• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[QUOTE=psyke;37308047][img]http://dl.dropbox.com/u/25325795/ded.png[/img] [i]Lets show these sons of bitches who the king is.[/i][/QUOTE] I uh uh goodness that's beautiful. A bit large though.
[QUOTE=Ian;37308147]Oh man wouldn't it be cool if on halloween we got Mann vs. Zombies and this got in? :v:[/QUOTE] It turns out dumping all the scrap from those robots in that abandoned gravel pit wasn't the best idea. Because as it turns out, that gravel pit was built over an ANCIENT ALIEN BURIAL GROUND. And it would appear that alien ghosts don't enjoy having their graves used as a dump for assorted pieces of technological refuse, because now those automatons are pulling themselves back together. The worst part of this all is that since we're already destroyed them, we can't just re-destroy them. I won't lie to you, men. We're in quite a pickle right now. It might take all we can muster just to HOLD OUT. ((I don't necessarily endorse the idea. This just randomly came to my mind, and then I saw the comment.))
[QUOTE=Clovernoodle;37308252]I uh uh goodness that's beautiful. A bit large though.[/QUOTE] Women and men alike are intimidated by it's size.
[QUOTE=Grimhound;37308267]ANCIENT ALIEN BURIAL GROUND[/QUOTE] I would post that aliens guy, but I don't want to get in trouble.
Reminds me of these Halloween ideas from last year [img]http://i.imgur.com/B8X4j.png[/img] [img]http://i.imgur.com/VxjgO.png[/img]
Hey Psyke + Ronin: Modify the Corpsman's Companion to have a human ear growing on it's back. That's an actual experiment that has been done on rats; they are made to grow human ears. On their back. IT'S TERRIFYINGLY TRUTHFUL!
Just imagined a reskin of the Birdcage where the bird is replaced with a skeleton. Thinking Halloween concepts now. Hmm. Hopefully some more community things get in this year. Last year was sad. We got a few, but... eh. Wanted this. [t]http://cloud-2.steampowered.com/ugc/920109153829694212/EBC859C198FE610690768022992AAD24F79F7B21/?.png[/t]
So, does anyone know how to get around tf_english breaking when edited? I want to change around some item names and descriptions for a custom weapon demonstration, but editing tf_english causes all the items to read as "UNKNOWN ITEM" along with menu text breaking.
[QUOTE=psyke;37308047][img]http://dl.dropbox.com/u/25325795/ded.png[/img] [i]Lets show these sons of bitches who the king is.[/i][/QUOTE] All classes should get a massive chin as a misc.
[QUOTE=FISH KILL!;37308585]All classes should get a massive chin as a misc.[/QUOTE] Have it equippable by all classes EXCEPT the scout :v:
[QUOTE=Ian;37308714]Have it equippable by all classes EXCEPT the scout :v:[/QUOTE] Cleft, the Boy Chin Wonder.
This is way scarier than my other ghost. [t]http://dl.dropbox.com/u/24102295/for%20others/render1.png[/t] [sp]Oh god my hook is terrible. Of course so is the end of the stick.[/sp] Whee remembering to attach images.
[QUOTE=Totenkreuz;37308059]Engies chin got ravaged by mosquitoes[/QUOTE] [img]http://cdn.screenrant.com/wp-content/uploads/brucecampbell.jpg[/img]
Starting to look into modeling with Blender. Do you guys use any subsurfs or go about with another method?
I'm calling this done. [IMG]http://puu.sh/WH7p[/IMG] There is some stretching on those screw things, it's just caused by me having to edit the model and not the uv. Let's do a change log before I release. [QUOTE] Fixes lense to properly display as it should Adds bolts inside of scope area like Fishkill wanted Removes most clipping includeing clipping while taunting and clipping while holding it Removes normal map in favor of a phong map Removes the clip for the purpose of reduceing clipping. Adds some more brush strokes, chips and edge highlights to the existing texture. Moved the entire grip down along with the hand hole to make it fit snipers hand better. [/QUOTE] I think that's it. [URL="http://gamebanana.com/tf2/skins/120001"][IMG]http://files.gamebanana.com/img/ss/srends/5030778189af5.jpg[/IMG][/URL] Click to download and make sure to report any problems to me so I can fix them quickly!
Fixed the hook, and made the rope connect with a little box. [t]http://dl.dropbox.com/u/24102295/for%20others/render2.png[/t]
[QUOTE=Quinnjdq;37308838]I'm calling this done. [IMG]http://puu.sh/WH7p[/IMG] There is some stretching on those screw things, it's just caused by me having to edit the model and not the uv. Let's do a change log before I release. I think that's it. [URL="http://gamebanana.com/tf2/skins/120001"][IMG]http://files.gamebanana.com/img/ss/srends/5030778189af5.jpg[/IMG][/URL] Click to download and make sure to report any problems to me so I can fix them quickly![/QUOTE] Please make a version of this with the clip still there. Firing a weapon that has no bullets loaded into it is stupid, regardless of the clipping.
