Major Update Speculation: V8: Rise of the Machines!
10,002 replies, posted
also by altering those batteries, it actually changed the ones worn by soldierbot, demobot and pyrobot.
[QUOTE=Constructor;37302780]What do you mean "grey"[/QUOTE]
excuse me?
[QUOTE=Hell-met;37302740][IMG]http://wiki.teamfortress.com/w/images/thumb/c/c0/Backpack_Battery_Bandolier.png/90px-Backpack_Battery_Bandolier.png[/IMG]
[IMG]http://wiki.teamfortress.com/w/images/thumb/9/92/Battery_Bandolier.png/250px-Battery_Bandolier.png[/IMG]
aw, why did valve turn the batteries grey
did duracell call valve or some shit[/QUOTE]
Y'know, if anyone has the old texture it's pretty fuckin' easy to fix.
[QUOTE=Hell-met;37302824]also by altering those batteries, it actually changed the ones worn by soldierbot, demobot and pyrobot.
excuse me?[/QUOTE]
as in, how was the texture changed
[QUOTE=Constructor;37302780]What do you mean "grey"[/QUOTE]
[img]http://i.imgur.com/8dTMo.png[/img]
Oh sweet the tobor spy mask files
[img]http://puu.sh/Wz7K[/img]
Heavy, Demo, Pyro, yeah they all look pretty nice
[img]http://puu.sh/Wz7V[/img]
I wonder what the Engi looks like
[img]http://puu.sh/Wzb2[/img]
Ah
are they actually used?
and do bots see the spy as a bot or a normal blue player
[QUOTE=ned_ballad;37302532]I mean, other than snow and a bridge prop... How do you know? Did valve confirm it?[/QUOTE]
[t]http://niggaupload.com/images/Sn1Wl.png[/t]
[t]http://wiki.teamfortress.com/w/images/thumb/1/11/Viaduct_hill.jpg/800px-Viaduct_hill.jpg[/t]
[QUOTE=TF2 Wiki]This video takes place on a modified Viaduct.[/QUOTE]
[QUOTE=Karmal Khan;37302931][t]http://niggaupload.com/images/Sn1Wl.png[/t]
[t]http://wiki.teamfortress.com/w/images/thumb/1/11/Viaduct_hill.jpg/800px-Viaduct_hill.jpg[/t][/QUOTE]
I still want it as a real map
Hydro could work too
[QUOTE=SLBros.;37303050]I still want it as a real map
Hydro could work too[/QUOTE]
GIve GoldenBalls a couple months and he'll make one, just like the Meet the Medic map.
I don't care in the end if they are just reskins of the current pvp maps, as long as we have more maps for the gamemode.
Playing on the same three maps over and over again becomes boring after a while.
[QUOTE=ObiWonTwo;37301987]post[/QUOTE]
So many things wrong.
About spies: Believe it or not spies are very usefull when the meele hordes comes by a well upgrade sapper will make them stop death on the tracks, also spies are good if they sap sentry busters to slow them down.
Armor piercing knife helps alot since hits for 750 points of damage on backstab on giants, with dead ringer you can take some giants if you sap the medics first
In conclusion spy helps alot but if they know the role he plays and of course same goes for the team: If one teammate kills the sapped robots before taking the other robots he will fuck up the spy job right away.
About Snipers: Yeah is annoying to see smg Snipers running arround but, the best weapon for the sniper is by far the Hunstman: full damage upgrade + armor piercing + explosive headshots are one of the most damaging weapons in the game. 900 points of damage + explosive headshot per fully charged headshots, making a hunstman sniper a very good anti giant class and 500+ points of damages to multiples bots with a bodyshot thanks to the armor piercing upgrade.
Jarate helps but the scout makes a better job.
About scouts: They are the best support class in MvM. FaN + mad milk + fan O'War is the way to go: FaN to push bomb carriers and giants, mad milk to slow down huge hordes and fan O'War to mark sentry busters and giants. also they have no respawn time, they get overheal for picking money.
Maybe you played with bad people or something but Scouts, Snipers and Spies are great support classes to back you up in hard times.
[QUOTE=Hell-met;37302930]are they actually used?
and do bots see the spy as a bot or a normal blue player[/QUOTE]
As for the second question:
Does it matter?
