[IMG]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/5465a049.png[/IMG]
not showing soldier's eyes, agree/disagree
[QUOTE=ZnT00;37346931]ok, so i figured out how to mark seams, but when i try to unwrap it...
[IMG]http://puu.sh/XxjX[/IMG]
Does anyone know how to fix this?[/QUOTE]
In object mode, click the object button>apply>scale like this
[img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/8aa662ce.png[/img]
[QUOTE=Venezuelan;37347476][IMG]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/5465a049.png[/IMG]
not showing soldier's eyes, agree/disagree[/QUOTE]
Slightly dissapointed you didn't use that peace sign high five pose for soldier.
Also, works because of the hat obscuring eyes thing for soldier, but looks really awkward imo. Perhaps adjust it so the mask is only partially obscuring his eyes?
So this is the first thing I came up with for the NotLU2.
This would replace the Scout's dog-tags. Hope this hasn't been done before.
[IMG]http://i.imgur.com/UueLS.png[/IMG]
Any suggestions would be most appreciated!
[QUOTE=Noizeblaze;37347133]-snip-[/QUOTE]
...Whoa. While a giant wall of critique is somewhat discouraging, the amount of work you put into it is a bit flattering. I reply best I can by splitting it into parts.
[QUOTE]My main quarrel with this is that you are trying to put the motorcycle motif in such a manner that doesn't seem a natural design. It looks too customised, almost a scratch-built weapon themed after a motorcycle, while TF2's weaponry, with the Pyro as a notable exception, are all either stock weapons customised to purpose by the mercenaries they belong to.[/QUOTE]
This is a thing I was a bit afraid of. I like weapons that are custom-built of appropriate junk (See: Degreaser) but dislike gimmicky custom-built designs (see: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=3972&searchtext="]Glasha[/URL]) I did the best I could to plausibly use real motorcycle parts; The front handle is meant to be a pair of wheel-holder things, the back handle of a steering handle and some random engine piping, the barrel an exhaust pipe and the ammo drum a gas tank. I used a (modified, simplified and drawn by someone who doesn't know shit about engines) engine rather than a more traditional minigun base for the firing mechanism, because I figured the added visual consistency and existence would be worth the suspension of disbelief.
I have nothing to say in my defense about the lamp. It's completely gratutitous, I just like how it looks.
[QUOTE]
In addition, several parts of it seem to be areas of questionable design. The rear handle looks too flimsy for such a supposedly heavy weapon, and while I appreciate that both 1) you're designing this for a game that is essentially ultra-violent Pixar-esque slapstick and b) you are theming the weapon after a motorcycle and thus the connotation is obvious, it does lead to the fridge logic of how such a flimsy bar can really support a gun of that size without deforming. Bars on motorcycles typically aren't working against gravity. If this were sturdier, than that might help.[/QUOTE]
Keep in mind that this is smaller and lighter than most miniguns. I think the front handle (which due to - as mentioned - being made of wheel thingies should be pretty damn sturdy) could take the bulk of the weight, and the back handle is really mostly there for the sake of keeping his aim steady.
