There is some minor clipping that shouldn't be very noticeable after it gets textured to match the original shirt color.
[IMG]http://i1227.photobucket.com/albums/ee436/Verkie/Untitled-1.png[/IMG]
Oh backstab anim. You so funny. :v:
[QUOTE=BANG!;37372338]I shall make one, maybe, I recall someone on FP saying that Valve didn't have many ideas for gameplay/stats for spy watches or/and that it was hard to balance.[/QUOTE]
I've had several ideas, "Ghost" Type (drains health for cloak but lets you walk through enemies, however you're marked for death), "Hologram" Type (appear to be three feet away from actual location, but cloak drops as soon as you take damage), "Team Cloak Buff" Type (cloak anyone on your team near you, but drains cloak faster per additional person and has a very limited range), and "Fireproof" Type (immune to fire while cloaked, double damage from fire when not).
[QUOTE=Skunkrocker;37372472]I've had several ideas, "Ghost" Type (drains health for cloak but lets you walk through enemies, however you're marked for death), "Hologram" Type (appear to be three feet away from actual location, but cloak drops as soon as you take damage), "Team Cloak Buff" Type (cloak anyone on your team near you, but drains cloak faster per additional person and has a very limited range), and "Fireproof" Type (immune to fire while cloaked, double damage from fire when not).[/QUOTE]
I feel like the fireproof would get a bit crazy when combined with the spycicle
oops guess I'm the top post quick look at my concept again :v:
[QUOTE=krutomisi;37372054]hey hey I've got some halloween
themed concept art if anybody's interested!
[IMG]https://dl.dropbox.com/u/81940229/TF2/watchoutsniper.bmp[/IMG]
it's totally a haunted watch for the sniper,
that glows and other haunted things that haunted things seem to do[/QUOTE]
[QUOTE=Batandy;37370118][img]http://img525.imageshack.us/img525/6919/hillibillyflamer.png[/img]
Time to compile it!
[editline]23rd August 2012[/editline]
[img]http://img16.imageshack.us/img16/5236/getouttamahlawn.png[/img]
[img]http://img255.imageshack.us/img255/7030/simpleyetgood.png[/img]
Yay![/QUOTE]
that remind me the flame thrower from Jonah Hex movie, also i think about a schofield .45 could be cool flare gun:
[img]http://www.sam-hane.com/sass/schofield/3models.gif[/img]
[QUOTE=mat500;37372673]that remind me the flame thrower from Jonah Hex movie, also i think about a schofield .45 could be cool flare gun:
[img]http://www.sam-hane.com/sass/schofield/3models.gif[/img][/QUOTE]
I'd want the Cavalry Model.
We need a Flare Gun with a longer barrel.
Then again, we need an actual Pyro shotgun (not counting the Reserve Shooter).
[QUOTE=BANG!;37372017][URL="http://www.mediafire.com/?gis57nre9rh4jbh"][IMG]http://img707.imageshack.us/img707/1152/modpromatomlauncher.png[/IMG][/URL][/QUOTE]
It might be a little offensive to some people that you based this on Little Boy.
Not me though. So replacing my Direct Hit with this.
Maybe you could make a team colored version too, as a reference to the bombs in MvM?
[QUOTE=FISH KILL!;37372855]It might be a little offensive to some people that you based this on Little Boy.
Not me though. So replacing my Direct Hit with this.
Maybe you could make a team colored version too, as a reference to the bombs in MvM?[/QUOTE]
Hey, apparently with Fallout New Vegas the japanese are totally cool with Little Boy. It's Fat Man they have a problem with...
[editline]23rd August 2012[/editline]
[QUOTE=krutomisi;37372666]I feel like the fireproof would get a bit crazy when combined with the spycicle[/QUOTE]
Possibly, I mean all my ideas would require testing for proof of concept to be sure, but it's not hard to come up with ideas that [I]aren't[/I] hats.
[editline]23rd August 2012[/editline]
Just to further my point, came up with another one just now: "Speed" cloak. You move faster while cloaked but move at regular speed when not, cannot pick up items or use dispensers while cloaked.
