• Major Update Speculation: V8: Rise of the Machines!
    10,002 replies, posted
What do ya know, we found something to speculate about.
Wasn't a skeleton found in one of the mvm maps recently?
I wish MVM had more spice. Some of the weapons in tf2 are useless in mvm The cleaver, the fireminigun, ect I could picture all getting a nice special skill to upgrade Cleaver = Increase bleed time / Increase Damage / Slight knockback Fire minigun = Increase flame radius / Increase flame damage / Enemies in radius move slower Caber = Decrease self damage / Regenerates over time / Rightclick throws Short circuit = Increases damage on bounce(+7% damage per bounce) / Damage increase / Ammo cost decrease Pomson/Bison/Cowmangler = Penetration(pomson) / Random chance to haywire a bot. Causes it to become stunned and take triple damage while stunned. Wrap Assassin = Increase bleed time / Penetration I dunno, I just wish certain weapons had more use. (I know cowmangler and bison are good in mvm, but the rest are eh/need a special stat)
[QUOTE=Metashotzo;37375695]Wasn't a skeleton found in one of the mvm maps recently?[/QUOTE] Several.
Since it's TF's birthday, does that mean the birthday hat and noisemaker drop again?
[QUOTE=Metashotzo;37375695]Wasn't a skeleton found in one of the mvm maps recently?[/QUOTE] In [b]Coal Town.[/b] [sp]Note where Miss Pauling took the Director before his death. And the return of Mann Co Corpse Grade Quicklime.[/sp]
This year's halloween boss is gonna be a gray robot. :v: Get it, because both teams will fight it.
[QUOTE=Metashotzo;37375695]Wasn't a skeleton found in one of the mvm maps recently?[/QUOTE] Skeleton, havent found one yet, a dead spy hand sticking out of coal...yes
[QUOTE=Metashotzo;37375695]Wasn't a skeleton found in one of the mvm maps recently?[/QUOTE] Not sure about a skeleton, but there are cut off spy arms in Mannworks and Coaltown, hidden away.
[QUOTE=CrossNgen;37375834]Not sure about a skeleton, but there are cut off spy arms in Mannworks and Coaltown, hidden away.[/QUOTE] There is a skeleton arm,leg and skull
It would be really cool if The Director came back as an alternative voice for the Administrator in a new MvM mission, to enact his revenge against the mercs. He could have lines like: [B]"Lights, Camera, Action!"[/B] when the robots spawn, or [B]"Beautiful! This is Hollywood gold!"[/B] when you're losing.
-stupid assumption-
The arm in the mine cart twitches occasionally, if that's anything to add to the halloween speculation.
that's probably just how terrible jigglebones are
When you complete the mission successfully, The Director could say [B]"Eh, we'll fix it in post."[/B]
[QUOTE=Hell-met;37375983]that's probably just how terrible jigglebones are[/QUOTE] 100% this [editline]23rd August 2012[/editline] the unarmed combat can't even sit still idle in the model viewer. Its jigglebones are bananas
BTW, the spy arm in Mannworks is located in that small room behind our spawn, it's pretty dark in there but you can see it.
[QUOTE=mphayes97;37374951]the gold botkiller medigun has no blu viewmodels ._. also the jigglebones are fucking broken [t]http://i.imgur.com/dJej6.jpg[/t][/QUOTE] put "cl_jiggle_bone_framerate_cutoff 1" in the console to fix jigglebones
[QUOTE=Dr_Aquaphre5h;37376029]put "cl_jiggle_bone_framerate_cutoff 1" in the console to fix jigglebones[/QUOTE] All that does is stop them from locking up if your framerate drops too low. It doesn't help with them being generally a mess.
it makes them a bit more consistent, but still kind of jerky what a glorious 3 months it was with the Holy Mackerel and it's fantastic jigglebones working perfect.
[QUOTE=Metashotzo;37375989]When you complete the mission successfully, The Director could say [B]"Eh, we'll fix it in post."[/B][/QUOTE] Voiced by eric idle 10/10 update would play.
I remember the good old days when the Respectless Rubber Glove would sway and jiggle gently in the breeze, now it just sorta sits there, fully erect and motionless.
Can someone post a picture of this skull?
[QUOTE=Archimedes;37376260]I remember the good old days when the Respectless Rubber Glove would sway and jiggle gently in the breeze, now it just sorta sits there, [B]fully erect[/B] and motionless.[/QUOTE] Hot.
[QUOTE=jimbobjoe1234;37376266]Can someone post a picture of this skull?[/QUOTE] [t]http://wiki.teamfortress.com/w/images/a/a3/Coal_Town_Panoramic_View_Of_Coal.png[/t]
[QUOTE=jimbobjoe1234;37376266]Can someone post a picture of this skull?[/QUOTE] [img]http://i.imgur.com/Pu7c0.png[/img]
[QUOTE=Metashotzo;37375941]It would be really cool if The Director came back as an alternative voice for the Administrator in a new MvM mission, to enact his revenge against the mercs. He could have lines like: [B]"Lights, Camera, Action!"[/B] when the robots spawn, or [B]"Beautiful! This is Hollywood gold!"[/B] when you're losing.[/QUOTE]that would be a good idea for halloween him come back to life/be brought back and have some lines that hint at what happened. like if he gets brought back have it be "all of a sudden i was awake, cold and filled with hate for HER also some how a robot." if he just comes back have it be he randomly groan's and makes zombie noises while talking
i wish we could actually fight merasmus instead of whatever spooky abomination he summons
Merasmus should sound similiar to this guy: [IMG]http://mimg.ugo.com/201006/48964/ugo-orpheus.jpg[/IMG]
-snip- I forgot I already posted it in here. Too many forums to handle.
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