• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[QUOTE=TMBGFan;37336244]so i had an idea for a halloween weapon and i made a 5-minute doodle of it in MS Paint [IMG]http://i.imgur.com/LRKY3.png[/IMG] it's a melee weapon for some undefined class (scout, i guess) it could probably work as all-class with saxxy anims though in the highly unlikely event that someone decides to make this, PM me or add me on steam and I'll make a not-ms-paint mockup i can also try and help with textures but as i've never textured before i'll probably be terrible[/QUOTE] I think it'd look better without a bit of the spine sticking out the top
[QUOTE=Bazkip;37336666]I think it'd look better without a bit of the spine sticking out the top[/QUOTE] [url]http://i.imgur.com/W7gOn.png[/url] personally, i think that makes it a little less interesting then again, it's not a terribly interesting concept in the first place. maybe if it was like a skeletal shin-and-foot with the skull jammed on it instead of a spine...
[QUOTE=TMBGFan;37336244]so i had an idea for a halloween weapon and i made a 5-minute doodle of it in MS Paint [IMG]http://i.imgur.com/LRKY3.png[/IMG] it's a melee weapon for some undefined class (scout, i guess) it could probably work as all-class with saxxy anims though in the highly unlikely event that someone decides to make this, PM me or add me on steam and I'll make a not-ms-paint mockup i can also try and help with textures but as i've never textured before i'll probably be terrible[/QUOTE] Already doing something like this but with a proper curved spine and jigglebones You'll never geuss who's remains it is [i]It's the scouts.[/i] slightly inspired by the god-father of skeletal weaponry. the skullbuster
[QUOTE=psyke;37336712]Already doing something like this but with a proper curved spine and jigglebones You'll never geuss who's remains it is [i]It's the scouts.[/i] slightly inspired by the god-father of skeletal weaponry. the skullbuster[/QUOTE] GOT SHIT FUCK make i was going to do mine with my new spine
Made some revisions to the model, but now I need a texturer. (This is the best I got.) [img]http://dl.dropbox.com/u/24102295/for%20others/needatexturer.jpg[/img] Anyone willing to take a shot at it? It's got a simple uv.
[QUOTE=TMBGFan;37336707][url]http://i.imgur.com/W7gOn.png[/url] personally, i think that makes it a little less interesting then again, it's not a terribly interesting concept in the first place. maybe if it was like a skeletal shin-and-foot with the skull jammed on it instead of a spine...[/QUOTE] I didn't say without the hole
Trying to compile an all_class item with hatzilla and it keeps giving me an error that it can't find the .smd. Guess I will have to hand pack it.
[QUOTE=Svdl;37325857] [img]https://dl.dropbox.com/u/6526556/heavyhair54.jpg[/img][/QUOTE] Instantly thought of this. [video=youtube;9Jw3R8la4SI]http://www.youtube.com/watch?v=9Jw3R8la4SI[/video]
[QUOTE=usaokay;37337379]Is there a kill icon for the Captain's Cocktails and Professor's Pineapple?[/QUOTE] Made, yes. Added in the game, no. NeoDement makes many killicons, but some of them needs to be coded by Valve.
There's a right way to do hair in TF2: [QUOTE=Svdl;37325857][IMG]https://dl.dropbox.com/u/6526556/heavyhair54.jpg[/IMG][/QUOTE] And a wrong way: [t]http://wiki.teamfortress.com/w/images/thumb/4/4a/Battle_Bob.png/637px-Battle_Bob.png[/t]
[QUOTE=Svdl;37325857]Edit: Also this [img]https://dl.dropbox.com/u/6526556/heavyhair54.jpg[/img][/QUOTE] I'm curious, could this work as a misc? Like, if you made it a misc item, would it clip a lot with the hats? I'm for example imagining alongside the all-father and BMOC :v:
You guys are all in for a treat when the Lil' Reaper gets released. Primrose is a texturing god.
