[QUOTE=Deodorant;37359426]
Speaking of which.. Constructor, where's that goddamned Luger?![/QUOTE]
On my desktop.
[QUOTE=VernoGuy;37359990]Will this gun use custom animations or does it work with the revolver animation somehow?[/QUOTE]
it's a modified tranqulizer gun that replaces the sapper and shoots flechettes that attract the fire of the nearest sentry for a certain amount of time
the animations are the least of our worries
[QUOTE=Void Skull;37360254]it's a modified tranqulizer gun that replaces the sapper and shoots flechettes that attract the fire of the nearest sentry for a certain amount of time
the animations are the least of our worries[/QUOTE]
That actually sounds like an *almost* decent idea for a weapon, although the cooldown time would have to be pretty steep. Also replace the flechettes with a beacon.
[QUOTE=Uesrname;37360589]That actually sounds like an *almost* decent idea for a weapon, although the cooldown time would have to be pretty steep. Also replace the flechettes with a beacon.[/QUOTE]
[img]http://dl.dropbox.com/u/586461/Models/spy-the_provacateur-concept.png[/img]
that's what the flechette looks like
[QUOTE=Void Skull;37360651][img]http://dl.dropbox.com/u/586461/Models/spy-the_provacateur-concept.png[/img]
that's what the flechette looks like[/QUOTE]
Yes to everything about this.
[QUOTE=Doughnut Bear;37345477][IMG]http://img268.imageshack.us/img268/8097/testcombo.jpg[/IMG]
flame thrower and hat together, changed the hats light warp to the pyros. ill change it to a more off white as suggested tonight once i get back from work :D[/QUOTE]
If you're planning on a Melee weapon for this pack (I needed to post this idea asap in case some beats me to it so I didn't read the pages after this was posted) make it a literal
[I]HOT ROD[/I]
A searing, iron pole.
[QUOTE=Void Skull;37360254]it's a modified tranqulizer gun that replaces the sapper and shoots flechettes that attract the fire of the nearest sentry for a certain amount of time
the animations are the least of our worries[/QUOTE]
Sooo... It's [URL="http://www.tf2tightrope.com/TheBUE/Pyro/PyroS.htm"]The Whistler[/URL] for Spy? I'm ok with that idea.
[QUOTE=Deodorant;37359426]Yeah. As a lover of cheesy 60s spy fiction (The theme to [I]The Man From UNCLE[/I] is my cellphone ringtone) I've been giving this a lot of thought, but I've found it really difficult to come up with anything.[/QUOTE]
How about a gun disguised as a cane? I'm pretty certain I've seen that somewhere (also sword concealed as a cane), and it would look really classy and fit well with many of Spy's clothes.
[media]http://www.youtube.com/watch?v=IFabjc6mFk4[/media]
[sp]Mostly, I'm just making this suggestion as an excuse to post this awesome Fred Astaire video[/sp]:v:
[editline]22nd August 2012[/editline]
[QUOTE=VernoGuy;37359990]The next Modding Competition definitely needs to be espionage related.[/QUOTE]
That would be kickass. Hell, a competition that is about items strictly related to the characters professions rather than any of their other stereotypes would be awesome too.
[editline]22nd August 2012[/editline]
Also, there's like a dozen of moves in this video that would look in character, classy, and awesome for Spy taunts.
Hey, Fred Astaire IS TF2 related, after all...
[QUOTE=Simski;37361096]How about a gun disguised as a cane? I'm pretty certain I've seen that somewhere (also sword concealed as a cane), and it would look really classy and fit well with many of Spy's clothes.
[/QUOTE]
The Ronin made a [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=13128"]cane sword[/URL] for the Demo. Speaking of disguised weapons, [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1075"]this[/URL] needs to be put into the game.
[QUOTE=Skunkrocker;37348972]I made more progress on the spanner!
