Major Update Speculation: V8: Rise of the Machines!
10,002 replies, posted
no phys file i guess
[QUOTE=ned_ballad;37395556]are the Botkiller attachments attached to the class's hands?
When player's die, the weapon falls off, but the Botkiller attachment stays, floating where it would have been if the weapon was still attached to the class' hands[/QUOTE]
HOLY FUCK.
[b]HOLY.
FUCK.[/b]
[sp]Strange Botkiller Fists.[/sp]
[QUOTE=Hell-met;37395613]no phys file i guess[/QUOTE]
but usually on death attachments just disappear. Weird these stick around, but all glitchy
maybe natascha/backburner and friends are intentionally set to drop a minigun/flamer
you never know
I'm surprised there isn't a flaregun that heals you for 25% or so of the burn damage caused.
It just seems like a natural fit for the pyro's play style.
I've wanted a healing flaregun for ages. Someone even modeled [URL="http://www.polycount.com/forum/showthread.php?t=73366"]something[/URL] for it.
Pageking, uh look at these, aren't they good?
[img_thumb]http://25.media.tumblr.com/tumblr_m8x748R5aI1r88hhoo1_500.jpg[/img_thumb]
I really want to see Offblast turned into a koth map. It's one of my favorite designs for a map and it's a shame it's in a game mode hardly anyone plays.
[QUOTE=Metashotzo;37397086]I really want to see Offblast turned into a koth map. It's one of my favorite designs for a map and it's a shame it's in a game mode hardly anyone plays.[/QUOTE]
On that, I'd love to see convoy be made official. There was also one that was a sorta mix of badlands and granary....it was in the ugc season 7 rotation
also [url]http://forums.tf2maps.net/downloads.php?do=file&id=606[/url] is that map any good?
[QUOTE=Metashotzo;37397086]I really want to see Offblast turned into a koth map. It's one of my favorite designs for a map and it's a shame it's in a game mode hardly anyone plays.[/QUOTE]
Offblast, Ravine, Lumberyard, and Watchtower are all wasting away.
[QUOTE=Sardonus;37397759]Offblast, Ravine, Lumberyard, and Watchtower are all wasting away.[/QUOTE]
I could easily see koth_watchtower.
I don't know. The desing of watchtower is so bland and boring.
On the topic of Demo weapons, what if there was a sticky launcher where you could hold the detonation button to charge the amount of power from sticky bomb detonations are and detonate upon releasing the button? One of the downsides would be that right clicking without holding to charge still detonates stickies instantly, however they are weaker than default sticky bombs without being charged for a short amount of time, with the maximum damage being X% more powerful than default sticky bombs after Y seconds.
[QUOTE=Sardonus;37397759]Offblast, Ravine, Lumberyard, and Watchtower are all wasting away.[/QUOTE]
I don't think they're wasting away, I play a lot of arena mode whenever I'm actually capable of playing TF2. Watchtower is a terrible map, and offblast is too easy to spawncamp.
Ravine and lumberyard, though, I could see that happen. Very nice maps these two.
There need to be more Arena maps. Kong King could work.
I'd like that they made another kind of MvM where you can play as the "Special" robots, like in L4D2
[QUOTE=Confuzzed Otto;37400460]I'd like that they made another kind of MvM where you can play as the "Special" robots, like in L4D2[/QUOTE]
Define "Special"
[QUOTE=Constructor;37400496]Define "Special"[/QUOTE]
Special like a special menu, a special treat, or like a "special" kid?
[QUOTE=Confuzzed Otto;37400460]I'd like that they made another kind of MvM where you can play as the "Special" robots, like in L4D2[/QUOTE]
OMFG YES YES THAT WOULD BE EPIC AS FUCK!!
[QUOTE=JohnnyGoGo;37395972]I've wanted a healing flaregun for ages. Someone even modeled [URL="http://www.polycount.com/forum/showthread.php?t=73366"]something[/URL] for it.
Pageking, uh look at these, aren't they good?
[img_thumb]http://25.media.tumblr.com/tumblr_m8x748R5aI1r88hhoo1_500.jpg[/img_thumb][/QUOTE]
Are you J. C. Leyendecker? I thought you died in 1951.
[QUOTE=Constructor;37400496]Define "Special"[/QUOTE]
As in, giant heavy rapid ninja turtles
why isn't this used :(
[media]http://www.youtube.com/watch?v=VnXGVeaQy-E[/media]
Be cool to have it very quietly playing around the upgrade shop.
They could even just use it when you're in the real Mann Co store, be kind of interesting there
Spotted that while reading the wiki. It really is a shame it isn't used, it's so catchy!
Well, off to set it as one of TF2's start up songs...
[QUOTE=TectoImprov;37397985]I could easily see koth_watchtower.[/QUOTE]
I know JoshuaC wanted to make a koth version of Watchtower, but that's probably never going to happen.
[QUOTE=ned_ballad;37401770]why isn't this used :(
[media]http://www.youtube.com/watch?v=VnXGVeaQy-E[/media]
Be cool to have it very quietly playing around the upgrade shop.
They could even just use it when you're in the real Mann Co store, be kind of interesting there[/QUOTE]
Schema that shit back in.
the new particles for Engineer speeding the building of his buildings with his wrench is labeled as "nuts and bolts" which seems to mean it was suppose to throw pieces of metal out, rather than the sparks it does now.
Too bad, metal flying out of it on hit would be really cool.
[QUOTE=BlindSniper17;37399071]On the topic of Demo weapons, what if there was a sticky launcher where you could hold the detonation button to charge the amount of power from sticky bomb detonations are and detonate upon releasing the button? One of the downsides would be that right clicking without holding to charge still detonates stickies instantly, however they are weaker than default sticky bombs without being charged for a short amount of time, with the maximum damage being X% more powerful than default sticky bombs after Y seconds.[/QUOTE]
It should also force them to detonate with no damage dealt if the right mouse is held down too long, to encourage you to not hold it for a reeeeaaaallly long time.
[QUOTE=ned_ballad;37402317]the new particles for Engineer speeding the building of his buildings with his wrench is labeled as "nuts and bolts" which seems to mean it was suppose to throw pieces of metal out, rather than the sparks it does now.
Too bad, metal flying out of it on hit would be really cool.[/QUOTE]
What a coincidence, there has been a nuts & bolts particle/unusual effect since last year that may or may not be unused.
And people say the Tank can't hurt you
[img]http://img222.imageshack.us/img222/3782/440screenshots201208250.jpg[/img]
No it wasn't actually a Spy, there were no spies on the map at that point and my kill icon was the skull and crossbones and only my name
[QUOTE=Sharc;37402707]What a coincidence, there has been a nuts & bolts particle/unusual effect since last year that may or may not be unused.[/QUOTE]
also nuts and bolts bullet ejection for the Widowmaker and a stream of Nuts and Bolts intended to be used for when you hit someone with the Widowmaker. Neither are used (sadly... really sadly. It would look amazing)
The tank kills you in the same way the lift would on sd_doomsday, kind of disappointing really I was expecting a giant tracked robot that shoots nukes.
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