• Major Update Speculation: V8: Rise of the Machines!
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[QUOTE=Liquid-Fire;37374142]Advancier[/QUOTE] Then next year we get advancierest
[QUOTE=Liquid-Fire;37374142]Advancier[/QUOTE] honestly, this works fine for me lol It fits TF2 and isn't as lazy as Advanced2, although it might imply that Advancier is harder, which isn't true
[QUOTE=hogofwar;37373990]Yeah, their naming is pretty lazy, at least in some parts of the game. "Advanced" "Advanced2"[/QUOTE] It's for convenience, if you were a programmer you'd probably do the same :v:
[QUOTE=Jorori;37374405]It's for convenience, if you were a programmer you'd probably do the same :v:[/QUOTE] They should've at least been called "<stuff>_Hard" and/or "<stuff>_Expert", since (I assume) they are hard as balls.
[QUOTE=AbeX300;37374482]They should've at least been called "<stuff>_Hard" and/or "<stuff>_Expert", since (I assume) they are hard as balls.[/QUOTE]ehh think the first wave on most just being + x amount of bots and the next wave having a giant or 2 with a tank and so on
[QUOTE=Scarabix;37374166]Then next year we get advancierest[/QUOTE] Makes me wonder Will the gibus get more ghastlyier-est this year?
[QUOTE=Jorori;37374405]It's for convenience, if you were a programmer you'd probably do the same :v:[/QUOTE] I usually name my throw away variables variations of TF2 characters and items. Usually throw custom Archimedes errors, and Scout trace statements. Easier to notice ARCHIMEDES and SCOUT in huge streams of contantly cascading text in debugging. "ARCHIMEDES, it's filthy in there" is my go to "you're not suppose to be here!" error message.
[QUOTE=psyke;37374604]Makes me wonder Will the gibus get more ghastlyier-est this year?[/QUOTE]maybe it will be "more ghastly" or "ghastliest"
Ghastliest Ghastly Gibus that was ever Ghastly
[QUOTE=ned_ballad;37374280]honestly, this works fine for me lol It fits TF2 and isn't as lazy as Advanced2, although it might imply that Advancier is harder, which isn't true[/QUOTE] "Somehow more advanced than the regular advanced mission (this doesn't fit in the window does it)"
i'm eager to see this years "boss" i love that it's become some kind of fun little tradition for TF2 to get a halloween themed boss character.
[QUOTE=psyke;37374696]i'm eager to see this years "boss" i love that it's become some kind of fun little tradition for TF2 to get a halloween themed boss character.[/QUOTE] They better make the boss better than last year's Halloween boss.
[QUOTE=psyke;37374604]Makes me wonder Will the gibus get more ghastlyier-est this year?[/QUOTE] Give the eyeball a monocle.
[QUOTE=psyke;37374696]i'm eager to see this years "boss" i love that it's become some kind of fun little tradition for TF2 to get a halloween themed boss character.[/QUOTE] With Mvm out there I have my doubts about a new boss for halloween. I think we will get the halloween versions of the MvM maps and robot reskins.
[QUOTE=psyke;37374696]i'm eager to see this years "boss" i love that it's become some kind of fun little tradition for TF2 to get a halloween themed boss character.[/QUOTE] Redmond and Blutarch. That's pretty much a given
[QUOTE=Ray-The-Sun;37374731]Give the eyeball a monocle.[/QUOTE] Nah screw that I want a mini horsemann on top of the hat!
[QUOTE=SLBros.;37374805]Redmond and Blutarch. That's pretty much a given[/QUOTE] I'd like to see them as two giants that spawn on a 5CP map, and fight for their respective teams (really just killing enemy players). Keep yours alive and kill the other one! The teams may kill the enemy founder yet!
the gold botkiller medigun has no blu viewmodels ._. also the jigglebones are fucking broken [t]http://i.imgur.com/dJej6.jpg[/t]
[QUOTE=Jorori;37374405]It's for convenience, if you were a programmer you'd probably do the same :v:[/QUOTE] [I]If?[/I]
[QUOTE=SLBros.;37374805]Redmond and Blutarch. That's pretty much a given[/QUOTE] That'd work if the tf2 team used that storyline at all in game.