[QUOTE=Skunkrocker;37372919]Just to further my point, came up with another one just now: "Speed" cloak. You move faster while cloaked but move at regular speed when not, cannot pick up items or use dispensers while cloaked.[/QUOTE]
What about adding in draining health while cloaked?
[QUOTE=BANG!;37372338]I shall make one, maybe, I recall someone on FP saying that Valve didn't have many ideas for gameplay/stats for spy watches or/and that it was hard to balance.
[/QUOTE]
I was talking about Sniper watches, which would be a misc.
But please do make a Spy watch, that'd just be amazing
[QUOTE=ned_ballad;37373040]I was talking about Sniper watches, which would be a misc.
But please do make a Spy watch, that'd just be amazing[/QUOTE]
Oh dang, I need to read more carefully! :suicide:
[QUOTE=FISH KILL!;37372855]It might be a little offensive to some people that you based this on Little Boy.
Not me though. So replacing my Direct Hit with this.
Maybe you could make a team colored version too, as a reference to the bombs in MvM?[/QUOTE]
I made this a week before MVM was announced, I know it could be perceived as offensive though the bomb cart on TF2 is the exact design of another [URL="http://www.history.com/images/media/slideshow/hiroshima-and-nagasaki/fat-man-atomic-bomb-replica.jpg"]atomic bomb.[/URL]
I avoided using the "atomic" word anywhere, its obviously axed around the atomic bomb and energy but its a reference to the movie Dr.Strangelove, which I wont spoil =)
It will remain green, unless Valve would want it change if they picked the item, first colors I tried, grey with team neutral orange strips, didn't fit at all, red or blu would be too prominent on such a big object, the whites stripes are there just to help differentiate from others rocket launchers and is a marking used on some bombs.
[img]http://img580.imageshack.us/img580/9048/paintguncolours.jpg[/img]
Started texturing the paint pistol.
[QUOTE=Snood_1990;37373162][img]http://img580.imageshack.us/img580/9048/paintguncolours.jpg[/img]
Started texturing the paint pistol.[/QUOTE]
Would paint from the paint pistol cover a cloaked spy? Like jarate?
[QUOTE=Snood_1990;37373162][img]http://img580.imageshack.us/img580/9048/paintguncolours.jpg[/img]
Started texturing the paint pistol.[/QUOTE]
If this gets in game, there needs to be an option to change what color it sprays.
[QUOTE=Mordecola;37373305]Would paint from the paint pistol cover a cloaked spy? Like jarate?[/QUOTE]
Ideally it could expose them from cloak or slow them down.
[QUOTE=BANG!;37373061]I made this a week before MVM was announced, I know it could be perceived as offensive though the bomb cart on TF2 is the exact design of another [URL="http://www.history.com/images/media/slideshow/hiroshima-and-nagasaki/fat-man-atomic-bomb-replica.jpg"]atomic bomb.[/URL]
I avoided using the "atomic" word anywhere, its obviously axed around the atomic bomb and energy but its a reference to the movie Dr.Strangelove, which I wont spoil =)
It will remain green, unless Valve would want it change if they picked the item, first colors I tried, grey with team neutral orange strips, didn't fit at all, red or blu would be too prominent on such a big object, the whites stripes are there just to help differentiate from others rocket launchers and is a marking used on some bombs.[/QUOTE]
Yeah, the cart bomb is obviously based on Fat Man, though I think it's somewhat different as it's treated as a more generic, cartoonish bomb.
I wonder how a bare gray, slightly rusted metal with black and white checker paint on the front would've looked like?
[QUOTE=omitrix212;37373363]If this gets in game, there needs to be an option to change what color it sprays.[/QUOTE]
I'd rather have it be only affected by team colors.
Theoretically it shouldn't spray team colors. Painting a blu spy red would be bad.
[IMG]http://img7.imageshack.us/img7/4659/paintercapfinish.jpg[/IMG]
I would indeed call that just about finished, t'is paintable as well.
