree to help, I'll certainly credit you greatly in the video. Also, biggest question, has someone made a high-quality Saxton Hale model with faceposing? That's probably the most important... Sorry to ask for so much, but I have to start somewhere.[/QUOTE] I want to help. I never say no against a Saxxy. Add me on Steam.
[QUOTE=Clovernoodle;37290008] Also, biggest question, has someone made a [B]high-quality Saxton Hale model with faceposing[/B]? That's probably the most important... [/QUOTE] Oh for the love of God, if anyone makes it, please release it to the public, and/or hex it for Gmod.
[QUOTE=coverop;37297390]Where can I find a model of cash? I remember seeing one in Emporium once.... as a sandvich replacement. I'm talking about this. [t]http://img801.imageshack.us/img801/9915/vctcvh.png[/t][/QUOTE] [url]http://gamebanana.com/gmod9/skins/11402[/url] I believe this will help Edit: 4 disagrees? Really? He asked for a model of cash, I provided. You can't just disagree with that, its not even an opinion. Why are you people even doing this? I was helping, and actually provided a correct link
[img]http://dl.dropbox.com/u/586461/Models/heavy-ursa-major-markii.png[/img] [b]The [url=http://steamcommunity.com/sharedfiles/filedetails/?id=4596]Ursa Major[/url] II[/b] Coming back with a vengeance. And a hat. And other stuff. Why? [i]I'll never tell~[/i]
I love you guys so much. Oops, posted to late. Well, still stands.
[QUOTE=ojcoolj;37297661][url]http://gamebanana.com/gmod9/skins/11402[/url] I believe this will help Edit: 4 disagrees? Really? He asked for a model of cash, I provided. You can't just disagree with that, its not even an opinion. Why are you people even doing this? I was helping, and actually provided a correct link[/QUOTE] He was asking for a stack of cash, not single bills and coins.
Could some one please fix the Birdman jiggle bones?
The final component of the slowly developed pilot pack for Pyro I've been making: [img]https://dl.dropbox.com/u/900111/PilotFlamethrower.jpg[/img] [img]https://dl.dropbox.com/u/900111/PilotFlamethrower2.jpg[/img] Doesn't yet have basecolours or even a finalized UV so [B]any crits are totally welcome[/B], the addition of the anti-aircraft sight last time totally saved the boring flaregun. And a reminder of what the other items in the set are: [url]https://dl.dropbox.com/u/900111/pilothelmetagain.jpg[/url] [url]https://dl.dropbox.com/u/900111/flaregunfinal4.jpg[/url]
[QUOTE=NeoDement;37297833]The final component of the slowly developed pilot pack for Pyro I've been making: [img]https://dl.dropbox.com/u/900111/PilotFlamethrower.jpg[/img] [img]https://dl.dropbox.com/u/900111/PilotFlamethrower2.jpg[/img] Doesn't yet have basecolours or even a finalized UV so [B]any crits are totally welcome[/B], the addition of the anti-aircraft sight last time totally saved the boring flaregun. And a reminder of what the other items in the set are: [url]https://dl.dropbox.com/u/900111/pilothelmetagain.jpg[/url] [url]https://dl.dropbox.com/u/900111/flaregunfinal4.jpg[/url][/QUOTE] Still waiting for that helmet/mask release, or will it be released when the entire set is complete?
[img]https://dl.dropbox.com/u/900111/TempKillIcons.png[/img] [url=http://killicons.benbur.net/preview.jpg]Here's the usual preview of all the icons, it's out of date as I don't currently have time to redo it for the new icons[/url] [url=http://killicons.benbur.net/archive.zip][img]http://killicons.benbur.net/minipromo_L.png[/img][/url][url=http://killicons.benbur.net/archive_enhanced.zip][img]http://killicons.benbur.net/minipromo_R.png[/img][/url] [B]Improvements to old icons:[/B] Redid the Atomizer icon, it now has Bonk! written in the correct font. (thanks to Frying Dutchman for this icon) Removed the Apoco-Fists (non-critical kill) icon, it was pretty pointless differentiating between the two types of kill - served no gameplay purpose whatsoever. The other version was more interesting. Removed the Holiday Punch (non-laughing kill) icon, it was more boring than the other version and I'm not entirely sure when I even intended it to be displayed. I will additionally be removing the Sun on a Stick (unignited), Detonator (killed by explosion), Axtinguisher (unignited), Postal Pummeler (unignited), and Third Degree (transfer kill) icons in a later release. Bottle (unbroken) and Scottish Handshake (unbroken) will remain for now. Changed all the rifle headshot icons to use the new larger muzzleflash added to all the rifle bodyshot icons in the previous update (oops). Also changed the Machina penetration icons to use the new larger muzzleflash. [B]New Icons:[/B] Added a new icon for the Flying Guillotine. This icon differs from the official one by doing away with the melee impact effect, favouring a motion trail in it's place. This is because the previous icon looked like a generic melee weapon rather than the thrown weapon it actually is. Added a new icon for the Neon Annihilator. This icon differs from the official one by using a more generic melee impact effect, without the orange tint. Added a new icon for the Flying Guillotine (reflected). This icon is based