[QUOTE]None of the parts really seem to be cohesive enough to work as a minigun either. Despite designing for TF2 which, to reiterate, is like a slapstick cartoon, weapons still look like weapons. Shotguns have pumps and shell ejectors, pistols have magazines, rocket launchers still have areas for the backblast to escape though. This design, at present, doesn't seem to connotate "minigun" to me aside from the position and shape of the handles. Where is the ammo drum? How do the rounds enter the chamber? Do the barrel(s) rotate, or is it styled like the Tomislav? Where exactly should the bullets come out when fired? Is it even meant to shoot bullets?[/QUOTE]
[IMG]http://i.imm.io/Bu4Y.png[/IMG]
[QUOTE]
I also find your presentation somewhat lacking as well. How is a modeler supposed to tell what the parts look like without the other perspectives to help inform them? Having more than one perspective in my opinion really sells it as a design that the modelers MUST do, so they know more about what you're thinking about when drawing.[/QUOTE]
I pretty much always start with doing just one design in total profile, because that's what's needed to get someone started, and it quite often turns out to be everything that is needed as well. A lot of shapes are self-evident (barrels are round, bolts are bolt-shaped, etc.), and I try to imply some by shading and cheaty perspective bending (see the front handle for an example of the latter) as well. When a modeler has trouble figuring a part out, though, I can always answer their questions or draw supplementary concept pics. I'm the first to admit my method is lazier, but I find it to have the most worthwhile effort-to-usefulness ration. [sub]Also I suck at drawing stuff in perspective.[/sub]
[QUOTE]If I were designing this, fallible as I am like any other human perhaps even more so , I would really call this more of a concept sketch than a finished design honestly. I am fully aware of my lack of presence on this forum so this post, discounting it's size, might even be rightfully ignored, but I do really ultimately want the best from any design. I even respect the sheer number of concepts you dispense. Certainly you work far faster than I do, but perhaps you need to slow down and self-critique more [/QUOTE]
I'm aware that the stuff I make isn't up to professional concept art standard. I've fluctuated between shitty uncolored sketches and inked full-paper designs, and ended up considering my current amount of effort-per-design (3 days - 2 weeks pondering worthwhileness of idea and major design choices, an hour or so googling reference pictures and making loose sketches until I reach a satisfactory silhouette and layout, five minutes making a proper pre-sketch, ten minutes making the final sketch, 1 - 1.5 hours scanning, coloring and shading) the most worthwhile. Putting less work into my concept sketches would be disrespectful toward the modelers/texturers, who I know are doing a much harder and less interesting job. Putting more work into them, when I know that only a small fraction of it will get made and even the stuff that gets made has a nearly nonexistent chance of getting into the game, simply doesn't feel worth it.
Ironically (well, it's not strictly speaking actually ironic, but I can't think of a more fitting word), the one item design of mine that has made it into the game originates from this appalling piece of ugly.
[URL="wiki.teamfortress.com/w/images/b/b5/CounterfeitBillycock_Concept.png"][IMG]http://i.imm.io/Buh8.png[/IMG][/URL]
[QUOTE=mninja;37347709]So this is the first thing I came up with for the NotLU2.
This would replace the Scout's dog-tags. Hope this hasn't been done before.
[IMG]http://i.imgur.com/UueLS.png[/IMG]
Any suggestions would be most appreciated![/QUOTE]
I guess that's for a wiccan Scout?
I have a problem with blender right now, for some reason I can't import an SMD into my workspace. I opened a new one and I was able to, but when I do on the one I have already been working in, it doesn't appear yet says that it is in the workspace. Has anyone had this problem?
People always rage at how Demoman pretty much only has swords for weapons now
Every single one of his melees except the Eyelander and the Bottle were community contributed
[QUOTE=boomsta_;37348168]I have a problem with blender right now, for some reason I can't import an SMD into my workspace. I opened a new one and I was able to, but when I do on the one I have already been working in, it doesn't appear yet says that it is in the workspace. Has anyone had this problem?[/QUOTE]
Does it use the same bone structure? It may be showing up with the bone as its parent.
[QUOTE=kenshin6;37348228]Does it use the same bone structure? It may be showing up with the bone as its parent.[/QUOTE]
Nah I don't have any bones in the workspace at all.
Guys
music plays when you fight robots
music
robots
[video=youtube;sFZjqVnWBhc]http://www.youtube.com/watch?v=sFZjqVnWBhc[/video]
[I]why is this not a mod yet[/I]
[QUOTE=Justnobody;37348420]Guys
music plays when you fight robots
music
robots
[video=youtube;sFZjqVnWBhc]http://www.youtube.com/watch?v=sFZjqVnWBhc[/video]
[I]why is this not a mod yet[/I][/QUOTE]
I raise you one.
[video=youtube;cPmBCYqs9vQ]http://www.youtube.com/watch?v=cPmBCYqs9vQ[/video]
Personally I want to replace that one theme that plays occasionally when you go to buy upgrades (I think it plays if you collect all cash in a wave) with this:
[video=youtube;ZuPfy8hkqPg]http://www.youtube.com/watch?v=ZuPfy8hkqPg[/video]
o boy musical circle jerk here we go
[video=youtube;IWuJAxDvRmw]http://www.youtube.com/watch?v=IWuJAxDvRmw[/video]
Also I have a mod that replaces the sound when you pick up a pile of cash with Harry saying LODSOFEMONE
it's glorious
[QUOTE=Justnobody;37348517][video=youtube;IWuJAxDvRmw]http://www.youtube.com/watch?v=IWuJAxDvRmw[/video]
Also I have a mod that replaces the sound when you pick up a pile of cash with Harry saying LODSOFEMONE
it's glorious[/QUOTE]
I'm curious, what are the specific names of the sound cues? I've been meaning to find a way to change them but I don't know the names.
