• Major Update Speculation: V8: Rise of the Machines!
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[QUOTE=AbeX300;37314109]But what about the Sniper and throwing Jarate? [code] // No Anim - NO NOT USE // T_TFBot_Sniper_Jarate // { // Class Sniper // Name "Jarate Master" // Skill Easy // ClassIcon sniper_jarate // Item "Jarate" // //Item "Master's Yellow Belt" // doesn't appear on robot models // Item "Desert Marauder" // WeaponRestrictions SecondaryOnly // CharacterAttributes // { // "effect bar recharge rate increased" 0.1 // } // }[/code] I'd also assume the Scout doesn't have the animation for throwing Mad Milk...[/QUOTE] I don't know what that comment is about [thumb]http://i.imgur.com/0XBkI.png[/thumb] Also, yes, Scout-Boy has Mad Milk/Cleaver anims
[QUOTE=ned_ballad;37314018]Heavy-Bot even has Sandvich animations.[/QUOTE] Now I want to see a RAM-vich.
[QUOTE=AbeX300;37314109]But what about the Sniper and throwing Jarate? [code] // No Anim - NO NOT USE // T_TFBot_Sniper_Jarate // { // Class Sniper // Name "Jarate Master" // Skill Easy // ClassIcon sniper_jarate // Item "Jarate" // //Item "Master's Yellow Belt" // doesn't appear on robot models // Item "Desert Marauder" // WeaponRestrictions SecondaryOnly // CharacterAttributes // { // "effect bar recharge rate increased" 0.1 // } // }[/code] I'd also assume the Scout doesn't have the animation for throwing Mad Milk...[/QUOTE] a jarate sniper seems like something they'd use for a robot defense mode, especially if the jarate actually causes mini crits on you
[QUOTE=Kapellmeister;37314277]Now I want to see a RAM-vich.[/QUOTE] A Dodge RAM in the Heavy's Hand. :v:
[QUOTE=ned_ballad;37314258]I don't know what that comment is about [thumb]http://i.imgur.com/0XBkI.png[/thumb] Also, yes, Scout-Boy has Mad Milk/Cleaver anims[/QUOTE] Damn you, Valve, stop bullshitting us.
Valve just made MvM future proof. If they lack something, they will make it.
[QUOTE=Kapellmeister;37314277]Now I want to see a RAM-vich.[/QUOTE] he doesn't have the eat taunt though, just the holding animations.
Is there proper Jarate-tossing AI though?
[QUOTE=Captain_Crazy;37314376]Is there proper Jarate-tossing AI though?[/QUOTE] I think so? Didn't they update bots awhile ago to use some non-stock weapons?
I was peaking around in the mvm_upgrades.txt file and I must say, if you want to add attributes, good luck because it's near impossible. Also you can spawn money with item_currencypack_large, the upgrade thing doesn't work outside of MvM regardless if you have money though, modding might change that though.
[QUOTE=Skunkrocker;37312840]Spent the last four hours completing a mission only to find that it didn't count, my ticket wasn't used, and that all the work was only for two people whose tickets had been used up and they got items and one even got a Botkiller weapon because it was his last mission. I'm unbelievably upset about wasting about four hours of my life. I don't want weapons or pity or anything, I just want my fucking playtime to be counted as such. When I go from wave one to wave six on CPU Slaughter helping out other players and being the best Pyro I can be fighting to the most frantic finish I've ever seen where most of us were screaming into our mics as if that would stop the bomb and we literally finished off the last soldier mid bomb drop animation? I WANT THAT TO FUCKING COUNT BECAUSE I REALLY DON'T WANT TO DO IT AGAIN. And the sad fact is, it never will. I feel like I've wasted six fucking dollars because it'll never amount to shit since when you complete a mission it doesn't count for you, but it does count for these other guys. I want to refund these stupid fucking tickets Valve sold me that I can't even fucking use to get the fucking things I fucking paid for. And you can't do that. In fact, we all got fucked, and Valve will never do anything to make it better other than say "Well, that's just how the world works. You got fucked, sucks to be you." Can anyone explain why we LOVE Valve again? You can ask Sparkwire, he was there.[/QUOTE] Fucking fuck that fucking sucks fuck doesnt fuck it fuck?
Oh, and don't give bots The Persian Persauder because MvM just keeps giving bots ammo so they never run out, which translates into giving the bot health.
