• Major Update Speculation: V8: Rise of the Machines!
    10,002 replies, posted
[QUOTE=JohnnyGoGo;37305611]So why are they in the game?[/QUOTE] Mods? You can still add Engineer Bots in custom waves, but they won't have a new model. They aren't on any official maps.
[QUOTE=JohnnyGoGo;37305611]So why are they in the game?[/QUOTE] But they are not? the closest thing to an Angie not is the engine hat. [editline]19th August 2012[/editline] damn auto correct, engie! bot!
In regular MvM, on a server I help run with nothing intentionally making them spawn, we get engineers spawning sometimes, and what they tend to do is use the side routes and build sentries near the bomb hatch. Well damn, I guess I better look into why that's happening. I mean haven't managed to even get onto any other MvM server, so I just assumed it was like that for everyone...
[QUOTE=Benlecyborg;37305693]I laughed harder than I should have Also, any more news on the distribution of gold killer bot weapons? You need to get like an A or A+ on each mission or is it just random?[/QUOTE] I'm pretty sure it's just random
Engie bots could work on Attack. They could use mini sentries, remove sappers, use the Short Circuit, etc. and as for Giants they could heal the other bots like a dispenser or be walking level 3 sentries.
[QUOTE=Skunkrocker;37305763]Engie bots could work on Attack. They could use mini sentries, remove sappers, use the Short Circuit, etc. and as for Giants they could heal the other bots like a dispenser or be walking level 3 sentries.[/QUOTE] I really think engi robots woulda been perfect to include a cannon they can charge up. (replaces 1 of their arms and they just blow you away)
And even if Valve doesn't add Engibots, the community has more than enough talent to fix that. We have 8 other robots to use as a style reference, and the engie's robot hat could be used for the engy bot.
the community really wants Engy bots kind of weird they couldn't just throw them in as cannon fodder or something
I'm really hoping that valve actually makes an Attack version of MvM that includes Engiebots. It sounds so totally awesome.
M-maybe the Engi bots are inside the Tank!
[QUOTE=COSTA;37306118]M-maybe the Engi bots are inside the Tank![/QUOTE] Actually if engie bot gibs flew out of tanks when they exploded that would've been a nice touch. Or if when they opened up to release the bomb payload there were engie bots inside them manning it.
I would like something like a tank but is weaker and quite a few bits come out of it when killed, or it gets to a set point.
Putting engies in the tanks is clever, I like it. Would anybody be up for Manning Up? I have been playing a ridiculous amount yet never manage to get past that last wave. I absolutely have to beat a mission for the sake of my sanity.
[QUOTE=COSTA;37306118]M-maybe the Engi bots are inside the Tank![/QUOTE] the Tank is my least favorite addition to MvM by far it doesn't attack you it takes far too much damage and it's not interesting at all they actually hyped it up as some mysterious monster spattered in human blood, when in reality it's just a box on wheels.
I think the tank is a good addition, but you're right on that last point. Hype really hurt MvM, I'll be honest. Would anyone have cared about being red team if they didn't go out of their way to display blue working alongside them?
[QUOTE=igotopinions;37306532]I think the tank is a good addition, but you're right on that last point. Hype really hurt MvM, I'll be honest. Would anyone have cared about being red team if they didn't go out of their way to display blue working alongside them?[/QUOTE] I feel that even the most basic handwave of why they all wear red would have been sufficient for the community.
[QUOTE=igotopinions;37306532]I think the tank is a good addition, but you're right on that last point. Hype really hurt MvM, I'll be honest. Would anyone have cared about being red team if they didn't go out of their way to display blue working alongside them?[/QUOTE] Hype did hurt MvM way too much. At some point, the designers shoulda spoke to the artists and made it clear why RED was fighting BLU robots. It wasn't even hard. Have Gray mann assault Blutarch's factories, he highjacks his resources, and then comes after Redmond. You defend Red bases instead of mann co bases. Or hell, you don't even need Gray mann, have it that Blutarch realizes he can't win the war unless his troops are better,so he builds robots. It makes no sense why GRAY MANN decides that he'd prefer Blubots. The trailer showed gray, the comics showed R+B as a team... and hell, why not make the defenders purple, for R+B? That'd have been an easy way to do it.
