• Major Update Speculation: V8: Rise of the Machines!
    10,002 replies, posted
[QUOTE=Mighty AMF;37286042]Just an interesting little thing I found. Even I am not settled on an answer, so as stated in the video, you decide if its possible or just farfetched. [media]http://www.youtube.com/watch?v=U7LG694hBJI&feature=youtu.be[/media][/QUOTE] detective pope
[QUOTE=AbeX300;37286153]But the current version of SourceMod is 1.4.4, and I've already had that for a long time (I even redownloaded it just to make sure), and I'm not even sure [b]where[/b] to get one of the beta builds of TF2Items (I just get it from [url=https://forums.alliedmods.net/showthread.php?t=115100]here[/url], and [url=https://forums.alliedmods.net/showthread.php?p=1337899]here[/url])...[/QUOTE] You need the latest beta build (snapshot) of sourcemod, it's at 1.5.0. Also, check my last post
[QUOTE=SleepyAl;37286208]You need the latest beta build (snapshot) of sourcemod, it's at 1.5.0. Also, check my last post[/QUOTE] [url=http://wiki.teamfortress.com/w/images/d/d6/Spy_specialcompleted-assistedkill01.wav]I appreciate your help.[/url] Once I update my Custom Weapon tutorial, again, I'll be sure to give credit to you for telling me about this!
[QUOTE=uitham;37285945]I don't really know for 100% sure how it works, but this is what I have got: -The "1" is the ID for the different tabs AFAIK -If you set increment at 1 and cap at 15, I am sure the game will crash. The amount of upgrade "dots" is cap / increment, and I think 15 dots is too much.[/QUOTE] Nothing crashed but uh [img]http://puu.sh/WdmW[/img] and the rest of the tabs are all [img]http://puu.sh/WdnQ[/img] :|
[QUOTE=AbeX300;37285994]I do believe the max cap would be 5.0.[/QUOTE] If the increment is 1.0, yes. Also I think you also can do negative numbers as increment like this "increment" "-0.25" "cap" "0.5" If the default value is 1.0, this would mean there would be 2 upgrade tiers and every tier subtracts 25 % of the normal value
[QUOTE=uitham;37286374]If the increment is 1.0, yes. Also I think you also can do negative numbers as increment like this "increment" "-0.25" "cap" "0.5" If the default value is 1.0, this would mean there would be 2 upgrade tiers and every tier subtracts 25 % of the normal value[/QUOTE] I don't believe that's how it works. You see, caps are the amount of times you can buy the attribute. The increment adds/subtracts the value of the attribute. So for example, if I wanted to give the Minigun the ability to make a ring of fire, get +10 damage for every upgrade, and have it do up to 40 damage when it's maxed out, it'd be like this: [code] { "attribute" "ring of fire while aiming" "icon" "<bla bla bla>" "increment" "10" "cap" "4" "cost" "300" }[/code] Or if I wanted to have the ability to switch weapons faster, having it be 15% faster weapon switch speed per upgrade, and have it cap at 45%: [code] { "attribute" "deploy time decreased" "icon" "<bla bla bla>" "increment" "-0.15" "cap" "3" "cost" "225" }[/code]
[media]http://www.youtube.com/watch?v=X1glVCUl7pw[/media] This is why there was no new scout voice lines, he was too busy doing this
[QUOTE=AbeX300;37286457] stuff [/QUOTE] And when you set increment to 50 and cap to 100 in the deployable sentries thing, you get 2 upgrade dots which both add 50 extra deployable sentries.
This year's saxxy winners get IRL prizes and their video shown on TV. Also there will be SFM categories. [url]http://www.gametrailers.com/full-episodes/ncis3o/gt-tv-valve[/url]
Just beat my first Mann Up mission. It was pretty damn tough, but i managed to get through and got that sweet new badge and 3 weapons
Now that they said that the Saxxies are coming this fall, should we continue using the FP Saxxy thread or make a new one?
[QUOTE=Damian0358;37286651]Now that they said that the Saxxies are coming this fall, should we continue using the FP Saxxy thread or make a new one?[/QUOTE] Let's just continue with the FP Saxxy Thread. We don't want that robot going into our business, again, do we?
I'm not so sure if the afterburn death animations are intended for the mercs, robots, or will remain unused, but check out the last Engineer one. [video=youtube;0B6OF9foDec]http://www.youtube.com/watch?v=0B6OF9foDecs[/video] Here's my theory: the Engineer bot has a sentry turret built into its head, and this is him upgrading/maintaining/repairing it.
[QUOTE=HazzaHardie;37286478][media]http://www.youtube.com/watch?v=X1glVCUl7pw[/media] This is why there was no new scout voice lines, he was too busy doing this[/QUOTE] I like "What the fuck's up y'all. I'm Nathan." Better.
Did you guys know? The cozy camper has no upgrades in MvM [img]http://i.somethingawful.com/forumsystem/emoticons/emot-smith.gif[/img]
Neither does the Wrangler. The camper could easily get enhanced health regen and enhanced knockback protection, on top of the ones you can already buy for Sniper.
