OUTBACK GOES RC!
Change Log from b9 to RC
b9 to RC changes:
-Fixed a problem with the 2nd red spawn with players camping the spawn
-Made a second spawn for the red team at the last point.
-Moved the last point closer to the sniper road therefor fixing the long distance between the 3rd point to the last.
-Completely redesigned the last part of the map.
-Fixed some problems with the shadows in the spawnrooms.
-Fixed the sniper road after the 2nd point floating in the air.
-Fixed a bunch of clipping issues.
-Fixed some displacement problems around the map.
-Added collision to some props.
-Added detail around the map.
-Improved Blue's first spawnroom.
-Fixed some fading problems with the props around the map.
-Improved alignement on some textures.
-Fixed some visible no draw brushes.
-Removed dust motes.
-Removed a few stairs at the 2nd point.
-Improved a bit fps around the 1st and 2nd part of the map.
-Clossed off some paths around the last part of the map.
-Reduced the filesize by 5MB.
DOWNLOAD
[url]http://forums.tf2maps.net/downloads.php?do=file&id=1890[/url]
[IMG]http://i27.tinypic.com/16hopip.jpg[/IMG]
[IMG]http://i27.tinypic.com/w06urp.jpg[/IMG]
[IMG]http://i27.tinypic.com/2mh3cw.jpg[/IMG]
[IMG]http://i27.tinypic.com/5a58qw.jpg[/IMG]
[IMG]http://i26.tinypic.com/2rpthr7.jpg[/IMG]
Looks really nice! Hope I get to play it as much as badwater :)
I can't be the only one who looks at this and see's "Meet The Sniper", can I?
Really nice map, can't wait to see the finished product!
im adding it to my server for chocolate sundays
What'dya think of Borax, Shrooms?
Do you mind [ media][/media] tagging these images up?
[QUOTE=Shrooms;17013420]im adding it to my server for chocolate sundays[/QUOTE]
Thank you, I'll be releasing rc2 very soon. :D
RC2 IS OUT PEOPLE! :D
[url]http://forums.tf2maps.net/downloads.php?do=file&id=1890[/url]
Change Log from RC to RC2
RC to RC2 changes:
-Fixed some props clipping to the wall.
-Prop optimization throughout the map.
-Made the 2nd Red spawn deeper underground to give the blue team a chance to attack.
-Fixed some overlays problems.
-Fixed 99% of the clipping issues.
-Fixed a bunch of displacement issues.
-Clipped all the stairs in the map.
-Made some changes around the last part of the map.
-Closed off some corners around the last part of the map to give red more support to defend.
-Gave blue team more time after capping the 1st and 3rd point.
-Improved fps first part and last part of the map.
-Reduced the spawn time for red team to 8 secs after the 2nd cap.
-Fixed some ugly shadows around the map.
-Added Spec Cameras to the map.
-Optimized the map with hint and skip brushes in some areas.
-Added a dynamic sign for the red team at the 2nd spawn making it less confusing where to go.
-Fixed a few doors not opening fast enough.
RC2 to RC3 changes:
-Added menu photos when you first load up the map.
-Fixed a few places where you get stuck
-Changed Red Team's last spawntime to 14 secs.
-Fixed some minor issues withe spec cameras.
-Fixed a problem with the timer going over 10mins when capping.
-Fixed a few textures overlapping.
-Fixed a few visisble nodraw brushes at the first part of the map.
-Fixed the C sign at the last point to say D.
-Fixed a floating sign in red's 2nd spawn.
-Map optimization with hints/skips
Cool!
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