Tried to make it more cracked and interesting. Opinions? [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/stake2.jpg[/IMG]
So about this mod you guys made for me earlier, showed it to the behemoth dev. [quote='dan paladin'] This is really cool! [/quote] Neat. [sp]Now, can anyone try and rig the engineer's toolbox to be a pyro hat?[/sp]
[QUOTE=ZombiPlastiClok;37337750]Tried to make it more cracked and interesting. Opinions? [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/stake2.jpg[/IMG][/QUOTE] looking good! also could you make it for the wrap assassin, you know, because of bleeding.
Idea: A bird handling glove for Medic. Could have a bit of bird poo on it. Would go well with Archimedes + The Medic Taunt. Could be a melee weapon?
[IMG]http://puu.sh/XnqM[/IMG] Watch out everyone. [B]edit:[/B] [IMG]http://puu.sh/Xnps[/IMG] 2spooky
[QUOTE=PSI Guy;37338299]Idea: A bird handling glove for Medic. Could have a bit of bird poo on it. Would go well with Archimedes + The Medic Taunt. Could be a melee weapon?[/QUOTE] I don't think the medic's gloves are going to be very moddable considering it's where half of his teamcolor identification resides
Made the area where the Demo holds it a bit less saturated upon Zombie's request, and I redid the alpha channel. [img]https://dl.dropbox.com/u/37749778/Tex/c_hammer/c_hammer2.png[/img]
[QUOTE=Thatrandomuser;37338358][IMG]http://puu.sh/XmQB[/IMG] Watch out everyone.[/QUOTE] I think the sleeves should be longer, it would both fit the robe better and cover his arms that does not look skeletal enough. I also think the robe itself should be quite a bit longer, to make him look a bit taller, and to cover the feet.
Since we already have a Sherlock Holmes pipe and hat for Medic, I thought why not make him completely Sherlock Holmes: [img]http://speedcap.net/img/d1ecc7eb8cd37e7c0394dfc56011f076/abc94a4d.png[/img] [img]http://speedcap.net/img/d1ecc7eb8cd37e7c0394dfc56011f076/e074b0a2.png[/img] I'm going to have fun skinning this.
[QUOTE=Evil_Knevil;37338773]Since we already have a Sherlock Holmes pipe and hat for Medic, I thought why not make him completely Sherlock Holmes: [img]http://speedcap.net/img/d1ecc7eb8cd37e7c0394dfc56011f076/abc94a4d.png[/img] [img]http://speedcap.net/img/d1ecc7eb8cd37e7c0394dfc56011f076/e074b0a2.png[/img] I'm going to have fun skinning this.[/QUOTE] hhnngggg give him a riding crop or a violin and this is perfect.
[QUOTE=Thatrandomuser;37338358][IMG]http://puu.sh/XnqM[/IMG] Watch out everyone. [B]edit:[/B] [IMG]http://puu.sh/Xnps[/IMG] 2spooky[/QUOTE] the forearm bone (radius) should be "separated" in two
[QUOTE=MaxOfS2D;37339341]the forearm bone (radius) should be "separated" in two[/QUOTE] I don't think it would be visible enough at a distance. Painted on hole does pretty fine.
[QUOTE=MaxOfS2D;37339341]the forearm bone (radius) should be "separated" in two[/QUOTE] The thing is so small that it wouldn't make a difference.
Is it normal when i try to open a robot model , none of them got a head ?
[QUOTE=alexdom;37339432]Is it normal when i try to open a robot model , none of them got a head ?[/QUOTE] not nessicarily, but they do have a head bodygroup
[t]http://dl.dropbox.com/u/40395733/mublin_devil.png[/t] Hellfire Headpiece m.k. 4 *obligatory horny joke*
[QUOTE=Constructor;37339856][t]http://dl.dropbox.com/u/40395733/mublin_devil.png[/t] Hellfire Headpiece m.k. 4 *obligatory horny joke*[/QUOTE] reminds me of the ear-horns for heavy that ducksink made last year
[QUOTE=blaholtzen;37339906]reminds me of the ear-horns for heavy that ducksink made last year[/QUOTE] it's a new version of the horns I made last year
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