[QUOTE=hogofwar;37303357]As for the second question:
Does it matter?[/QUOTE]
Yes it does go away.
When are they going to fix this match making? Waited 25 minutes for a game only for it to say "Bad Password" as soon I connected.
It doesn't help that whitelisted servers and ones with passwords are still accepted into the matchmaking.
Can someone show how engiebot looks like?
[QUOTE=Tobor;37303513]Can someone show how engiebot looks like?[/QUOTE]
There's no engie bots.
[QUOTE=Tobor;37303513]Can someone show how engiebot looks like?[/QUOTE]
He looks like this:
It's nothing, because Valve never made a model for him.
[QUOTE=Tobor;37303513]Can someone show how engiebot looks like?[/QUOTE]
[img]http://puu.sh/Wzb2[/img]
Why didn't they
1. Make the batteries paintable
2. Make them bright team colored yellow, because they're suppose to mimic the grenades of the classes anyway.
They didn't have to go from Duracell brown to silver, they could have picked a much brighter yellow that still emulated the battery, but was different enough that nobody would care.
Well that's a bit sad looks like this is what remains from engie bot [url]http://wiki.teamfortress.com/wiki/Tin-1000[/url] *sniff*
And maybe this too [url]http://25.media.tumblr.com/tumblr_m6awq17onr1qiprbgo9_250.png[/url]
Just beat Coal Town CPU Slaughter.
Funny, it felt like it took maybe an hour, maybe less.
[sp]Some guy got a U-Clank-A, I got a Huntsman and Jarate[/sp]
[sp];_;[/sp]
But if anyone here gets a Botkiller Wrench, let me know.
I'll swap pretty much any robot item for it.
I think we'll see engy bot eventually. There's a lot of ideas they can go with. I have two different Engy bot ideas:
1. Gunslinger: Random support bot that spawns every so often, drops minisentries around humans then runs away. Can three hit combo, and has slightly more health than other Engy bots. Wears the Gunslinger, spurs, and a ten gallon.
2. Defense Engy: Spawns when a Spy is doing well, on any wave, like a sentry buster. Alerts other bots to spies, and can instantly see through disguises. Will stalk spies. Removes sappers from enemy bots. Has very low health. Wears the stock Engy gear, wrench, normal hardhat, etc.
[QUOTE=Maruhai;37303431]Yes it does go away.[/QUOTE]
I feel like something is whooshing.
[QUOTE=St. Burke;37302775]Actually thats exactly what happened[/QUOTE]
how do you know?
Because that would make interesting trivia for the wiki if it's true
[QUOTE=ned_ballad;37303647]I think we'll see engy bot eventually. There's a lot of ideas they can go with. I have two different Engy bot ideas:
1. Gunslinger: Random support bot that spawns every so often, drops minisentries around humans then runs away. Can three hit combo, and has slightly more health than other Engy bots. Wears the Gunslinger, spurs, and a ten gallon.
2. Defense Engy: Spawns when a Spy is doing well, on any wave, like a sentry buster. Alerts other bots to spies, and can instantly see through disguises. Will stalk spies. Removes sappers from enemy bots. Has very low health. Wears the stock Engy gear, wrench, normal hardhat, etc.[/QUOTE]
Bullshit.
I want a dispenser with the engineer legs. Heals bots arround him and gives a defense buff.
3. Dispenser Engy: Engy with AOE heal. Carries it using the moving toolbox animations, also wears Idea Tube
[QUOTE==DarkStar=;37303723]Bullshit.
I want a dispenser with the engineer legs. Heals bots arround him and gives a defense buff.[/QUOTE]
I want a sentry on legs and a minisentry on legs, yes it would pretty much be a heavy but a walking minisentry would be so cute
[QUOTE==DarkStar=;37303723]Bullshit.
I want a dispenser with the engineer legs. Heals bots arround him and gives a defense buff.[/QUOTE]
It already exists, that's the bomb.
you can use damage upgrades on the jumpers :x
someone should probably fix that
Late as shit, but I just realised that there's two achievements called "Real Steal".
They didn't even mix it up, like "Real Steel", or "Reel Steal" or something.
Two achievements, both with the same exact name and similar icons.
What the fuck Valve.
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