[img]http://img52.imageshack.us/img52/4431/attitudeadjustment.png[/img]
It's WIP name is "Attitude Adjustment". Unless someone has a better name. Also, anyone want to make a normal map for me so this thing has engraved text? I was thinking [B]1" - DROP FORGED - MANN CO - WE MAKE TOOLS AND GET INTO FIGHTS[/B][/QUOTE]
I kinda think The Grease Monkey or something more wrench related would be a good name
[QUOTE=Simski;37361096]How about a gun disguised as a cane? I'm pretty certain I've seen that somewhere (also sword concealed as a cane), and it would look really classy and fit well with many of Spy's clothes.
[media]http://www.youtube.com/watch?v=IFabjc6mFk4[/media]
[sp]Mostly, I'm just making this suggestion as an excuse to post this awesome Fred Astaire video[/sp]:v:
[editline]22nd August 2012[/editline]
That would be kickass. Hell, a competition that is about items strictly related to the characters professions rather than any of their other stereotypes would be awesome too.
[editline]22nd August 2012[/editline]
Also, there's like a dozen of moves in this video that would look in character, classy, and awesome for Spy taunts.[/QUOTE]
I'm gonna make a cane for sniper.
Is that close enough?
It would be neat if someone made a sound mod for the Mann vs. Machine robots to make them have a voice like this:
[media]http://www.youtube.com/watch?v=6WlKQHR_b2A&playnext=1&list=PL7A283B44A842D224&feature=results_video[/media]
You want an idea for a classy hidden spy weapon?
Two words, CIGAR DAGGER.
"The Smoke & Dagger"
Page king demands a retro spy theme after the NOTLU2!
Spooky dooky bat man. And these pics came out in bad quality. :c
[IMG]https://dl.dropbox.com/u/35490615/bat/Untitled-1.jpg[/IMG]
[IMG]https://dl.dropbox.com/u/35490615/bat/Untitled-2.jpg[/IMG]
I am gonna jiggle bone the shit outta this thing. Bird man of Aberdeen style.
I can't rate this winner enough. It's too cute! I love it! I want one!
[QUOTE=Doughnut Bear;37345477][IMG]http://img268.imageshack.us/img268/8097/testcombo.jpg[/IMG]
flame thrower and hat together, changed the hats light warp to the pyros. ill change it to a more off white as suggested tonight once i get back from work :D[/QUOTE]
You know, I just realized. If you release the flamethrower as a degreaser replacement, and the hat as a replacement for the attendant, the set bonus [i]actually makes sense[/i].
[sp]vroom vroom[/sp][sp]gotta go fast[/sp]
[QUOTE=boomsta_;37361829]Spooky dooky bat man. And these pics came out in bad quality. :c
[IMG]https://dl.dropbox.com/u/35490615/bat/Untitled-1.jpg[/IMG]
[IMG]https://dl.dropbox.com/u/35490615/bat/Untitled-2.jpg[/IMG]
I am gonna jiggle bone the shit outta this thing. Bird man of Aberdeen style.[/QUOTE]
The texture is a bit dirty, which really hurts the readability, except for close-ups.
My suggestion would be to go with closer to solid colors and try to differentiate the colors on different parts more.
Needs more evil.
[t]http://dl.dropbox.com/u/24102295/for%20others/M'Nyeh.png[/t]
I am thinking of making the mustache into it's own misc with a monocle over the sunglasses.
But then I would need to find something to go with the collar.
Which will also need someone to rig it up all nice and good.
[QUOTE=boomsta_;37361829]Spooky dooky bat man. And these pics came out in bad quality. :c
[IMG]https://dl.dropbox.com/u/35490615/bat/Untitled-1.jpg[/IMG]
[IMG]https://dl.dropbox.com/u/35490615/bat/Untitled-2.jpg[/IMG]
I am gonna jiggle bone the shit outta this thing. Bird man of Aberdeen style.[/QUOTE]
[img]http://i.imgur.com/XVaGB.png[/img]
Someone actually did it?
[QUOTE=Toastador;37362448]The texture is a bit dirty, which really hurts the readability, except for close-ups.