[QUOTE=iRunner;37286729]Did you guys know? The cozy camper has no upgrades in MvM [img]http://i.somethingawful.com/forumsystem/emoticons/emot-smith.gif[/img][/QUOTE] Pretty much if a weapon is "tf_wearable", it has no upgrades. Demoshields are different, since there are "tf_wearable_demoshield". [b]Edit:[/b] And the Wrangler as well, as ned said.
[QUOTE=AbeX300;37286754]Pretty much if a weapon is "tf_wearable", it has no upgrades. Demoshields are different, since there are "tf_wearable_demoshield". [b]Edit:[/b] And the Wrangler as well, as ned said.[/QUOTE] That sucks [editline]fuck you constructor I love it <3[/editline] [QUOTE=Constructor;37286767]who uses the camper anyway[/QUOTE] I do
who uses the camper anyway
[QUOTE=NateDude;37286324]Nothing crashed but uh [img]http://puu.sh/WdmW[/img] and the rest of the tabs are all [img]http://puu.sh/WdnQ[/img] :|[/QUOTE] It looks like you left out, reversed, or added a squiggly bracket immediately after the damage bonus upgrade. If that doesn't fix it, pm me the file and I can help.
I assume the wrangler doesn't have upgrades because it's already stupid good, and the sentry upgrades help it out enough already.
[QUOTE=Constructor;37286767]who uses the camper anyway[/QUOTE] if it offered Sniper the ability to heal 12 HP a second and be totally immune to knockback, people might.
[QUOTE=stillnoggin;37286696]I'm not so sure if the afterburn death animations are intended for the mercs, robots, or will remain unused, but check out the last Engineer one. [video=youtube;0B6OF9foDec]http://www.youtube.com/watch?v=0B6OF9foDecs[/video] Here's my theory: the Engineer bot has a sentry turret built into its head, and this is him upgrading/maintaining/repairing it.[/QUOTE] Oh god, i'd love those afterburn animations to get added. But only from afterburn kills, seeing that in every flamethrower kill would be silly. I love how some are like OH GOD FIRE PUT IT OUT PUT IT OUT while others just look at themselves in disbelief before just flopping over. And a couple are melodramatic WOE IS ME-types. On topic of the last Engie animation: You're probably right on the engie-bot being some kind of portable sentry that over time of being alive, upgrades himself. I can see that being a top-priority kill on the bot list, too. Probably like the Sniper and Spybots, a support only type.
[QUOTE=ned_ballad;37286785]if it offered Sniper the ability to heal 12 HP a second and be totally immune to knockback, people might.[/QUOTE] As a MvM upgrade idea for the Camper. They could move the the health regen and from the Sniper to the Camper, if it is equipped. And knockback resistance.
[QUOTE=ned_ballad;37286747]Neither does the Wrangler. The camper could easily get enhanced health regen and enhanced knockback protection, on top of the ones you can already buy for Sniper.[/QUOTE] Oh right, it has health regen.
there's a lot of weird pieces of MvM that are still left unused. The Tobor item quality, the manifests, the crsk equip regions they removed I wonder how many iterations and ideas were thrown around.
[QUOTE=stillnoggin;37286696]I'm not so sure if the afterburn death animations are intended for the mercs, robots, or will remain unused, but check out the last Engineer one. [video=youtube;0B6OF9foDec]http://www.youtube.com/watch?v=0B6OF9foDecs[/video] Here's my theory: the Engineer bot has a sentry turret built into its head, and this is him upgrading/maintaining/repairing it.[/QUOTE] Pretty sure it's not for bots. Medic checks his pulse.
Just got Archemedies, here's a quick review with some quick pics: Quality is surprisingly good, very solid and has a bit of weight to it and the legs are sturdy and adjustable. [IMG]http://i.imgur.com/Y6Z4l.jpg[/IMG] The code is behind this tag: [IMG]http://i.imgur.com/kEC3hl.jpg[/IMG] I'm really liking the blood splatter design: [IMG]http://i.imgur.com/HmUBul.jpg[/IMG] For those wondering what the other side of the tag looks like: [IMG]http://i.imgur.com/nP3qpl.png[/IMG] I put in the Steam code, but it seems the item server is down, so I'll put that up later when it appears. Oh, also the tag on the bottom says Mann co. instead of Valve. I thought that was pretty nifty. Edit: Here it is: [IMG]http://i.imgur.com/LrCE7l.jpg[/IMG]
So has anyone noted how you can have two cigars if you wear the Marxman and the Stogie at the same time. Or the Mutton Chops and Stogie at the same time. They don't clip and shouldn't conflict, but it's just one of those silly loadouts you can have.
[QUOTE=alsoodani;37286884]Just got Archemedies, here's a quick review with some quick pics: Quality is surprisingly good, very solid and has a bit of weight to it and the legs are sturdy and adjustable. [IMG]http://i.imgur.com/Y6Z4l.jpg[/IMG] [/QUOTE] you have my eternal hatred and loathing
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