Well I'd like to pimp my favorite band now...
[video=youtube;utItbqqZLfo]http://www.youtube.com/watch?v=utItbqqZLfo[/video]
It's about a guy fighting a killer robot that he built to replace himself. Bizarre. I love it. Reminds me of the Engineer.
*snip, dropbox is being a cunt*
Good music, huh?
[video=youtube;1EKTw50Uf8M]http://www.youtube.com/watch?v=1EKTw50Uf8M[/video]
Since everyone seems to want a replacement background song for MvM...
well...
[video=youtube;n_nvWO3zg3I]http://www.youtube.com/watch?v=n_nvWO3zg3I[/video]
TF2 Emporium: Music Edition.
requesting the first coloring for the bandolier.(aka the duracell version)
I made more progress on the spanner!
[img]http://img52.imageshack.us/img52/4431/attitudeadjustment.png[/img]
It's WIP name is "Attitude Adjustment". Unless someone has a better name. Also, anyone want to make a normal map for me so this thing has engraved text? I was thinking [B]1" - DROP FORGED - MANN CO - WE MAKE TOOLS AND GET INTO FIGHTS[/B]
[QUOTE=Skunkrocker;37348972]I made more progress on the spanner!
[img]http://img52.imageshack.us/img52/4431/attitudeadjustment.png[/img]
It's WIP name is "Attitude Adjustment". Unless someone has a better name. Also, anyone want to make a normal map for me so this thing has engraved text? I was thinking [B]1" - DROP FORGED - MANN CO - WE MAKE TOOLS AND GET INTO FIGHTS[/B][/QUOTE]
so much better! maybe some rust or grease on the end?
I'll avoid rust... honestly, it's hard to get these bastards to rust. I've got four garages full of these things, and I've seen maybe three in my life that were rusty.
Grease on the other hand is a great idea! Thanks for the suggestion!
[IMG]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/092ffe3e.png[/IMG]
Entire team is crooks.
-Snip-
[QUOTE=Skunkrocker;37348972]I made more progress on the spanner!
[img]http://img52.imageshack.us/img52/4431/attitudeadjustment.png[/img]
It's WIP name is "[B]Attitude Adjustment[/B]". Unless someone has a better name. Also, anyone want to make a normal map for me so this thing has engraved text? I was thinking [B]1" - DROP FORGED - MANN CO - WE MAKE TOOLS AND GET INTO FIGHTS[/B][/QUOTE]
John Cena: West Newbury, Massachusetts
Scout: Boston, Massachusetts
Was that done on purpose or is my wrestling filled brain just acting up again?
[QUOTE=Rozzy85;37345080]Messin' with pant/trouser designs for Heavy. Was thinking of some army camo but after doing it I'm not sure on the idea or if it would even fit the style well enough. Will obviously need to find/create a pattern design that fits the period and is simple enough for TF2 without looking to detailed. I might throw in something to change the boots a bit too.
This is just a random camo pattern image to test so won't represent anything final. More like a concept image than anything. Final colours would be something similar to heavys existing pants.
[img]http://i46.tinypic.com/hullic.png[/img]
Don't know if to bother though, so rate agree/disagree.[/QUOTE]
Love em but make em more team coloured-ish
So, as it turns out, i really suck, and i would shower you in scrap metal if one of you talented blender modelers could make a tutorial for texturing items, also, i unwrapped my item, but how do i get it to show up? i have uv/image editor open on one side, but only the image that i rendered is there:
[img]http://puu.sh/XAD1[/img]
[QUOTE=ZnT00;37349585]So, as it turns out, i really suck, and i would shower you in scrap metal if one of you talented blender modelers could make a tutorial for texturing items, also, i unwrapped my item, but how do i get it to show up? i have uv/image editor open on one side, but only the image that i rendered is there:
[img]http://puu.sh/XAD1[/img][/QUOTE]
Are you following helljumpers tutorial?
[QUOTE=Mordecola;37349005]so much better! maybe some rust or grease on the end?[/QUOTE]
I would kinda bend it around, make a half of it clearly damaged, cause of 1) the stock bat and sandman are both damaged from batting heads in, 2) might make it more clear it's not a wrench for buildings, but for melee
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