My suggestion would be to go with closer to solid colors and try to differentiate the colors on different parts more.[/QUOTE]
Can't really figure out how to make fur in TF2's style. To me how I did it makes sense for TF2's texture style, but I get what you are saying. Don't really know how I would make the colors more readable and make it as if it is fur though. Are there any preexisting workshop items or things in TF2 I could use as an example?
[QUOTE=Sharc;37362820][img]
Someone actually did it?[/QUOTE]
Didn't know someone actually had a concept art for it, but I based it off a friends concept art.
[T]https://dl.dropbox.com/u/35490615/bat/IT%27SAGODDAMNBATMAN.png[/T]
[QUOTE=boomsta_;37361829]
I am gonna jiggle bone the shit outta this thing. Bird man of Aberdeen style.[/QUOTE]
Speaking of the Bird man, could someone please fix the jiggle bones? They like to have seizures.
[QUOTE=boomsta_;37361829]Spooky dooky bat man. And these pics came out in bad quality. :c
[IMG]https://dl.dropbox.com/u/35490615/bat/Untitled-1.jpg[/IMG]
[IMG]https://dl.dropbox.com/u/35490615/bat/Untitled-2.jpg[/IMG]
I am gonna jiggle bone the shit outta this thing. Bird man of Aberdeen style.[/QUOTE]
Damn. I wouldn't mind trying to jigglebone that thing myself. :v:
[editline]22nd August 2012[/editline]
[QUOTE=1112e;37362840]Speaking of the Bird man, could someone please fix the jiggle bones? They like to have seizures.[/QUOTE]
Jigglebone behaviors are sometimes quirky and like to snap back to ref positions without settling back to stock normally. it'll sometimes cause spastic instances like with the Bird-man or other items like the Birdman of Aberdeen.
[QUOTE=boomsta_;37362830]Didn't know someone actually had a concept art for it, but I based it off a friends concept art.
[T]https://dl.dropbox.com/u/35490615/bat/IT%27SAGODDAMNBATMAN.png[/T][/QUOTE]
Your friend is good at drawing.
[editline]23rd August 2012[/editline]
[QUOTE=Gamemaster1379;37363701]Jigglebone behaviors are sometimes quirky and like to snap back to ref positions without settling back to stock normally. it'll sometimes cause spastic instances like with the Bird-man or other items like the Birdman of Aberdeen.[/QUOTE]
Remember when, a long time ago, all jigglebones used to work smoothly? It was marvelous.
[QUOTE=1112e;37362840]Speaking of the Bird man, could someone please fix the jiggle bones? They like to have seizures.[/QUOTE]
I think it getting facial flexes ala Archimedes would big a bigger concern then it's jiggleones.
[QUOTE=Gamemaster1379;37363701]Damn. I wouldn't mind trying to jigglebone that thing myself. :v:
[/QUOTE]
If I can't figure out the jigglies I will send it your way, but I think I should try learn how to do it at the least. :O
[QUOTE=Inspecter;37364029]I think it getting facial flexes ala Archimedes would big a bigger concern then it's jiggleones.[/QUOTE]
That reminds me.
What the hell is wrong with Archimedes's eyelids?
[QUOTE=FISH KILL!;37363921]Your friend is good at drawing.
[editline]23rd August 2012[/editline]
Remember when, a long time ago, all jigglebones used to work smoothly? It was marvelous.[/QUOTE]
I do remember those days. I'm not entirely certain what changed since then. I think it might be the ref/idle animations being used nowadays.
[QUOTE=Totenkreuz;37352775][IMG]http://i.imgur.com/1T0hf.png[/IMG]
Now the point of this picture is the guy in green has some stuff that'd be pretty damn cool on pyro.[/QUOTE]
dem lack of shorts for pyro.
lol
[editline]23rd August 2012[/editline]
[QUOTE=Shadoxa;37361812]You want an idea for a classy hidden spy weapon?
Two words, CIGAR DAGGER.
"The Smoke & Dagger"
Page king demands a retro spy theme after the NOTLU2![/QUOTE]
I like it
maybe choke adn dagger?
[QUOTE=Rexic;37365592]choke adn dagger?[/QUOTE]
Someone make this.
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