[QUOTE=Sardonus;37306602]Hype did hurt MvM way too much. At some point, the designers shoulda spoke to the artists and made it clear why RED was fighting BLU robots. It wasn't even hard. Have Gray mann assault Blutarch's factories, he highjacks his resources, and then comes after Redmond. You defend Red bases instead of mann co bases. Or hell, you don't even need Gray mann, have it that Blutarch realizes he can't win the war unless his troops are better,so he builds robots. It makes no sense why GRAY MANN decides that he'd prefer Blubots. The trailer showed gray, the comics showed R+B as a team... and hell, why not make the defenders purple, for R+B? That'd have been an easy way to do it.[/QUOTE] The problem with blutarch builds machines is that generally, both brothers mirror each other, so redtarch should have built machines too.
awww... the Scout bots can't hold the FAN right, they don't have animations for it. They do have working anims for milk and the cleaver though, for some reason. It's too bad, I would have liked to see the bots worked in as the models that regular TF Bots use, so you can easily tell who isn't a human or not.
[QUOTE=butters757;37305609]Has Valve released any info on mapping for MvM?[/QUOTE] Update your SDK Content, it'll add a mvm_example map (+ map src, very documented), some basic stuff that you can include in your map (I forgot the name its pretty late) and an example population file that's amazingly well documented. Also a readme included where you should put all the stuff.
I can never which brother is starch or tard
Oh god, Heavy with maxed movement speed, jump height and the GRU is the return of Heavy Scout. mvm_example is really good for testing out combinations of upgrades Also, did anyone else notice that Minion and Robot Boss, from the map manifests, are still in mvm_level_sounds?
I like when you play the super easy missions and can just mess around with stuff like running the Righteous Bison as a primary weapon. One thing I'd like to see as an upgrade is "Activation Speed +" Would be used on weapons with activations, like Sandvich, Phlog and the Buff Banner. Using the Phlog in the beginning it was really useful, but as the rounds went on, the time to sit and taunt to get my power grew shorter and shorter until there wasn't really a chance at all for me to use it without dying. I think a way to upgrade it so I can activate it faster (just speed up the animation) would help it a lot. Upgrading Sandvich and the banners with faster activation speed would really be awesome and open a lot of chances for new strategy.
I have yet to win a game of MVM with a Spy, but Sniper + Explosive Headshots = pure bliss.
Is it just me, or does the game now like to crash if it has to render particles that have even the slightest difference to the default?
Anyone wanna play some Mann Up? Send me an invite and I'll getcha into the queue.
[QUOTE=ned_ballad;37306695]awww... the Scout bots can't hold the FAN right, they don't have animations for it. They do have working anims for milk and the cleaver though, for some reason.[/QUOTE] Speaking of which, there's one animation that I fucking [I]love[/I] for him. [media]http://www.youtube.com/watch?v=wH8RUd8-v9o[/media]
Need 2 more for Disk Deletion (Mann Up Decoy #1). Toss an invite my way, I'll get you in. Do it please, we've been sitting here waiting for more people for over a half hour.
Guys what if the reason they aren't giving out new crates is because of the uproar the last two got and are giving traders time to trade away their other valuable stranges?
[QUOTE=TectoImprov;37308051]Guys what if the reason they aren't giving out new crates is because of the uproar the last two got and are giving traders time to trade away their other valuable stranges?[/QUOTE] What was wrong with the last two crates? I don't pay too much attention when it comes to stuff in trading. It feels like it has gotten way to scientific so now its more of an economy instead of a "trade something you want for something they want." Not saying the economy is bad, its just too hardcore for me :v:
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