• Major Update Speculation: V8: Rise of the Machines!
    10,002 replies, posted
[QUOTE=Barobax;37380023]In all my years of biology, I haven't heard of a pigeon that was capable of mimicry. Why would Valve make Archimedes capable but the Birdman of Aberdeen incapable?[/QUOTE] Community made and they probably didn't have the idea for it at the time; I imagine if VLEK submitted facial flexes they'd add it.
[QUOTE=Thatrandomuser;37380273]Community made and they probably didn't have the idea for it at the time; I imagine if VLEK submitted facial flexes they'd add it.[/QUOTE] they very rarely change items when the contributor makes changes or fixes
-snip-
[QUOTE=HazzaHardie;37380306]they very rarely change items when the contributor makes changes or fixes[/QUOTE] The exception is the Last Breath of course.
where is the update, valve
Populous' football helmet fixes got in quickly
[QUOTE=Judas;37380322]where is the update, valve[/QUOTE] In the pipes
Apparently the blog got updated with new buttons: [url]http://forums.steampowered.com/forums/showthread.php?t=2900250[/url]
why doesnt the demo parrot imitate the demoman, man i want that so bad
[QUOTE=wickedplayer494;37380330]In the pipes[/QUOTE] They just have to turn the [sp]valve[/sp] to release it.
[QUOTE=HazzaHardie;37380140]I just hope they iron out some of the bugs in mvm and make some changes too, hopefully stopping the bots from deploying the bomb when ubered[/QUOTE] I never really understood why people are quite annoyed about ubered bots deploying the bomb, a Pyro could easily just airblast them, thats one of the strengths of the Pyro.
[QUOTE=TheRealFierce;37380391]I never really understood why people are quite annoyed about ubered bots deploying the bomb, a Pyro could easily just airblast them, thats one of the strengths of the Pyro.[/QUOTE] cant airblast giants
[QUOTE=HazzaHardie;37380403]cant airblast giants[/QUOTE] You technically can but only off the ground for a few inches which is more than enough time for the giant to rip you in half with its minigun/rocket launcher/bombs
[quote]Source Engine Changes (TF2, DoD:S, HL2:DM) - Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable - Updated Steam binaries; fixes Linux crash on shutdown or restart Team Fortress 2 - Fixed a problem with items not displaying the correct styles - Added a new command "player_ready_toggle" for players to ready-up in MvM mode - Can be bound to any key in the Keyboard tab of the Options dialog - Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value - Fixed a few MvM sounds not being precached properly - Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users - Sound will play even if the game is minimized - Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions - Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory) - Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games - Server browser will now show MvM mission name in the "map" column. (e.g. "mvm_mannworks_advanced") - Community requests - Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity - The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively[/quote]
[QUOTE=HazzaHardie;37380403]cant airblast giants[/QUOTE] On a non-modded server- there are no Medic giants. Primarly you want to airblast the Medics to put the uber to a sudden stop.
[QUOTE=AlfieGroove;37380428][/QUOTE] "Community requests" are just the two bottom ones right?
[QUOTE=AlfieGroove;37380428][/QUOTE] community requests? we have a lot of those...
Party hats and noisemakers are dropping now.
[QUOTE=hogofwar;37380538]Party hats and noisemakers are dropping now.[/QUOTE] let's start the game and see if I get two because valve
[QUOTE]Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity[/QUOTE] that's my request much love valve <3
[QUOTE=hogofwar;37380538]Party hats and noisemakers are dropping now.[/QUOTE] I can see it now: "SELLING RARE PARTY HAT I JUST FOUND 7 REF YOU SUPPLY WRAP"
[QUOTE=hogofwar;37380538]Party hats and noisemakers are dropping now.[/QUOTE] perfect for i46, tf2's biggest lan tournament
bind "mouse1" "+attack; +use_action_slot_item" bind "mouse2" "+attack2; +use_action_slot_item" bind "q" "lastinv; +use_action_slot_item" is go!
[url]http://wiki.teamfortress.com/w/images/3/30/Happy_birthday_tf_01.wav[/url]
now i cant hear c:
Still no new crates. Adding a new crate really can't be hard right?
[QUOTE=TectoImprov;37380742]Still no new crates. Adding a new crate really can't be hard right?[/QUOTE] You'd think so, but it took them months to make the Ghost Con and Quantum Conundrum items tradeable. All that takes is removing a line in the attributes for each item.
[QUOTE=-=NARH=-;37380761]You'd think so, but it took them months to make the Ghost Con and Quantum Conundrum items tradeable. All that takes is removing a line in the attributes for each item.[/QUOTE] Watch as it takes a year for Valve to replace the Neon Annihilator's damage downside with the firing speed downside (as it does say on the Triad Pack update page).
Crates are easy; copypaste and change some lines of text.
[QUOTE]Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users Sound will play even if the game is minimized [/QUOTE] Finally, no more AFK users in MVM waiting to enter a server. [sp]Unless they have their headphones connected to the computer and they are not on the computer...[/sp]
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