[QUOTE=KarmaPolice;17838045]Stop hoarding duplicates, bro, then you won't have these problems.[/QUOTE]
You will feel the proper amount of remorse when crafting comes out... And I will have my super-powered jar of piss.
here we gp
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
Updated the class menu to show the local player's current class
Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
Updated "player_hurt" game event to include "damageamount" and "crit" values
Fixed a rare crash in particle system
Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
Fixed Medic not being able to release his ÜberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
Prevented servers from using steam:// commands in their MOTD text
Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
Fixed friendly-fire/spectator exploit using projectiles
Fixed disguised spies not getting ammo from enemy dispensers
Fixed thrown sandvich traveling through players before being activated
Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
Fixed fire overlay drawing on hats in DX80
Fixed an exploit that allowed servers to corrupt client's item database
Fixed full packet updates showing cloaked Spies for an instant
Fixed a prediction error resulting in mis-predictions of crits
[QUOTE=KarmaPolice;17838045]Stop hoarding duplicates, bro, then you won't have these problems.[/QUOTE]
It would make more sense to have items that are only one of a kind on the top of the list anyway.
But like he said, there's a rumor of being able to craft duplicates into new items in the future. Never hurts to keep the extra backpack slot full of dups!
Man, updates like these always disappoint me. You go through the whole damn changelog, giggling like a schoolgirl, only to find out that 99.9% of it doesn't relate to you.
What's the +quickswitch panel look like?
Just a little window showing all your unlockables for the current weapon you are holding.
How come they always fix stuff that was ruined by the last class update or whatever. Why not fix stuff that have been ingame since launch etc. Valve should check the bug and glitches thread in the STeam forum.
I like the quickswitch a lot.
Also, you can't throw Sandviches if your health is 299 or less.
The quickswitch menu is ugly, they need to round the corners and add an outline like other GUI items.
[QUOTE=Velguador;17841576]Also, you can't throw Sandviches if your health is 299 or less.[/QUOTE]
Also also, you should get new Sandviches if the healthpack you take exceeds your max. amount of health.
[QUOTE]Fixed Medic not being able to release his ÜberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")[/QUOTE]
ÜberCharge? Is that the kritzcharge? How would I even pronounce that?
[quote]Fixed a prediction error resulting in mis-predictions of crits[/quote]
Does this mean no more phantom crits? I HATE phantom crits. I'll see crit flames coming out as a pyro, so I charge out to a group of enemies, then only do minimal damage before dying
[QUOTE=Velguador;17841576]Also, you can't throw Sandviches if your health is 299 or less.[/QUOTE]
Really? That kinda ruins the tactical fun of it.
[QUOTE=kikka;17841892]Also also, you should get new Sandviches if the healthpack you take exceeds your max. amount of health.[/QUOTE]
This. Do this Valve.
[QUOTE=DementNeo;17844251]Really? That kinda ruins the tactical fun of it.[/QUOTE]
It's because of a bug, so don't worry.
See that part where they mentioned they fixed Sandviches bouncing off of players during flight? It now colldies with your own playermodel as well, and at >300 health eats the Sandvich.
[QUOTE=DainBramageStudios;17848852]This. Do this Valve.[/QUOTE]
You'll have to post this in the tf2 forums for it to get a chance of happening.
[QUOTE=Velguador;17849641]It's because of a bug, so don't worry.
See that part where they mentioned they fixed Sandviches bouncing off of players during flight? It now colldies with your own playermodel as well, and at >300 health eats the Sandvich.[/QUOTE]
I was gonna laugh then I realised it means they really don't test things at all :mad:
Fake crits still exist. :c
[QUOTE=DainBramageStudios;17848852]This. Do this Valve.[/QUOTE]
Yeah, I mean the sandvich isn't nearly OP enough as it is. Maybe we should make the sandvich overheal you if you eat it at full health! Or give you a crit boost if you eat a crit sandvich!
Gotta admit, it's pretty annoying shooting a heavy down from a distance and yet he continues to eat his sandvich using the taunt command.
just in case no one has seen this
Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
Updated the class menu to show the local player's current class
Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
Updated "player_hurt" game event to include "damageamount" and "crit" values
Fixed a rare crash in particle system
Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
Fixed Medic not being able to release his ÜberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
Prevented servers from using steam:// commands in their MOTD text
Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
Fixed friendly-fire/spectator exploit using projectiles
Fixed disguised spies not getting ammo from enemy dispensers
Fixed thrown sandvich traveling through players before being activated
Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
Fixed fire overlay drawing on hats in DX80
Fixed an exploit that allowed servers to corrupt client's item database
Fixed full packet updates showing cloaked Spies for an instant
Fixed a prediction error resulting in mis-predictions of crits
Why are you posting that again?
[QUOTE=Velguador;17849641]It's because of a bug, so don't worry.
See that part where they mentioned they fixed Sandviches bouncing off of players during flight? It now colldies with your own playermodel as well, and at >300 health eats the Sandvich.[/QUOTE]
So you can basically instantly heal 150hp really fast now?
[QUOTE=AlfieGroove;17855845]just in case no one has seen this
Added ........................................[/QUOTE]
It's only been posted like 5 times
My only complaints with the quickswitch menu is you can't change your watch/razorback to something else.
i noticed an extra command in the options that says "Inspect Target" wtf is that supposed to do :/?
[QUOTE=Turkey72;17861326]i noticed an extra command in the options that says "Inspect Target" wtf is that supposed to do :/?[/QUOTE]
Look at a Friendly player and press the key bound to it, It'll open a small window showing the Items the player has Equipped (Including Hats) keep pressing the button bound to it to scroll through the items
Sounds cool.
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