Major Update Speculation: V8: Rise of the Machines!
10,002 replies, posted
[QUOTE=ned_ballad;37303815]you can use damage upgrades on the jumpers :x
someone should probably fix that[/QUOTE]
-Fixed a crash related to upgrading the Rocket Jumper and the Sticky Jumper, resulting in a multiplication by zero
[QUOTE=BanthaFodder;37303970]Late as shit, but I just realised that there's two achievements called "Real Steal".
They didn't even mix it up, like "Real Steel", or "Reel Steal" or something.
Two achievements, both with the same exact name and similar icons.
What the fuck Valve.[/QUOTE]
Might as well call it "Buster Run".
Did they update the rainblower's taunt particles? They seem to have more embers and spread out a bit more now.
I'd like it if they made a parody of "Battle Medics" using the beak. It looks really good on the...
...RED medibot... [img]http://www.facepunch.com/fp/emoot/eng99.gif[/img]
Hi F00l
[QUOTE=Ray-The-Sun;37304216]I'd like it if they made a parody of "Battle Medics" using the beak. It looks really good on the...
...RED medibot... [img]http://www.facepunch.com/fp/emoot/eng99.gif[/img][/QUOTE]
I could try to make a "Battle Medic" hoard like that, but they have to be blue, instead. .-.;
[QUOTE=Evil_Knevil;37304426]Hi F00l[/QUOTE]
hump his leg
[QUOTE=Tobor;37303586]Well that's a bit sad looks like this is what remains from engie bot [url]http://wiki.teamfortress.com/wiki/Tin-1000[/url] *sniff*
And maybe this too [url]http://25.media.tumblr.com/tumblr_m6awq17onr1qiprbgo9_250.png[/url][/QUOTE]
What I'm guessing is that if Valve were to make a BLU Team counterpart for MvM, in which you invade robot territory, the engie bot will be used for area denial.
Yea, red bots would probably be used on a map where the humans are offensive and the bots are defensive.
[QUOTE=HazzaHardie;37304521]hump his leg[/QUOTE]
Now look what you've done, you scared him away.
Wait, someone just told me that medic can now see allies' ammo loaded. Is this true?
[QUOTE=ned_ballad;37304721]Wait, someone just told me that medic can now see allies' ammo loaded. Is this true?[/QUOTE]
On MvM, at least
[QUOTE=ned_ballad;37304201]Did they update the rainblower's taunt particles? They seem to have more embers and spread out a bit more now.[/QUOTE]
The only thing that was broken was that they forgot to add the sc_hardglow material and sprite files in Pyromania.
[QUOTE=SLBros.;37304759]On MvM, at least[/QUOTE]
Well why not always ._.
It's very useful information
There's a reason why there's no Engineer bot, because Valve tried it out and it didn't work. Engineer is strictly a defensive class, and even when he's being offensive he doesn't stray too far from his sentry. It's a playstyle that doesn't fit in with the robots' mindless rush towards the bomb slot.
[QUOTE=BanthaFodder;37303643]Just beat Coal Town CPU Slaughter.
Funny, it felt like it took maybe an hour, maybe less.
[sp]Some guy got a U-Clank-A, I got a Huntsman and Jarate[/sp]
[sp];_;[/sp]
But if anyone here gets a Botkiller Wrench, let me know.
I'll swap pretty much any robot item for it.[/QUOTE]
Atleast you got something.
[QUOTE=Randdalf;37304867]There's a reason why there's no Engineer bot, because Valve tried it out and it didn't work. Engineer is strictly a defensive class, and even when he's being offensive he doesn't stray too far from his sentry. It's a playstyle that doesn't fit in with the robots' mindless rush towards the bomb slot.[/QUOTE]
but they could've had Gunslinger engies that just ran in and planted sentries in your areas, like where you were, then ran off
not all of the bots are strictly offensive, like the Snipers and the Spies hang back and pick foes off, Engies could've been support, maybe building dispensers and moving them to heal their friends?
[QUOTE=Sardonus;37304916]but they could've had Gunslinger engies that just ran in and planted sentries in your areas, like where you were, then ran off
not all of the bots are strictly offensive, like the Snipers and the Spies hang back and pick foes off, Engies could've been support, maybe building dispensers and moving them to heal their friends?[/QUOTE]
But the dispensers are easy to kill and the robots never pause to heal, they're hording you, whilst mini sentries would be nothing but a pointless nuisance; you'd be able to prepare for them so easily and kill them before they were built. Snipers and spies are purely offensive, they're instantly going for headshots, backstabs and saps...
[QUOTE=Randdalf;37304867]There's a reason why there's no Engineer bot, because Valve tried it out and it didn't work. Engineer is strictly a defensive class, and even when he's being offensive he doesn't stray too far from his sentry. It's a playstyle that doesn't fit in with the robots' mindless rush towards the bomb slot.[/QUOTE]
Not only the Engineer [B]can[/B] play in attack, but those are bots. As in, they are mimicking players, not copying them in every way.
The Engibot could simply carry a sentry on his back (and Ronnin's mobile sentry could make it in) and destroys sappers, giving the bots an actual way to counter the Spy. Of course they wouldn't spawn as much as regular bots, they would be support bots like the Snipers.
Another variant? The Engibot could use the Short Circuit to destroy incoming projectiles.
I don't know if that's just me but Spy seems incredibly easy to use with regular bots. Giants, however, are a different case.
[QUOTE=ThatSwordGuy;37304596]What I'm guessing is that if Valve were to make a BLU Team counterpart for MvM, in which you invade robot territory, the engie bot will be used for area denial.[/QUOTE]
It's the inevitable update, Gray will keep attacking until we destroy his facilities.
They could make engies spawn and build sentry nests near the robots. When the robots make a push they follow with their buildings.
Does a failed matchmake into a server count against the servers score? I really want to see a bunch of these improperly setup servers drop out of eligibility for matchmaking.
"You are not allowed to trade or receive items in Team Fortress 2"
how many other people are having this issue?
[QUOTE=HazzaHardie;37305144]"You are not allowed to trade or receive items in Team Fortress 2"
how many other people are having this issue?[/QUOTE]
Not the exact same problem but whenever I try to trade with a friend the trade always gets an error.
Some games I've seen the engineers flank and start setting up sentries and boy it's bitch when they do. They probably do have a model for the engineer, they just need to fix or add it. Valve's sloppy with tf2 but intentionally not bothering to add a bot skin for the engineer is really poor.
They will add an attack mode. Where blu players will assault red robots.
[QUOTE=JohnnyGoGo;37305422]Some games I've seen the engineers flank and start setting up sentries and boy it's bitch when they do. They probably do have a model for the engineer, they just need to fix or add it. Valve's sloppy with tf2 but intentionally not bothering to add a bot skin for the engineer is really poor.[/QUOTE]
Engineer bots aren't intended for RED humans vs. BLU robot mode. They aren't mentioned in any scripts.
[QUOTE=thrawn2787;37301988]what the hell is mvm doing
[img]http://cloud.steampowered.com/ugc/937000821281016478/1A22754D931EB594CBF36C179462F05C6CB2395E/[/img]
at least i own this hat...[/QUOTE]Wow. If only the Janissary Ketche was a Soldier hat instead of a Spy hat.
Has Valve released any info on mapping for MvM?
[QUOTE=Croshi;37305576]Engineer bots aren't intended for RED humans vs. BLU robot mode. They aren't mentioned in any scripts.[/QUOTE]
So why are they in the game?
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