[QUOTE=ned_ballad;37314390]I think so? Didn't they update bots awhile ago to use some non-stock weapons?[/QUOTE] Unfortunately not, but there is a plugin that adds the weapons randomly for bots and gives them AI Direct Hit Soldiers will aim properly Cow Mangler Soldiers will use the charge BONK! Scouts can bypass enemy areas Soda Popper Scouts even [I]switch weapons[/I] when they almost have full hype, which is just excellent Manmelter Pyro's even extinguish teammates, beautiful work on that plugin
[QUOTE=ojcoolj;37314455]Unfortunately not, but there is a plugin that adds the weapons randomly for bots and gives them AI Direct Hit Soldiers will aim properly Cow Mangler Soldiers will use the charge BONK! Scouts can bypass enemy areas Soda Popper Scouts even [I]switch weapons[/I] when they almost have full hype, which is just excellent Manmelter Pyro's even extinguish teammates, beautiful work on that plugin[/QUOTE] It's not Valve made, I doubt they'll use it :v:
[QUOTE=SLBros.;37314510]It's not Valve made, I doubt they'll use it :v:[/QUOTE] Unfortunately not :( But they could make a Steam Workshop plugin option!
Correct, there aren't any robot animations for throwing Jarate or Mad Milk.
They can just use the regular animation, right? I mean, it lasts a second or so, it wouldn't be something people will really look at.
[QUOTE=Jetamo;37314519]Correct, there aren't any robot animations for throwing Jarate or Mad Milk.[/QUOTE] [thumb]http://i.imgur.com/Qtqj0.png[/thumb][thumb]http://i.imgur.com/0kxLa.png[/thumb]
wtf glitch just happened [IMG]http://i.imgur.com/uD8h1.png[/IMG]
[QUOTE=Turing;37314589]wtf glitch just happened [IMG]http://i.imgur.com/uD8h1.png[/IMG][/QUOTE] +155652050% damage bonus
[QUOTE=Turing;37314589]wtf glitch just happened [IMG]http://i.imgur.com/uD8h1.png[/IMG][/QUOTE] Maybe it's modded?
hold on, it's the Sticky Jumper YOU FOOL [B]MATHS WITH A ZERO [U]WHAT HAVE YOU DONE[/U][/B]
[QUOTE=SLBros.;37314668]hold on, it's the Sticky Jumper YOU FOOL [B]MATHS WITH A ZERO [U]WHAT HAVE YOU DONE[/U][/B][/QUOTE] -100% Damage Penalty +400% Damage Bonus It does 300% More damage than a sticky launcher. Mother of god.
[QUOTE=ned_ballad;37314581][thumb]http://i.imgur.com/Qtqj0.png[/thumb][thumb]http://i.imgur.com/0kxLa.png[/thumb][/QUOTE] However they are not jerky, like a robot. Henceforth: No animations.
[QUOTE=gaminji;37314768]-100% Damage Penalty +400% Damage Bonus It does 300% More damage than a sticky launcher. Mother of god.[/QUOTE] That's not how math works.
[QUOTE=Jetamo;37314780]However they are not jerky, like a robot. Henceforth: No animations.[/QUOTE] when combined with the jerky standing or running animation, you wouldn't even be able to tell
[QUOTE=gaminji;37314768]-100% Damage Penalty +400% Damage Bonus It does 300% More damage than a sticky launcher. Mother of god.[/QUOTE] 400x0 is still 0
[QUOTE=gaminji;37314768]-100% Damage Penalty +400% Damage Bonus It does 300% More damage than a sticky launcher. Mother of god.[/QUOTE] -100% is 0. 0 x 400% is still 0. edit: slbros smells
[QUOTE=ned_ballad;37314390]I think so? Didn't they update bots awhile ago to use some non-stock weapons?[/QUOTE] They added code for the Chargin' Targe and the Huntsman, that was pretty much all that they added as far as weapons that are drastically different than stock go. And I'm pretty sure the huntsman code was repurposed for the Sandman bots, as the projectiles travel very similarly -- just graft the huntsman aiming code onto the scout movement code and voila. The Quick-Fix bots don't have any different code than Medigun bots, other than an exception that restricts their AI from activating an Ubercharge or some code that prevents them from building it, I haven't really mucked around much with MvM. And the Heavy gauntlets are just using the melee code, regardless of which melee they have and the Deflector Heavy just uses minigun code while destroying projectiles coming his way. And giant soldier uses the original just like a rocketlauncher. These weapons aren't drastically different from the stock counterparts in functionality and use, though. I'm pretty sure that they don't even have code for Bonk!, the bots just use it automatically when they spawn and never again. [editline]19th August 2012[/editline] Getting really annoyed by using matchmaking only to be booted to the main menu with a message that reads "This server is running an older version" For fuck's sake, either update your server or get out of the matchmaking service until you can, it's not doing anyone any favors.
iirc the way QF bots don't charge is they just set the charge rate to 0, so the Medic's can never actually build a charge to use.
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