[QUOTE=mphayes97;37374951]the gold botkiller medigun has no blu viewmodels ._. also the jigglebones are fucking broken [t]http://i.imgur.com/dJej6.jpg[/t][/QUOTE] I might know why that is, and if it's that reason there's not much they can do to easily fix it. [editline]23rd August 2012[/editline] yep it is Gold is just a skin of regular. The game doesn't like when they use skin 2 and 3 on team colored class' arms (remember the Escape Plan? Or currently the Black Rose and Zatoichi?). There's no way of fixing this without making the gold their own models. ...or they could just hard code BLU arms to ALWAYS be BLU and that would fix a ton of other weapons too.
[QUOTE=ned_ballad;37375070]I might know why that is, and if it's that reason there's not much they can do to easily fix it. [editline]23rd August 2012[/editline] yep it is Gold is just a skin of regular. The game doesn't like when they use skin 2 and 3 on team colored class' arms (remember the Escape Plan? Or currently the Black Rose and Zatoichi?). There's no way of fixing this without making the gold their own models. ...or they could just hard code BLU arms to ALWAYS be BLU and that would fix a ton of other weapons too.[/QUOTE] why isn't the game doing that by default it is beyond my comprehension
alternate and SUPER lazy route: change every class arms to have a skin_2 that's just RED arms and skin_3 be BLU arms. This would fix Botkillers, but not much else (Black Rose uses skin_2 for Black, wouldn't help at all, and the Zatoichi uses skin 1 for Blood, so that's even crazier). A modder could probably make a mod that fixes it. Basically the game is trying to load skin 2 and 3 for the arms, but they don't have skins 2 and 3, so it just loads red as default, I believe (unless 2 and 3 are uber arms and I'm off on my thoughts?)
[QUOTE=psyke;37374604]Makes me wonder Will the gibus get more ghastlyier-est this year?[/QUOTE] [img]http://i96.photobucket.com/albums/l189/Simski_2006/ghastlieriousliergibus.png[/img]
I may email Jeep later and explain. Maybe he can hard code them to always be BLU. I can't really think of a single situation in the game when it'd be required for BLU to have RED arms...
I had an idea for the Halloween Boss.... What if it's a new MvM Map? It's Halloween themed, all the Robots have little costume additions (hell, they could just wear the player's costumes), and instead of Tanks, you get Hearses. At the very end of the last wave, giant robots with the reaminated brains of Redmond and Blutarch would arrive. Hell, the comic could cook up a story about Gray unearthing them, literally "brainwashing" them, and using them to create some mechanical monstrosity. [sp]Either that or a Zombie-Themed event centered around the Director rising from the grave to put a stop to the Second Annual Saxxy Awards.[/sp] Either one I feel would be pretty damn wizard. [editline]23rd August 2012[/editline] Or even better, instead of delivering a Bomb, the robots are attempting to deliver Redmond and Blutarch's coffin'd bodies to Gray, so you need to stop them before their dead deceased corpses are used for unseemly purposes by their oddly-specifically-named brother.
[QUOTE=BanthaFodder;37375336] [sp]Either that or a Zombie-Themed event centered around the Director rising from the grave to put a stop to the Second Annual Saxxy Awards.[/sp] [/QUOTE] I wouldn't be surprised if this was the route Valve took for Halloween this year. Why else would they have the Director on the new billboard if not to remind us that he exists?
[QUOTE=ned_ballad;37375191]I may email Jeep later and explain. Maybe he can hard code them to always be BLU. I can't really think of a single situation in the game when it'd be required for BLU to have RED arms...[/QUOTE] Being disguised as an enemy spy disguised as a friendly spy disguised as another enemy spy disguised as you.
[QUOTE=AbeX300;37374729]They better make the boss better than last year's Halloween boss.[/QUOTE] Headless mann was the best halloween boss. As it didn't insta-gib both teams instantly.
[QUOTE=themooselord;37375509]Headless mann was the best halloween boss. As it didn't insta-gib both teams instantly.[/QUOTE] Not only that, but HHH was actually [b]scary[/b], compared to the Monoculus.
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