• Major Update Speculation: V8: Rise of the Machines!
    10,002 replies, posted
[QUOTE=Benlecyborg;37334153]Uh that's generally what happens yes?[/QUOTE] But today, not tomorrow Okay yeah I shouldn't have posted
Me and my friend have been speculating ourselves for the second manniversary, since they've announced the steam workshop with the first one, they'll probably announce the TF2 map workshop, it's long overdue and We need more maps, in my opinion.
[QUOTE=-=NARH=-;37334112]What if they're gonna make Genuine AWPer Hands tradeable and allow people to craft Unique quality ones?[/QUOTE] Even then, a simple schema change for when CS:GO launches tomorrow is all that's needed.
[QUOTE=Hell-met;37333421]Also everytime a holiday punch heavy taunts (during a bomb bonus, since they can't kill), they actually shoot a pow taunt, even though they look nothing like it. so watch out for that invisible bullet[/QUOTE] i actually died to this once, it was really embarrassing because at the time i thought they were programmed to taunt after causing you to laugh
We're more than overdue for a beta sync.
So last night, I played with an interesting engineer! [IMG]http://i.imgur.com/dPjYD.jpg[/IMG] [IMG]http://i.imgur.com/mPEdn.png[/IMG] I was the only one on my team who saw this. Can we please never fix this bug?
I want to play as a robot. :<
I wonder if some adventurous Randomiser server owner will make a robot plug in [editline]21st August 2012[/editline] [QUOTE=wickedplayer494;37334325]We're more than overdue for a beta sync.[/QUOTE] Personally, I think we're more than overdue for the beta to be deprecated.
Fix MvM not having giant robot engineers pls.
Oh--I forgot to mention, right after that engineer joined, I saw a giant using the engineer's model. He was still gigantic! Also, all the spies disguised as the robo-human-medineer just were shown as regular engineers, which is pretty damn convenient for a pyro.
This is quite reminiscent of the day 2 launch of MvM.
You know what would work? Since we already have the red robot models, why not a mode where the humans have to deliver the bomb, without respawn and with limited time? Of course there'd have to be a lot of tweaks: -You'd have to prevent the players from just rocket jumping to the bomb hole, which could be done by having indoor maps. -The tanks/sentry busters would have no real business there. -With robots switching to defense you'd need to implement robot engineers -The map would have to change between waves to keep the players interested (possible to recycle hydro's random path generator?) -Bombhole needs to be reworked to be more canon-friendly; Gray gravel bombhole?
[QUOTE=Clovernoodle;37334385]I want to play as a robot. :<[/QUOTE] [url=http://tf2.gamebanana.com/skins/119925]Well there is a skin.[/url]
Can the update fix the Hipster style on the Brown Bomber ...please?
[QUOTE=V_Buns;37334633]Can the update fix the Hipster style on the Brown Bomber ...please?[/QUOTE] they need to fix all styles
[QUOTE=V_Buns;37334633]Can the update fix the Hipster style on the Brown Bomber ...please?[/QUOTE] It's not just the brown bomber, nearly all hat/misc styles are bugged with this update. I noticed this as my demoman's parrot was the wrong colour, as well as my scout's beanie was no longer striped, but plain white.
lol they added a reference to the Engy vomit taunt for a sound effect, taunt_eng_fly_vomit.wav the sound isn't in the game though, so if you force it to play using playgamesound Taunt.Engineer10FlyVomit you get an error.
[QUOTE=ned_ballad;37334819]lol they added a reference to the Engy vomit taunt for a sound effect, taunt_eng_fly_vomit.wav the sound isn't in the game though, so if you force it to play using playgamesound Taunt.Engineer10FlyVomit you get an error.[/QUOTE] Looks like it's for the previous halloween update, or the upcoming one.
I wonder though, will it be a taunt kill?
[QUOTE=wickedplayer494;37333523]Player counts in the server browser useless / meaningless in MvM [/QUOTE] Does that mean no more 6/32 MvM servers?
[QUOTE=Archimedes;37334873]I wonder though, will it be a taunt kill?[/QUOTE] A taunt kill that is only available on Halloween or Full Moon? No thanks.
[QUOTE=AbeX300;37334882]A taunt kill that is only available on Halloween or Full Moon? No thanks.[/QUOTE] But my incredibly specific fetish demands I be able to melt big burly men into puddles of goo with my vomit!
hmmm... the bottle hitting robot sounds are perfect for the caber. I wonder if they'd be open to that.
Update moved to tomorrow. [QUOTE=Fletcher]We found a problem that will prevent us from releasing this update tonight. We should have it ready first thing tomorrow. My apologies.[/QUOTE]
[QUOTE=AbeX300;37334882]A taunt kill that is only available on Halloween or Full Moon? No thanks.[/QUOTE] Just make it replace the Gunslinger/Frontier Justice taunts when you wear it and you'd be golden.
also [quote]We found a problem that will prevent us from releasing this update tonight. We should have it ready first thing tomorrow. My apologies[/quote]
[QUOTE=igotopinions;37334360]So last night, I played with an interesting engineer! [IMG]http://i.imgur.com/dPjYD.jpg[/IMG] [IMG]http://i.imgur.com/mPEdn.png[/IMG] I was the only one on my team who saw this. Can we please never fix this bug?[/QUOTE] Had this glitch too, only it was a medic as a SENTRY BUSTER. [img]http://i46.tinypic.com/2vmc5du.png[/img] (Pardon me for the N64 graphics, crappy computer.)
[QUOTE=Onule;37334962]Had this glitch too, only it was a medic as a SENTRY BUSTER. [img]http://i46.tinypic.com/2vmc5du.png[/img] (Pardon me for the N64 graphics, crappy computer.)[/QUOTE] That Sentry-Buster looks unusually spectacular on the N64...
I wonder if any of these bugs are as "How the hell did that even happen" as the beggar's Bazooka random hits on enemies when overloading.
Here have some bizarrely specific new attributes (found by using cheats, these are all set to work as cheats) - "Reprogrammed". Swaps the player from BLU to RED for the duration of the condition. Removal of this condition causes the player to swap from RED to BLU. Adds sparks to player's head. Automatically adds condition 15 and slows the player for 5 seconds. - "Hidden" ÜberCharge (player sees their arms as ÜberCharged, but their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for several seconds). - Crouching causes the player to appear to be a Dispenser of the enemy team to enemy players. As a side effect, forces the player's speed to 450 Hammer Units/second (diagonal movement is at 520 HU/s). Swapping weapons while in this state will cause the player to temporarily stop moving, then return to 450 HU/s I think we found our new Medigun stats, plus a possible new sapper and a new disguise kit (?) [editline]21st August 2012[/editline] [QUOTE=hogofwar;37334981]I wonder if any of these bugs are as "How the hell did that even happen" as the beggar's Bazooka random hits on enemies when overloading.[/QUOTE] I had a moment like that today at work. You push a very specific combinations of GUI elements in a specific order and the application mirrors the current notifcation, causes the loading bar (if it's loading currently) to zoom out of control at crazy speeds, and any GUI element with an animation is frozen and cannot work. So weirdly specific I have no idea what could even be wrong :/
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