• Major Update Speculation: V8: Rise of the Machines!
    10,002 replies, posted
[QUOTE=SLBros.;37291096]That's still 6€ per item, not mentionning you can get a regular Botkiller weapon or one of the hats, which will be worth much less.[/QUOTE] $6 is better than paying $30, about the cost of a bud.
[QUOTE=MacD11;37291098]i need to know this urgently. Is there a way to raise the playercount in MvM?[/QUOTE] I don't believe so.
[QUOTE=En Ex;37291065]Well, the other option is to earn them through MvM play, [B]which is cheaper money-wise[/B][/QUOTE] I really doubt that. With the strange weapon you're awarded being random, and 6 tickets being required for a single chance of getting the right items...
15-20 mins till the bugfix patch hits, from email.
It's happening! Want proof? [quote=Eric Smith via HLDS]We're working on a mandatory update for TF2. [B]We should have it ready in 15-20 minutes.[/B] -Eric[/quote]
[QUOTE=wickedplayer494;37291157]"We're working on a mandatory update for TF2. We should have it ready in 15-20 minutes."[/QUOTE] Lovely, animations for the loch-n-load inbound
I wonder what changes to mvm they will make
[QUOTE=HazzaHardie;37291188]I wonder what changes to mvm they will make[/QUOTE] My team had a bug where the bomb detonated but we didn't lose in Wave 4. The next 4 waves couldn't be lost.
[QUOTE=Barobax;37291205]My team had a bug where the bomb detonated but we didn't lose in Wave 4. The next 4 waves couldn't be lost.[/QUOTE] yeah I had that too
I feel like the only one who doesn't mind the LnL animations.
Expecting mp_timelimit fix (the round not ending bug). The overflow error fixed. What else? I hope they do something with visible playercounts too.
[QUOTE=HazzaHardie;37291188]I wonder what changes to mvm they will make[/QUOTE] "Because all the SPUF members hated on us we made mann up free and gave everyone Who buyed mann up tickets a free unusual" A man can dream.
[QUOTE=davidaap;37291247]"and gave everyone Who buyed mann up tickets a free unusual"[/QUOTE] God yes, I'd love to see what kind of impact this would have on the trading community
It was kinda money hungry of them to make you buy tickets for it, but I guess it balances out the fact that the game is F2P now.
[QUOTE=HazzaHardie;37291188]I wonder what changes to mvm they will make[/QUOTE] Don't think they fix this whole ticket loot debacle. But, at least some bug fixes might happen. Meh, I'd hope they could increase the drops on robot hats.
[QUOTE=Fang30;37291280]It was kinda money hungry of them to make you buy tickets for it, but I guess it balances out the fact that the game is F2P now.[/QUOTE] Not for the people that payed for it years ago...
[QUOTE=Fang30;37291280]It was kinda money hungry of them to make you buy tickets for it, but I guess it balances out the fact that the game is F2P now.[/QUOTE] I'd be happy to buy tickets IF I'd get hats for doing it each time. But, the sad truth is you might just get a single weapon for each ticket. Unless you buy a Surplus Ticket. Which, if your whole team has one adds up to 7 drops for one mission. It's not too shabby and seeing some pictures with only 6 , 2 people got 2x robot hats each. Everyone else got crap.
[QUOTE=Supacasey;37291297]Not for the people that payed for it years ago...[/QUOTE] oh god.. back in the days right when Orange Box first came out.. no new items.. no hats.. excuse me while I cry.
[QUOTE=Fang30;37291314]oh god.. back in the days right when Orange Box first came out.. no new items.. no hats.. excuse me while I cry.[/QUOTE] What's that Gravelpit? You want me to build sentries under the map? No problem.
[QUOTE=Fang30;37291314]oh god.. back in the days right when Orange Box first came out.. no new items.. no hats.. excuse me while I cry.[/QUOTE] When I get these flashbacks I usually pop up my Orange Box copy on my Xbox and enjoy the good ol' days.
I really hope Mann Up Mode will actually be what it says on the tin, instead of just rape.
I would like to be able to see what robots are for the wave all the time, not just when tabbing and between rounds. [editline]17th August 2012[/editline] [QUOTE]We've released a mandatory update to TF2. The notes for the update are below. -Eric ------------------------------ Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 30000 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file Team Fortress 2 - Fixed a crash caused by a string table overflow - Fixed a client crash related to the freeze panel - Fixed a client crash related to ragdolls - Fixed a client crash related to the Mann vs. Machine upgrade panel - Fixed a client crash related to Mann vs. Machine stats - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes - Fixed the Mann vs. Machine victory dialog getting stuck on the screen - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel - Updated upgrade icons to remove numbers - Fixed Sentry Busters picking disposable buildings as valid targets - Fixed an instance of the Sentry Buster sound looping endlessly - Updated the backpack image for Archimedes to fix an alpha channel problem - Updated the colors for The Battery Bandolier - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode - Removed console spew related to missing movement warnings - Updated the matchmaking ConVar tf_mm_strict - A value of 2 will hide the server from the server browser but will still allow direct connections - Updated Mvm_Mannworks - Adjusted clipping on left side drop down where bots may become stuck - Fixed lighting seam near base - Fixed vphysics prop error in console - Minor clipping pass on areas players may become hung up on[/QUOTE]
i'm expecting valve to actually let blu and red fight together against gray-colored robits edit: [img]http://puu.sh/VT9R[/img]
[QUOTE=yellowoboe;37291330]What's that Gravelpit? You want me to build sentries under the map? No problem.[/QUOTE] Oh, and that glitch on dustbowl, first stage, point B.
-snip- Late even though i'm the first one to post it. :suicide:
Updated Mvm_Mannworks?
[QUOTE=Fang30;37291413]Updated Mvm_Mannworks?[/QUOTE] - Adjusted clipping on left side drop down where bots may become stuck - Fixed lighting seam near base - Fixed vphysics prop error in console - Minor clipping pass on areas players may become hung up on It says so right under it.
I really do hope Undocumented Changes are that Mann Up Mode got easier. I can't get past wave 3 on most of the missions, it's bullshite.
[QUOTE=alsoodani;37291421]- Adjusted clipping on left side drop down where bots may become stuck - Fixed lighting seam near base - Fixed vphysics prop error in console - Minor clipping pass on areas players may become hung up on It says so right under it.[/QUOTE] Oh, I thought those were different fixes, my bad.
Here's hoping that there are new crates. They really need to retire the Soldier v Demo crates
Sorry, you need to Log In to post a reply to this thread.