[QUOTE=Snood_1990;37373699][IMG]http://img7.imageshack.us/img7/4659/paintercapfinish.jpg[/IMG]
I would indeed call that just about finished, t'is paintable as well.[/QUOTE]
When you paint it, does the paint show up in splotches on the hat? Since, ya know, it's a painters cap?
[QUOTE=Skunkrocker;37373726]When you paint it, does the paint show up in splotches on the hat? Since, ya know, it's a painters cap?[/QUOTE]
Oh my, that's quite a good idea.
[QUOTE=AbeX300;37372995]What about adding in draining health while cloaked?[/QUOTE]
Sorry for the late reply... not sure how I missed you considering the adorable avatar.
Oh, yeah, anyway it's possible, although I like using that for the Ghost type since I got the idea from that pocketwatch someone made with the skulls and shit and it's said to run off blood, so using it could sap your health.
I was told to post here and see if anyone wants to lend me a hand by modeling some stuff for a Halloween map I'm making (you know why). I think most of it is probably simple (some are not): bats (like the bird models in props_forest) (sleeping/flying in a group), a table draped in red cloth like the Manor stuff (but sized for a coffin), suits of armor, portraits with inset eyes (to appear to watch players), a pipe organ, various monsters/monster cutouts to hide around the map. I'm trying to do something spooky in a Scooby-Doo sense, so if anyone has any other ideas they'd like to do, I'm all ears.
The map is a KOTH map, plays well in tests, and has been destined for this since the beginning, though I was coy about it in the start. Send me a private message if you are interested or add me on [URL="http://steamcommunity.com/id/yyler"]Steam[/URL] or something. I don't know how this works.
Here are some pictures of it, a bit darker than it actually is in game: [URL="http://calcified.net/maps/koth_anthem/b1/2012-08-11_00010.jpg"]detail area[/URL] [URL="http://calcified.net/maps/koth_anthem/b1/2012-08-11_00007.jpg"]the point[/URL]
-snip-
Burner in progress
[IMG]http://cs304104.userapi.com/v304104321/36fb/qbBeIT6TgKE.jpg[/IMG]
[QUOTE=Insaneicide;37371905]aint it just CUTE!!!! :3
[img]https://dl.dropbox.com/u/7666502/pyro_spidah.jpg[/img]
[img]https://dl.dropbox.com/u/7666502/pyro_spidar.jpg[/img][/QUOTE]
It's cool, but doesn't make any sense what so ever in any way at all neither for Pyro or for any other class or any sort of stereotype in existence.
It would also probably be a bit too much for some of the players with arachnophobia.
dogtags could be lighter
So yeah here is another concept I've been working that would replace the dispenser:
[IMG]http://dl.dropbox.com/u/96692528/Radar%20Promo%202%20copy.jpg[/IMG]
So for the stats was I was thinking this would be some sort of information gathering device, more specifically enemy detection, and even more specifically here are some pros and cons:
[U]Pros[/U]
+ Detects enemy players and buildings (shows ally players an outline of the enemy like the bomb carrier in MVM)
+ Increase metal capacity (to make up for lack of metal generation)
+ Enemy location outline always available to alleys in any location
[U]Cons[/U]
- Enemy detection not constant (only refreshes the enemy position every X seconds, similar to actually radar. The refresh rate increase with the number of radars built)
- Does not produce metal
- Does not generate ammo or health
- Limited range, but enough to be useful (building upgrades increase range)
- Can not detect spies [SUP][B](Edited, forgot this very important attribute)[/B][/SUP]
So, would anyone be interested in collaborating on this concept? Preferable a person with experience in modeling and animating buildings. And preferable someone who has created an engie building that's is at least one of the top 3 submissions on the Steam Workshop for TF2. And preferable someone with a user name that is the sound an explosion makes.[sp]Please Bang! say yes[/sp]
[QUOTE=Simski;37374687]It's cool, but doesn't make any sense what so ever in any way at all neither for Pyro or for any other class or any sort of stereotype in existence.[/QUOTE]
I think it would fit Pyro in that the Pyro himself would probably see it as some kind of cuddly and furry animal instead of a spider. He probably has no idea how creepy it really is.
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