[QUOTE=Pocket Medic;37309126]Please make a version of this with the clip still there. Firing a weapon that has no bullets loaded into it is stupid, regardless of the clipping.[/QUOTE] [img]http://gyazo.com/3f7dc2dd6b5f5ece2b1b695e97117b06.png?1345357703[/img] [img]http://gyazo.com/f32945a1596ecf91f02186a2c0a111d4.png?1345357716[/img] [img]http://gyazo.com/1d409d84c54ae52a3c8f9561f5687ea2.png?1345357727[/img] [img]http://gyazo.com/079fdbdb483568ddb9afaa3f392cdaa3.png?1345357735[/img] oops
[QUOTE=psyke;37308047][img]http://dl.dropbox.com/u/25325795/ded.png[/img] [i]Lets show these sons of bitches who the king is.[/i][/QUOTE] [IMG]http://dl.dropbox.com/u/35902819/Scout%20of%20the%20Dead.png[/IMG] We halloween now.
[QUOTE=MugenOverlord;37309385][img]http://gyazo.com/3f7dc2dd6b5f5ece2b1b695e97117b06.png?1345357703[/img] [img]http://gyazo.com/f32945a1596ecf91f02186a2c0a111d4.png?1345357716[/img] [img]http://gyazo.com/1d409d84c54ae52a3c8f9561f5687ea2.png?1345357727[/img] [img]http://gyazo.com/079fdbdb483568ddb9afaa3f392cdaa3.png?1345357735[/img] oops[/QUOTE] I suppose the explanation for these is that Sniper loads bullets/darts into them as he reloads, but with the AWP it came with a clip, and I'd just like to have it as an option. [editline]beans[/editline] Look, I'd just like to have the option. Surely it can't be that difficult to overlay the texture onto the original texture and release that without any model alterations.
[QUOTE=Quinnjdq;37308838]I'm calling this done. [IMG]http://puu.sh/WH7p[/IMG] There is some stretching on those screw things, it's just caused by me having to edit the model and not the uv. Let's do a change log before I release. I think that's it. [URL="http://gamebanana.com/tf2/skins/120001"][IMG]http://files.gamebanana.com/img/ss/srends/5030778189af5.jpg[/IMG][/URL] Click to download and make sure to report any problems to me so I can fix them quickly![/QUOTE] Good work. I like fixes and improvements on existing items like this. Can't wait to get one of these myself.
I have no idea where to put this, but the cleaners carbine gives off red X's when shooting [t]http://i.imgur.com/yidyo.jpg[/t] Can anyone make a fix?
[QUOTE=Pocket Medic;37309485]I suppose the explanation for these is that Sniper loads bullets/darts into them as he reloads, but with the AWP it came with a clip, and I'd just like to have it as an option.[/QUOTE] I get what you mean. Though it's still just a 10 round magazine and sniper has 25 bullets. :P
[QUOTE=psyke;37308047][t]http://dl.dropbox.com/u/25325795/ded.png[/t] [/QUOTE] [IMG]https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcQGpJuu9Ojc1shDALJCZKjlL27dWyP_MJwOZtLdFKaN1DI6qQnR[/IMG] ? [sp]Please don't hurt me if I'm wrong ;_;[/sp]
[QUOTE=Thatrandomuser;37309459][IMG]http://dl.dropbox.com/u/35902819/Scout%20of%20the%20Dead.png[/IMG] We halloween now.[/QUOTE] Louis, is that you?
[img]http://dl.dropbox.com/u/586461/Models/demoman-the_eye_infection-concept.png[/img] coming soon do not stela
[QUOTE=Void Skull;37309595][img]http://dl.dropbox.com/u/586461/Models/demoman-the_eye_infection-concept.png[/img] coming soon do not stela[/QUOTE] Can you make a Lemmy version?
[QUOTE=Void Skull;37309595][img]http://dl.dropbox.com/u/586461/Models/demoman-the_eye_infection-concept.png[/img] coming soon do not stela[/QUOTE] So now we have Scout as Louis and Demoman as Smoker. We're getting set up for a Left Fortress update, are we? :v:
[QUOTE=Thatrandomuser;37309459][IMG]http://dl.dropbox.com/u/35902819/Scout%20of%20the%20Dead.png[/IMG] We halloween now.[/QUOTE] Dear god that scattergun, hnnng
[QUOTE=Pocket Medic;37309638]So now we have Scout as Louis and Demoman as Smoker. We're getting set up for a Left Fortress update, are we? :v:[/QUOTE] How do people mistake a hatless, tie wearing, cricket bat using, Winchester Golden Boy Holding, scout to be Louis from L4D. For shit's sake it's Shaun from Shaun of the Dead. Man ya'll are daft.
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