on the new Flying Guillotine icon but with the appropriate reflect effects added. Previously this icon showed up as a generic skull and crossbones. Added a new icon for the Huo-Long Heater. This icon differs from the official one by being redrawn allowing you to see the entire weapon rather than just the barrel. This is because half the miniguns icons ingame show the whole weapon, while the rest show the barrel. This pack favours showing the whole weapon as the Natascha is otherwise indistinguishable. [B]Proposed New Kill Icons for Valve to add (maybe):[/B] Added a new icon for the AWPer Hand (currently uses the standard sniper rifle icon). Added a new icon for the Hitman's Heatmaker (headshot), which I accidentally left out of the previous release. Added a new icon for the AWPer Hand (headshot), which I accidentally left out of the previous release. Added a new icon for the Sentry Buster (if it has it's own iconname, it's hidden from the client when it destroys your buildings so I don't know it. For players it uses the Ullapool Caber explosion icon.) [I]You may notice this is a rather small release, missing a bunch of obvious new proposed kill icons (such as the Huo-Long Heater ring of fire) and having some silly inconsistencies (such as some icons using motion blur to imply movement, while newer ones use lines) - this is because I'm going away for a week and thought I should release something to keep people happy. When I return I will add the stuff this version is missing.[/I]
[QUOTE=Captain Chalky;37298129]No offence, but you should aim to make robot versions of hats/weapons the robots actually use instead of random pyro heads.[/QUOTE] [url=http://www.youtube.com/watch?v=D1zceXzp5AU]Oh, go away.[/url]
[QUOTE=NeoDement;37297833]stuff[/QUOTE] I did a quick, sloppy paintover [IMG]http://img96.imageshack.us/img96/2426/pilotflamethrowerpainto.jpg[/IMG] My 2 cents: -the switches on the jet are very small compared to the rest and looks a bit unlogical to place there. -perhaps adding something on top of the handle, a square altitude meter, or brake levers on the side? -try the nozzle straight, not so rounded (unless the round part gets a sharp edge) -the hub of the engine could be more like a cone shape.
[QUOTE=Captain Chalky;37298298][URL="http://www.youtube.com/watch?v=_i9Fa2UrDAk"]Hey, cut it out.[/URL][/QUOTE] [URL="http://www.youtube.com/watch?v=RHBam4E74gA"]Hey, stop it...[/URL]
[QUOTE=Harakiwi;37298374]I did a quick, sloppy paintover [IMG]http://img96.imageshack.us/img96/2426/pilotflamethrowerpainto.jpg[/IMG] My 2 cents: -the switches on the jet are very small compared to the rest and looks a bit unlogical to place there. -perhaps adding something on top of the handle, a square altitude meter, or brake levers on the side? -try the nozzle straight, not so rounded (unless the round part gets a sharp edge) -the hub of the engine could be more like a cone shape.[/QUOTE] I'd understand the switches if they were in view but since they're not I don't really
I added switches because there's no way for the jet engine to turn on otherwise, seemed like a pretty bad thing to miss out considering the default flamethrower has a switch to turn on the pilot light, but you can't see it in first person either: [img]https://dl.dropbox.com/u/900111/switch.PNG[/img] What I'm saying is I think the jet engine needs some way to be switched on so if you don't like the control panel, please suggest something similar Also thanks for the paintover Harakiwi I like most of it, especially the burst of colour at the ring of the turbine
[QUOTE=psyke;37286660][img]http://25.media.tumblr.com/tumblr_m8wrseG9F91rrtgbwo1_r1_1280.png[/img] Changed the paper company to the [i]Gravel Pit Gazette[/i] Made the comic covers look a little more dated and worn. adding some additional tears/folds in them. Sorted the paintability for the bag out. added a specular to do away with the overly shiny shit. Changed the DC logo on the heavy-man to a the TF2 emblem [ i'll assume this is the logo harakiwi wanted to change ][/QUOTE] That is awesome, although i think it would be nice with another style that had some sort of secret documents or just rolls of paper (not newspapers)
[QUOTE=NeoDement;37298519]I added switches because there's no way for the jet engine to turn on otherwise, seemed like a pretty bad thing to miss out considering the default flamethrower has a switch to turn on the pilot light, but you can't see it in first person either: [img]https://dl.dropbox.com/u/900111/switch.PNG[/img] What I'm saying is I think the jet engine needs some way to be switched on so if you don't like the control panel, please suggest something similar Also thanks for the paintover Harakiwi I like most of it[/QUOTE] Just continue how you have it, it's looking great!
[QUOTE=Gen. Cornwaffle;37298533]Just continue how you have it, it's looking great![/QUOTE] Heh I'm in no rush, I'd prefer to get it right then just get it released
Bandwagon time! [img]https://dl.dropbox.com/u/6993235/Experimental/Blighted%20Beak%20v2/Rusted%20Reak.png[/img] It's the Rusted Reak!
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